Index: Source/platform/graphics/GraphicsContextState.cpp |
diff --git a/Source/platform/graphics/GraphicsContextState.cpp b/Source/platform/graphics/GraphicsContextState.cpp |
index a0ffd4f8f2409259437de0625f1c72e7f184c5fb..90c4bee49e0fdf3d563268a779079ef2eb501bb7 100644 |
--- a/Source/platform/graphics/GraphicsContextState.cpp |
+++ b/Source/platform/graphics/GraphicsContextState.cpp |
@@ -104,13 +104,6 @@ void GraphicsContextState::setStrokeGradient(const PassRefPtr<Gradient> gradient |
m_strokePaint.setShader(m_strokeGradient->shader()); |
} |
-void GraphicsContextState::clearStrokeGradient() |
-{ |
- m_strokeGradient.clear(); |
- ASSERT(!m_strokePattern); |
- m_strokePaint.setColor(applyAlpha(m_strokeColor.rgb())); |
-} |
- |
void GraphicsContextState::setStrokePattern(const PassRefPtr<Pattern> pattern, float alpha) |
{ |
m_strokeColor = Color::black; |
@@ -120,13 +113,6 @@ void GraphicsContextState::setStrokePattern(const PassRefPtr<Pattern> pattern, f |
m_strokePaint.setShader(m_strokePattern->shader()); |
} |
-void GraphicsContextState::clearStrokePattern() |
-{ |
- m_strokePattern.clear(); |
- ASSERT(!m_strokeGradient); |
- m_strokePaint.setColor(applyAlpha(m_strokeColor.rgb())); |
-} |
- |
void GraphicsContextState::setLineCap(LineCap cap) |
{ |
m_strokeData.setLineCap(cap); |
@@ -163,13 +149,6 @@ void GraphicsContextState::setFillGradient(const PassRefPtr<Gradient> gradient, |
m_fillPaint.setShader(m_fillGradient->shader()); |
} |
-void GraphicsContextState::clearFillGradient() |
-{ |
- m_fillGradient.clear(); |
- ASSERT(!m_fillPattern); |
- m_fillPaint.setColor(applyAlpha(m_fillColor.rgb())); |
-} |
- |
void GraphicsContextState::setFillPattern(const PassRefPtr<Pattern> pattern, float alpha) |
{ |
m_fillColor = Color::black; |
@@ -179,13 +158,6 @@ void GraphicsContextState::setFillPattern(const PassRefPtr<Pattern> pattern, flo |
m_fillPaint.setShader(m_fillPattern->shader()); |
} |
-void GraphicsContextState::clearFillPattern() |
-{ |
- m_fillPattern.clear(); |
- ASSERT(!m_fillGradient); |
- m_fillPaint.setColor(applyAlpha(m_fillColor.rgb())); |
-} |
- |
// Shadow. (This will need tweaking if we use draw loopers for other things.) |
void GraphicsContextState::setDrawLooper(PassRefPtr<SkDrawLooper> drawLooper) |
{ |