Index: cc/animation/animation_player_unittest.cc |
diff --git a/cc/animation/animation_player_unittest.cc b/cc/animation/animation_player_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7d2a8d9b244b6748539f46fb18d2cfaadae9c745 |
--- /dev/null |
+++ b/cc/animation/animation_player_unittest.cc |
@@ -0,0 +1,609 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/animation/animation_player.h" |
+ |
+#include "base/containers/hash_tables.h" |
+#include "cc/animation/animation_delegate.h" |
+#include "cc/animation/animation_host.h" |
+#include "cc/animation/animation_id_provider.h" |
+#include "cc/animation/animation_registrar.h" |
+#include "cc/animation/animation_timeline.h" |
+#include "cc/test/animation_test_common.h" |
+#include "cc/trees/layer_tree_mutators_client.h" |
+#include "testing/gmock/include/gmock/gmock.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace cc { |
+namespace { |
+ |
+struct TestLayer { |
+ TestLayer() { ClearMutatedProperties(); } |
+ |
+ void ClearMutatedProperties() { |
+ transform_x_ = 0; |
+ transform_y_ = 0; |
+ |
+ opacity_ = 0; |
+ brightness_ = 0; |
+ |
+ for (int i = 0; i <= Animation::LAST_TARGET_PROPERTY; ++i) |
+ mutated_properties_[i] = false; |
+ } |
+ |
+ int transform_x_; |
+ int transform_y_; |
+ |
+ float opacity_; |
+ float brightness_; |
+ gfx::ScrollOffset scroll_offset_; |
+ |
+ bool mutated_properties_[Animation::LAST_TARGET_PROPERTY + 1]; |
+}; |
+ |
+class TestLayerTreeMutatorsClient : public LayerTreeMutatorsClient { |
+ public: |
+ explicit TestLayerTreeMutatorsClient(ThreadInstance thread_instance) |
+ : host_(AnimationHost::Create(thread_instance)), |
+ mutators_need_commit_(false) { |
+ host_->SetLayerTreeMutatorsClient(this); |
+ } |
+ |
+ ~TestLayerTreeMutatorsClient() { |
+ for (auto& kv : layers_in_pending_tree_) |
+ delete kv.second; |
+ for (auto& kv : layers_in_active_tree_) |
+ delete kv.second; |
+ host_->SetLayerTreeMutatorsClient(nullptr); |
+ } |
+ |
+ void ClearMutatedProperties() { |
+ for (auto& kv : layers_in_pending_tree_) |
+ kv.second->ClearMutatedProperties(); |
+ for (auto& kv : layers_in_active_tree_) |
+ kv.second->ClearMutatedProperties(); |
+ } |
+ |
+ bool IsLayerInTree(int layer_id, LayerTreeType tree_type) const override { |
+ return tree_type == LayerTreeType::ACTIVE |
+ ? layers_in_active_tree_.count(layer_id) |
+ : layers_in_pending_tree_.count(layer_id); |
+ } |
+ |
+ void SetMutatorsNeedCommit() override { mutators_need_commit_ = true; } |
+ |
+ void SetLayerFilterMutated(int layer_id, |
+ LayerTreeType tree_type, |
+ const FilterOperations& filters) override { |
+ for (unsigned i = 0; i < filters.size(); ++i) { |
+ const FilterOperation& filter = filters.at(i); |
+ if (filter.type() == FilterOperation::BRIGHTNESS) { |
+ TestLayer* layer = FindTestLayer(layer_id, tree_type); |
+ layer->mutated_properties_[Animation::FILTER] = true; |
+ layer->brightness_ = filter.amount(); |
+ } |
+ } |
+ } |
+ |
+ void SetLayerOpacityMutated(int layer_id, |
+ LayerTreeType tree_type, |
+ float opacity) override { |
+ TestLayer* layer = FindTestLayer(layer_id, tree_type); |
+ layer->mutated_properties_[Animation::OPACITY] = true; |
+ layer->opacity_ = opacity; |
+ } |
+ |
+ void SetLayerTransformMutated(int layer_id, |
+ LayerTreeType tree_type, |
+ const gfx::Transform& transform) override { |
+ TestLayer* layer = FindTestLayer(layer_id, tree_type); |
+ layer->mutated_properties_[Animation::TRANSFORM] = true; |
+ gfx::Vector2dF vec = transform.To2dTranslation(); |
+ layer->transform_x_ = static_cast<int>(vec.x()); |
+ layer->transform_y_ = static_cast<int>(vec.y()); |
+ } |
+ |
+ void SetLayerScrollOffsetMutated( |
+ int layer_id, |
+ LayerTreeType tree_type, |
+ const gfx::ScrollOffset& scroll_offset) override { |
+ TestLayer* layer = FindTestLayer(layer_id, tree_type); |
+ layer->mutated_properties_[Animation::SCROLL_OFFSET] = true; |
+ layer->scroll_offset_ = scroll_offset; |
+ } |
+ |
+ bool mutators_need_commit() const { return mutators_need_commit_; } |
+ void set_mutators_need_commit(bool need) { mutators_need_commit_ = need; } |
+ |
+ void RegisterLayer(int layer_id, LayerTreeType tree_type) { |
+ LayerIdToTestLayer& layers_in_tree = tree_type == LayerTreeType::ACTIVE |
+ ? layers_in_active_tree_ |
+ : layers_in_pending_tree_; |
+ DCHECK(layers_in_tree.find(layer_id) == layers_in_tree.end()); |
+ layers_in_tree.insert(std::make_pair(layer_id, new TestLayer())); |
+ |
+ DCHECK(host_); |
+ host_->RegisterLayer(layer_id, tree_type); |
+ } |
+ |
+ void UnregisterLayer(int layer_id, LayerTreeType tree_type) { |
+ DCHECK(host_); |
+ host_->UnregisterLayer(layer_id, tree_type); |
+ |
+ LayerIdToTestLayer& layers_in_tree = tree_type == LayerTreeType::ACTIVE |
+ ? layers_in_active_tree_ |
+ : layers_in_pending_tree_; |
+ auto kv = layers_in_tree.find(layer_id); |
+ DCHECK(kv != layers_in_tree.end()); |
+ delete kv->second; |
+ layers_in_tree.erase(kv); |
+ } |
+ |
+ AnimationHost* host() { |
+ DCHECK(host_); |
+ return host_.get(); |
+ } |
+ |
+ bool IsPropertyMutated(int layer_id, |
+ LayerTreeType tree_type, |
+ Animation::TargetProperty property) const { |
+ TestLayer* layer = FindTestLayer(layer_id, tree_type); |
+ return layer->mutated_properties_[property]; |
+ } |
+ |
+ void ExpectFilterPropertyMutated(int layer_id, |
+ LayerTreeType tree_type, |
+ float brightness) const { |
+ TestLayer* layer = FindTestLayer(layer_id, tree_type); |
+ EXPECT_TRUE(layer->mutated_properties_[Animation::OPACITY]); |
+ EXPECT_EQ(brightness, layer->brightness_); |
+ } |
+ |
+ void ExpectOpacityPropertyMutated(int layer_id, |
+ LayerTreeType tree_type, |
+ float opacity) const { |
+ TestLayer* layer = FindTestLayer(layer_id, tree_type); |
+ EXPECT_TRUE(layer->mutated_properties_[Animation::OPACITY]); |
+ EXPECT_EQ(opacity, layer->opacity_); |
+ } |
+ |
+ void ExpectTransformPropertyMutated(int layer_id, |
+ LayerTreeType tree_type, |
+ int transform_x, |
+ int transform_y) const { |
+ TestLayer* layer = FindTestLayer(layer_id, tree_type); |
+ EXPECT_TRUE(layer->mutated_properties_[Animation::OPACITY]); |
+ EXPECT_EQ(transform_x, layer->transform_x_); |
+ EXPECT_EQ(transform_y, layer->transform_y_); |
+ } |
+ |
+ void ExpectScrollOffsetPropertyMutated( |
+ int layer_id, |
+ LayerTreeType tree_type, |
+ const gfx::ScrollOffset& scroll_offset) const { |
+ TestLayer* layer = FindTestLayer(layer_id, tree_type); |
+ EXPECT_TRUE(layer->mutated_properties_[Animation::OPACITY]); |
+ EXPECT_EQ(scroll_offset, layer->scroll_offset_); |
+ } |
+ |
+ TestLayer* FindTestLayer(int layer_id, LayerTreeType tree_type) const { |
+ const LayerIdToTestLayer& layers_in_tree = |
+ tree_type == LayerTreeType::ACTIVE ? layers_in_active_tree_ |
+ : layers_in_pending_tree_; |
+ auto kv = layers_in_tree.find(layer_id); |
+ DCHECK(kv != layers_in_tree.end()); |
+ DCHECK(kv->second); |
+ return kv->second; |
+ } |
+ |
+ private: |
+ scoped_ptr<AnimationHost> host_; |
+ |
+ typedef base::hash_map<int, TestLayer*> LayerIdToTestLayer; |
+ LayerIdToTestLayer layers_in_active_tree_; |
+ LayerIdToTestLayer layers_in_pending_tree_; |
+ |
+ bool mutators_need_commit_; |
+}; |
+ |
+class TestAnimationDelegate : public AnimationDelegate { |
+ public: |
+ TestAnimationDelegate() : started_(false), finished_(false) {} |
+ |
+ void NotifyAnimationStarted(base::TimeTicks monotonic_time, |
+ Animation::TargetProperty target_property, |
+ int group) override { |
+ started_ = true; |
+ } |
+ void NotifyAnimationFinished(base::TimeTicks monotonic_time, |
+ Animation::TargetProperty target_property, |
+ int group) override { |
+ finished_ = true; |
+ } |
+ |
+ bool started_; |
+ bool finished_; |
+}; |
+ |
+class AnimationPlayerTest : public testing::Test { |
+ public: |
+ AnimationPlayerTest() |
+ : client_(ThreadInstance::MAIN), |
+ client_impl_(ThreadInstance::IMPL), |
+ timeline_id_(AnimationIdProvider::NextTimelineId()), |
+ player_id_(AnimationIdProvider::NextPlayerId()), |
+ layer_id_(1) { |
+ host_ = client_.host(); |
+ host_impl_ = client_impl_.host(); |
+ } |
+ |
+ protected: |
+ void SetUp() override { |
+ timeline_ = AnimationTimeline::Create(timeline_id_); |
+ player_ = AnimationPlayer::Create(player_id_); |
+ } |
+ |
+ void GetImplTimelineAndPlayerByID() { |
+ timeline_impl_ = host_impl_->GetTimelineById(timeline_id_); |
+ EXPECT_TRUE(timeline_impl_); |
+ player_impl_ = timeline_impl_->GetPlayerById(player_id_); |
+ EXPECT_TRUE(player_impl_); |
+ } |
+ |
+ void ReleaseRefPtrs() { |
+ player_ = nullptr; |
+ timeline_ = nullptr; |
+ player_impl_ = nullptr; |
+ timeline_impl_ = nullptr; |
+ } |
+ |
+ void AnimateLayersTransferEvents(base::TimeTicks time, |
+ unsigned expect_events) { |
+ scoped_ptr<AnimationEventsVector> events = |
+ host_->animation_registrar()->CreateEvents(); |
+ |
+ host_impl_->animation_registrar()->AnimateLayers(time); |
+ host_impl_->animation_registrar()->UpdateAnimationState(true, events.get()); |
+ EXPECT_EQ(expect_events, events->size()); |
+ |
+ host_->animation_registrar()->AnimateLayers(time); |
+ host_->animation_registrar()->UpdateAnimationState(true, nullptr); |
+ host_->animation_registrar()->SetAnimationEvents(events.Pass()); |
+ } |
+ |
+ AnimationPlayer* GetPlayerForLayerId(int layer_id) { |
+ const AnimationHost::PlayersList* list = |
+ host_->GetPlayersForLayerId(layer_id); |
+ return list ? list->head()->value() : nullptr; |
+ } |
+ |
+ AnimationPlayer* GetImplPlayerForLayerId(int layer_id) { |
+ const AnimationHost::PlayersList* list = |
+ host_impl_->GetPlayersForLayerId(layer_id); |
+ return list ? list->head()->value() : nullptr; |
+ } |
+ |
+ TestLayerTreeMutatorsClient client_; |
+ TestLayerTreeMutatorsClient client_impl_; |
+ |
+ AnimationHost* host_; |
+ AnimationHost* host_impl_; |
+ |
+ const int timeline_id_; |
+ const int player_id_; |
+ const int layer_id_; |
+ |
+ scoped_refptr<AnimationTimeline> timeline_; |
+ scoped_refptr<AnimationPlayer> player_; |
+ |
+ scoped_refptr<AnimationTimeline> timeline_impl_; |
+ scoped_refptr<AnimationPlayer> player_impl_; |
+}; |
+ |
+TEST_F(AnimationPlayerTest, AttachDetachLayerIfTimelineAttached) { |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ timeline_->AttachPlayer(player_.get()); |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ EXPECT_FALSE(player_->layer_id()); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ |
+ EXPECT_FALSE(GetImplPlayerForLayerId(layer_id_)); |
+ |
+ GetImplTimelineAndPlayerByID(); |
+ |
+ EXPECT_FALSE(player_impl_->layer_animation_controller()); |
+ EXPECT_FALSE(player_impl_->layer_id()); |
+ |
+ player_->AttachLayer(layer_id_); |
+ EXPECT_EQ(player_, GetPlayerForLayerId(layer_id_)); |
+ EXPECT_TRUE(player_->layer_animation_controller()); |
+ EXPECT_EQ(player_->layer_id(), layer_id_); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ |
+ EXPECT_EQ(player_impl_, GetImplPlayerForLayerId(layer_id_)); |
+ EXPECT_TRUE(player_impl_->layer_animation_controller()); |
+ EXPECT_EQ(player_impl_->layer_id(), layer_id_); |
+ |
+ player_->DetachLayer(); |
+ EXPECT_FALSE(GetPlayerForLayerId(layer_id_)); |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ EXPECT_FALSE(player_->layer_id()); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ |
+ EXPECT_FALSE(GetImplPlayerForLayerId(layer_id_)); |
+ EXPECT_FALSE(player_impl_->layer_animation_controller()); |
+ EXPECT_FALSE(player_impl_->layer_id()); |
+ |
+ timeline_->DetachPlayer(player_.get()); |
+ EXPECT_FALSE(player_->animation_timeline()); |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ EXPECT_FALSE(player_->layer_id()); |
+} |
+ |
+TEST_F(AnimationPlayerTest, AttachDetachTimelineIfLayerAttached) { |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ EXPECT_FALSE(player_->layer_id()); |
+ |
+ player_->AttachLayer(layer_id_); |
+ EXPECT_FALSE(player_->animation_timeline()); |
+ EXPECT_FALSE(GetPlayerForLayerId(layer_id_)); |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ EXPECT_EQ(player_->layer_id(), layer_id_); |
+ |
+ timeline_->AttachPlayer(player_.get()); |
+ EXPECT_EQ(timeline_, player_->animation_timeline()); |
+ EXPECT_EQ(player_, GetPlayerForLayerId(layer_id_)); |
+ EXPECT_TRUE(player_->layer_animation_controller()); |
+ EXPECT_EQ(player_->layer_id(), layer_id_); |
+ |
+ // Removing player from timeline detaches layer. |
+ timeline_->DetachPlayer(player_.get()); |
+ EXPECT_FALSE(player_->animation_timeline()); |
+ EXPECT_FALSE(GetPlayerForLayerId(layer_id_)); |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ EXPECT_FALSE(player_->layer_id()); |
+} |
+ |
+TEST_F(AnimationPlayerTest, AttachToLayerInActiveTree) { |
+ // Set up the layer which is in active tree for main thread and not |
+ // yet passed onto the impl thread. |
+ client_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); |
+ client_impl_.RegisterLayer(layer_id_, LayerTreeType::PENDING); |
+ |
+ EXPECT_TRUE(client_.IsLayerInTree(layer_id_, LayerTreeType::ACTIVE)); |
+ EXPECT_FALSE(client_.IsLayerInTree(layer_id_, LayerTreeType::PENDING)); |
+ |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ |
+ timeline_->AttachPlayer(player_.get()); |
+ player_->AttachLayer(layer_id_); |
+ EXPECT_TRUE(player_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_->layer_animation_controller()); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ |
+ GetImplTimelineAndPlayerByID(); |
+ |
+ EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing()); |
+ |
+ // Create the layer in the impl active tree. |
+ client_impl_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); |
+ EXPECT_TRUE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing()); |
+ |
+ EXPECT_TRUE(client_impl_.IsLayerInTree(layer_id_, LayerTreeType::ACTIVE)); |
+ EXPECT_TRUE(client_impl_.IsLayerInTree(layer_id_, LayerTreeType::PENDING)); |
+ |
+ // kill layer on main thread. |
+ client_.UnregisterLayer(layer_id_, LayerTreeType::ACTIVE); |
+ EXPECT_FALSE(player_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_->layer_animation_controller()); |
+ |
+ // Sync doesn't detach LayerImpl. |
+ host_->PushPropertiesTo(host_impl_); |
+ EXPECT_TRUE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->layer_animation_controller()); |
+ |
+ // Kill layer on impl thread in pending tree. |
+ client_impl_.UnregisterLayer(layer_id_, LayerTreeType::PENDING); |
+ EXPECT_TRUE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_impl_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->layer_animation_controller()); |
+ |
+ // Kill layer on impl thread in active tree. |
+ client_impl_.UnregisterLayer(layer_id_, LayerTreeType::ACTIVE); |
+ EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_impl_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->layer_animation_controller()); |
+ |
+ // Sync doesn't change anything. |
+ host_->PushPropertiesTo(host_impl_); |
+ EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_impl_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->layer_animation_controller()); |
+ |
+ player_->DetachLayer(); |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ |
+ // Release ptrs now to test the order of destruction. |
+ ReleaseRefPtrs(); |
+} |
+ |
+TEST_F(AnimationPlayerTest, AttachToNotYetCreatedLayer) { |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ timeline_->AttachPlayer(player_.get()); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ |
+ GetImplTimelineAndPlayerByID(); |
+ |
+ player_->AttachLayer(layer_id_); |
+ EXPECT_FALSE(player_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_->layer_animation_controller()); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_impl_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->layer_animation_controller()); |
+ |
+ // Create layer. |
+ client_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); |
+ EXPECT_TRUE(player_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_->has_pending_value_observer_for_testing()); |
+ |
+ client_impl_.RegisterLayer(layer_id_, LayerTreeType::PENDING); |
+ EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing()); |
+ |
+ client_impl_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); |
+ EXPECT_TRUE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing()); |
+} |
+ |
+TEST_F(AnimationPlayerTest, PropertiesMutate) { |
+ client_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); |
+ client_impl_.RegisterLayer(layer_id_, LayerTreeType::PENDING); |
+ client_impl_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); |
+ |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ timeline_->AttachPlayer(player_.get()); |
+ player_->AttachLayer(layer_id_); |
+ |
+ const float start_opacity = .7f; |
+ const float end_opacity = .3f; |
+ |
+ const float start_brightness = .6f; |
+ const float end_brightness = .4f; |
+ |
+ const int transform_x = 10; |
+ const int transform_y = 20; |
+ |
+ const double duration = 1.; |
+ |
+ AddOpacityTransitionToPlayer(player_.get(), duration, start_opacity, |
+ end_opacity, false); |
+ AddAnimatedTransformToPlayer(player_.get(), duration, transform_x, |
+ transform_y); |
+ AddAnimatedFilterToPlayer(player_.get(), duration, start_brightness, |
+ end_brightness); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ |
+ EXPECT_FALSE(client_.IsPropertyMutated(layer_id_, LayerTreeType::ACTIVE, |
+ Animation::OPACITY)); |
+ EXPECT_FALSE(client_.IsPropertyMutated(layer_id_, LayerTreeType::ACTIVE, |
+ Animation::TRANSFORM)); |
+ EXPECT_FALSE(client_.IsPropertyMutated(layer_id_, LayerTreeType::ACTIVE, |
+ Animation::FILTER)); |
+ |
+ EXPECT_FALSE(client_impl_.IsPropertyMutated(layer_id_, LayerTreeType::ACTIVE, |
+ Animation::OPACITY)); |
+ EXPECT_FALSE(client_impl_.IsPropertyMutated(layer_id_, LayerTreeType::ACTIVE, |
+ Animation::TRANSFORM)); |
+ EXPECT_FALSE(client_impl_.IsPropertyMutated(layer_id_, LayerTreeType::ACTIVE, |
+ Animation::FILTER)); |
+ |
+ host_impl_->animation_registrar()->ActivateAnimations(); |
+ |
+ base::TimeTicks time; |
+ time += base::TimeDelta::FromSecondsD(0.1); |
+ AnimateLayersTransferEvents(time, 3u); |
+ |
+ time += base::TimeDelta::FromSecondsD(duration); |
+ AnimateLayersTransferEvents(time, 3u); |
+ |
+ client_.ExpectOpacityPropertyMutated(layer_id_, LayerTreeType::ACTIVE, |
+ end_opacity); |
+ client_.ExpectTransformPropertyMutated(layer_id_, LayerTreeType::ACTIVE, |
+ transform_x, transform_y); |
+ client_.ExpectFilterPropertyMutated(layer_id_, LayerTreeType::ACTIVE, |
+ end_brightness); |
+ |
+ client_impl_.ExpectOpacityPropertyMutated(layer_id_, LayerTreeType::ACTIVE, |
+ end_opacity); |
+ client_impl_.ExpectTransformPropertyMutated(layer_id_, LayerTreeType::ACTIVE, |
+ transform_x, transform_y); |
+ client_impl_.ExpectFilterPropertyMutated(layer_id_, LayerTreeType::ACTIVE, |
+ end_brightness); |
+ |
+ client_impl_.ExpectOpacityPropertyMutated(layer_id_, LayerTreeType::PENDING, |
+ end_opacity); |
+ client_impl_.ExpectTransformPropertyMutated(layer_id_, LayerTreeType::PENDING, |
+ transform_x, transform_y); |
+ client_impl_.ExpectFilterPropertyMutated(layer_id_, LayerTreeType::PENDING, |
+ end_brightness); |
+} |
+ |
+TEST_F(AnimationPlayerTest, LayerAnimationDelegate) { |
+ TestAnimationDelegate delegate; |
+ |
+ client_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); |
+ client_impl_.RegisterLayer(layer_id_, LayerTreeType::PENDING); |
+ client_impl_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); |
+ |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ timeline_->AttachPlayer(player_.get()); |
+ |
+ // Set delegate before controller created. |
+ player_->set_layer_animation_delegate(&delegate); |
+ player_->AttachLayer(layer_id_); |
+ |
+ const double duration = 1.; |
+ |
+ AddOpacityTransitionToPlayer(player_.get(), duration, .7f, .3f, false); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ host_impl_->animation_registrar()->ActivateAnimations(); |
+ |
+ EXPECT_FALSE(delegate.started_); |
+ EXPECT_FALSE(delegate.finished_); |
+ |
+ base::TimeTicks time; |
+ time += base::TimeDelta::FromSecondsD(0.1); |
+ AnimateLayersTransferEvents(time, 1u); |
+ |
+ EXPECT_TRUE(delegate.started_); |
+ EXPECT_FALSE(delegate.finished_); |
+ |
+ time += base::TimeDelta::FromSecondsD(duration); |
+ AnimateLayersTransferEvents(time, 1u); |
+ |
+ EXPECT_TRUE(delegate.finished_); |
+} |
+ |
+TEST_F(AnimationPlayerTest, AddRemoveAnimationCausesSetNeedsCommit) { |
+ client_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ timeline_->AttachPlayer(player_.get()); |
+ player_->AttachLayer(layer_id_); |
+ |
+ EXPECT_FALSE(client_.mutators_need_commit()); |
+ |
+ const int animation_id = |
+ AddOpacityTransitionToPlayer(player_.get(), 1., .7f, .3f, false); |
+ |
+ EXPECT_TRUE(client_.mutators_need_commit()); |
+ client_.set_mutators_need_commit(false); |
+ |
+ player_->PauseAnimation(animation_id, 1.); |
+ EXPECT_TRUE(client_.mutators_need_commit()); |
+ client_.set_mutators_need_commit(false); |
+ |
+ player_->RemoveAnimation(animation_id); |
+ EXPECT_TRUE(client_.mutators_need_commit()); |
+ client_.set_mutators_need_commit(false); |
+} |
+ |
+} // namespace |
+} // namespace cc |