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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ | |
| 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ | |
| 7 | |
| 8 #include "base/containers/linked_list.h" | |
| 9 #include "base/memory/ref_counted.h" | |
| 10 #include "base/time/time.h" | |
| 11 #include "cc/animation/animation.h" | |
| 12 #include "cc/base/cc_export.h" | |
| 13 #include "cc/base/scoped_ptr_vector.h" | |
| 14 | |
| 15 namespace cc { | |
| 16 | |
| 17 class AnimationDelegate; | |
| 18 class AnimationHost; | |
| 19 class AnimationTimeline; | |
| 20 class ElementAnimations; | |
| 21 class LayerAnimationController; | |
| 22 enum class LayerTreeType; | |
| 23 | |
| 24 // An AnimationPlayer owns all animations to be run on particular CC Layer. | |
| 25 // Multiple AnimationPlayers can be attached to one layer. In this case, | |
| 26 // they share common LayerAnimationController (temp solution) so the | |
| 27 // LayerAnimationController-to-Layer relationship stays the same (1:1, LACs | |
| 28 // have same IDs as their respective Layers). | |
| 29 // For now, the blink logic is responsible for handling of conflicting | |
| 30 // same-property animations. | |
| 31 // Each AnimationPlayer has its copy on the impl thread. | |
| 32 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). | |
| 33 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>, | |
| 34 public base::LinkNode<AnimationPlayer> { | |
| 35 public: | |
| 36 static scoped_refptr<AnimationPlayer> Create(int id); | |
| 37 scoped_refptr<AnimationPlayer> CreateImplInstance() const; | |
| 38 | |
| 39 int id() const { return id_; } | |
| 40 int layer_id() const { return layer_id_; } | |
| 41 | |
| 42 // Parent AnimationHost. AnimationPlayer can be detached from | |
| 43 // AnimationTimeline. | |
| 44 AnimationHost* animation_host() { return animation_host_; } | |
| 45 const AnimationHost* animation_host() const { return animation_host_; } | |
| 46 void SetAnimationHost(AnimationHost* animation_host); | |
| 47 | |
| 48 // Parent AnimationTimeline. | |
| 49 AnimationTimeline* animation_timeline() { return animation_timeline_; } | |
| 50 const AnimationTimeline* animation_timeline() const { | |
| 51 return animation_timeline_; | |
| 52 } | |
| 53 void SetAnimationTimeline(AnimationTimeline* timeline); | |
| 54 | |
| 55 // ElementAnimations object where this player is listed. | |
| 56 // ElementAnimations has a reference to shared LayerAnimationController. | |
| 57 ElementAnimations* element_animations() const { return element_animations_; } | |
| 58 | |
| 59 void set_layer_animation_delegate(AnimationDelegate* delegate) { | |
| 60 layer_animation_delegate_ = delegate; | |
| 61 } | |
| 62 | |
| 63 void AttachLayer(int layer_id); | |
| 64 void DetachLayer(); | |
| 65 | |
| 66 void AddAnimation(scoped_ptr<Animation> animation); | |
| 67 void PauseAnimation(int animation_id, double time_offset); | |
| 68 void RemoveAnimation(int animation_id); | |
| 69 | |
| 70 void PushPropertiesTo(AnimationPlayer* player_impl); | |
| 71 | |
| 72 // AnimationDelegate routing. | |
| 73 void NotifyAnimationStarted(base::TimeTicks monotonic_time, | |
| 74 Animation::TargetProperty target_property, | |
| 75 int group); | |
| 76 void NotifyAnimationFinished(base::TimeTicks monotonic_time, | |
| 77 Animation::TargetProperty target_property, | |
| 78 int group); | |
| 79 | |
| 80 private: | |
| 81 friend class base::RefCounted<AnimationPlayer>; | |
| 82 | |
| 83 explicit AnimationPlayer(int id); | |
| 84 ~AnimationPlayer(); | |
| 85 | |
| 86 void SetNeedsCommit(); | |
| 87 | |
| 88 void RegisterPlayer(); | |
| 89 void UnregisterPlayer(); | |
| 90 | |
| 91 void BindElementAnimations(); | |
| 92 void UnbindElementAnimations(); | |
| 93 | |
| 94 typedef ScopedPtrVector<Animation> AnimationList; | |
| 95 AnimationList animations_; | |
|
Ian Vollick
2015/07/01 03:03:29
If I'm understanding correctly, animations_ here i
loyso (OOO)
2015/07/01 06:59:06
We create ElementAnimations+LAC objects later on a
| |
| 96 | |
| 97 AnimationHost* animation_host_; | |
| 98 AnimationTimeline* animation_timeline_; | |
| 99 ElementAnimations* element_animations_; | |
| 100 AnimationDelegate* layer_animation_delegate_; | |
| 101 | |
| 102 int id_; | |
| 103 int layer_id_; | |
| 104 | |
| 105 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); | |
| 106 }; | |
| 107 | |
| 108 } // namespace cc | |
| 109 | |
| 110 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ | |
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