Index: src/gpu/GrDistanceFieldTextContext.cpp |
diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp |
index 4e8b16049f71a0d943255409979fc7cdcda49ae6..d2b34e68a01b1940f8e5ad51f48fb905f2e41ee0 100755 |
--- a/src/gpu/GrDistanceFieldTextContext.cpp |
+++ b/src/gpu/GrDistanceFieldTextContext.cpp |
@@ -668,7 +668,7 @@ void GrDistanceFieldTextContext::flush() { |
if (fCurrVertex > 0) { |
GrPipelineBuilder pipelineBuilder; |
- pipelineBuilder.setFromPaint(fPaint, fRenderTarget); |
+ pipelineBuilder.setFromPaint(fPaint, fRenderTarget, fClip); |
// setup our sampler state for our text texture/atlas |
SkASSERT(SkIsAlign4(fCurrVertex)); |