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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ | |
6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ | |
7 | |
8 #include "base/containers/linked_list.h" | |
9 #include "base/memory/ref_counted.h" | |
10 #include "base/time/time.h" | |
11 #include "cc/animation/animation.h" | |
12 #include "cc/base/cc_export.h" | |
13 #include "cc/base/scoped_ptr_vector.h" | |
14 | |
15 namespace cc { | |
16 | |
17 class AnimationDelegate; | |
18 class AnimationHost; | |
19 class AnimationTimeline; | |
20 class ElementAnimations; | |
21 class LayerAnimationController; | |
22 enum class LayerTreeType; | |
23 | |
24 // An AnimationPlayer owns all animations to be run on particular CC Layer. | |
25 // Multiple AnimationPlayers can be attached to one layer. In this case, | |
26 // they share common LayerAnimationController (temp solution) so the | |
27 // LayerAnimationController-to-Layer relationship stays the same (1:1, LACs | |
28 // have same IDs as their respective Layers). | |
29 // For now, the blink logic is responsible for handling of conflicting | |
30 // same-property animations. | |
31 // Each AnimationPlayer has its copy on the impl thread. | |
32 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). | |
33 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>, | |
34 public base::LinkNode<AnimationPlayer> { | |
35 public: | |
36 static scoped_refptr<AnimationPlayer> Create(int id); | |
37 scoped_refptr<AnimationPlayer> CreateImplInstance() const; | |
38 | |
39 int id() const { return id_; } | |
40 int layer_id() const { return layer_id_; } | |
41 | |
42 // Parent AnimationHost. AnimationPlayer can be detached from | |
43 // AnimationTimeline. | |
44 AnimationHost* animation_host() { return animation_host_; } | |
45 const AnimationHost* animation_host() const { return animation_host_; } | |
46 void SetAnimationHost(AnimationHost* animation_host); | |
47 | |
48 // Parent AnimationTimeline. | |
49 AnimationTimeline* animation_timeline() { return animation_timeline_; } | |
50 const AnimationTimeline* animation_timeline() const { | |
51 return animation_timeline_; | |
52 } | |
53 void SetAnimationTimeline(AnimationTimeline* timeline); | |
54 | |
55 // ElementAnimations object where this player is listed. | |
56 // ElementAnimations has a reference to shared LayerAnimationController. | |
57 ElementAnimations* element_animations() const { return element_animations_; } | |
58 | |
59 void set_layer_animation_delegate(AnimationDelegate* delegate) { | |
60 layer_animation_delegate_ = delegate; | |
61 } | |
62 | |
63 void AttachLayer(int layer_id); | |
64 void DetachLayer(); | |
65 | |
66 void AddAnimation(scoped_ptr<Animation> animation); | |
67 void PauseAnimation(int animation_id, double time_offset); | |
68 void RemoveAnimation(int animation_id); | |
69 | |
70 void PushPropertiesTo(AnimationPlayer* player_impl); | |
71 | |
72 // AnimationDelegate routing. | |
73 void NotifyAnimationStarted(base::TimeTicks monotonic_time, | |
74 Animation::TargetProperty target_property, | |
75 int group); | |
76 void NotifyAnimationFinished(base::TimeTicks monotonic_time, | |
77 Animation::TargetProperty target_property, | |
78 int group); | |
79 | |
80 private: | |
81 friend class base::RefCounted<AnimationPlayer>; | |
82 | |
83 explicit AnimationPlayer(int id); | |
84 ~AnimationPlayer(); | |
85 | |
86 void SetNeedsCommit(); | |
87 | |
88 void RegisterPlayer(); | |
89 void UnregisterPlayer(); | |
90 | |
91 void BindElementAnimations(); | |
92 void UnbindElementAnimations(); | |
93 | |
94 typedef ScopedPtrVector<Animation> AnimationList; | |
95 AnimationList animations_; | |
Ian Vollick
2015/07/01 03:03:29
If I'm understanding correctly, animations_ here i
loyso (OOO)
2015/07/01 06:59:06
We create ElementAnimations+LAC objects later on a
| |
96 | |
97 AnimationHost* animation_host_; | |
98 AnimationTimeline* animation_timeline_; | |
99 ElementAnimations* element_animations_; | |
100 AnimationDelegate* layer_animation_delegate_; | |
101 | |
102 int id_; | |
103 int layer_id_; | |
104 | |
105 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); | |
106 }; | |
107 | |
108 } // namespace cc | |
109 | |
110 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ | |
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