DescriptionFix MSAA on windows
MSAA would brake on windows because skia creates a BGRA8 internal format render
buffer, which we didn't support on windows.
We were turning on BGRA8_EXT for render buffers when we had
https://www.opengl.org/registry/specs/EXT/bgra.txt, this is a desktop spec that doesn't mention BGRA8_EXT
for render buffers, but we're assuming that it should support it.
I've added the condition that BGRA8 is supported for ANGLE as well as GL_EXT_bgra, and a couple test
to confirm this.
BUG=460567
Committed: https://crrev.com/02a2e2d381ed5089d7ab613aec9960616739dfe8
Cr-Commit-Position: refs/heads/master@{#317958}
Patch Set 1 #Patch Set 2 : uploaded the wrong cl #Patch Set 3 : remove the old test code #
Total comments: 1
Patch Set 4 : To the GL_EXT_texture_storage-mobile #Patch Set 5 : update tests + spec + condition #Patch Set 6 : format text better #Patch Set 7 : remove extra space #Patch Set 8 : address kbr's comments #
Total comments: 1
Patch Set 9 : update comment for v #
Messages
Total messages: 26 (7 generated)
|