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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/animation/animation_player.h" | |
| 6 | |
| 7 #include "cc/animation/animation_delegate.h" | |
| 8 #include "cc/animation/animation_host.h" | |
| 9 #include "cc/animation/animation_timeline.h" | |
| 10 #include "cc/animation/element_animations.h" | |
| 11 #include "cc/animation/layer_animation_controller.h" | |
| 12 | |
| 13 namespace cc { | |
| 14 | |
| 15 scoped_refptr<AnimationPlayer> AnimationPlayer::Create(int id) { | |
| 16 return make_scoped_refptr(new AnimationPlayer(id)); | |
| 17 } | |
| 18 | |
| 19 AnimationPlayer::AnimationPlayer(int id) | |
| 20 : animation_host_(), | |
| 21 animation_timeline_(), | |
| 22 element_animations_(), | |
| 23 layer_animation_delegate_(), | |
| 24 id_(id), | |
| 25 layer_id_(0) { | |
| 26 DCHECK(id_); | |
| 27 } | |
| 28 | |
| 29 AnimationPlayer::~AnimationPlayer() { | |
| 30 DCHECK(!animation_timeline_); | |
| 31 DCHECK(!element_animations_); | |
| 32 DCHECK(!layer_id_); | |
| 33 } | |
| 34 | |
| 35 scoped_refptr<AnimationPlayer> AnimationPlayer::CreateImplInstance() const { | |
| 36 scoped_refptr<AnimationPlayer> player = AnimationPlayer::Create(id()); | |
| 37 return player; | |
| 38 } | |
| 39 | |
| 40 void AnimationPlayer::SetAnimationHost(AnimationHost* animation_host) { | |
| 41 animation_host_ = animation_host; | |
| 42 } | |
| 43 | |
| 44 void AnimationPlayer::SetAnimationTimeline(AnimationTimeline* timeline) { | |
| 45 if (animation_timeline_ == timeline) | |
| 46 return; | |
| 47 | |
| 48 // We need to unregister player to manage ElementAnimations and observers | |
| 49 // properly. | |
| 50 if (layer_id_ && element_animations_) | |
| 51 UnregisterPlayer(); | |
| 52 | |
| 53 animation_timeline_ = timeline; | |
| 54 | |
| 55 // Register player only if layer AND host attached. | |
| 56 if (layer_id_ && animation_host_) | |
| 57 RegisterPlayer(); | |
| 58 } | |
| 59 | |
| 60 void AnimationPlayer::AttachLayer(int layer_id) { | |
| 61 DCHECK_EQ(layer_id_, 0); | |
| 62 DCHECK(layer_id); | |
| 63 | |
| 64 layer_id_ = layer_id; | |
| 65 | |
| 66 // Register player only if layer AND host attached. | |
| 67 if (animation_host_) | |
| 68 RegisterPlayer(); | |
| 69 } | |
| 70 | |
| 71 void AnimationPlayer::DetachLayer() { | |
| 72 DCHECK(layer_id_); | |
| 73 | |
| 74 if (animation_host_) | |
| 75 UnregisterPlayer(); | |
| 76 | |
| 77 layer_id_ = 0; | |
| 78 } | |
| 79 | |
| 80 void AnimationPlayer::RegisterPlayer() { | |
| 81 DCHECK(layer_id_); | |
| 82 DCHECK(animation_host_); | |
| 83 DCHECK(!element_animations_); | |
| 84 | |
| 85 // Create LAC or re-use existing. | |
| 86 animation_host_->RegisterPlayerForLayer(layer_id_, this); | |
| 87 // Get local reference to shared LAC. | |
| 88 BindElementAnimations(); | |
| 89 } | |
| 90 | |
| 91 void AnimationPlayer::UnregisterPlayer() { | |
| 92 DCHECK(layer_id_); | |
| 93 DCHECK(animation_host_); | |
| 94 DCHECK(element_animations_); | |
| 95 | |
| 96 UnbindElementAnimations(); | |
| 97 // Destroy LAC or release it if it's still needed. | |
| 98 animation_host_->UnregisterPlayerForLayer(layer_id_, this); | |
| 99 } | |
| 100 | |
| 101 void AnimationPlayer::BindElementAnimations() { | |
| 102 DCHECK(!element_animations_); | |
| 103 element_animations_ = | |
| 104 animation_host_->GetElementAnimationsForLayerId(layer_id_); | |
| 105 DCHECK(element_animations_); | |
| 106 | |
| 107 // Pass all accumulated animations to LAC. | |
| 108 for (auto it = animations_.begin(); it != animations_.end(); ++it) | |
| 109 element_animations_->layer_animation_controller()->AddAnimation( | |
| 110 animations_.take(it)); | |
| 111 if (!animations_.empty()) | |
|
Ian Vollick
2015/07/01 03:03:29
When will this be the case?
loyso (OOO)
2015/07/01 06:59:05
|take| doesn't erase elements. It makes the elemen
| |
| 112 SetNeedsCommit(); | |
| 113 animations_.clear(); | |
| 114 } | |
| 115 | |
| 116 void AnimationPlayer::UnbindElementAnimations() { | |
| 117 element_animations_ = nullptr; | |
| 118 DCHECK(animations_.empty()); | |
| 119 } | |
| 120 | |
| 121 void AnimationPlayer::AddAnimation(scoped_ptr<Animation> animation) { | |
| 122 if (element_animations_) { | |
| 123 element_animations_->layer_animation_controller()->AddAnimation( | |
| 124 animation.Pass()); | |
| 125 SetNeedsCommit(); | |
| 126 } else { | |
| 127 animations_.push_back(animation.Pass()); | |
| 128 } | |
| 129 } | |
| 130 | |
| 131 void AnimationPlayer::PauseAnimation(int animation_id, double time_offset) { | |
| 132 DCHECK(element_animations_); | |
| 133 element_animations_->layer_animation_controller()->PauseAnimation( | |
| 134 animation_id, base::TimeDelta::FromSecondsD(time_offset)); | |
| 135 SetNeedsCommit(); | |
| 136 } | |
| 137 | |
| 138 void AnimationPlayer::RemoveAnimation(int animation_id) { | |
| 139 if (element_animations_) { | |
| 140 element_animations_->layer_animation_controller()->RemoveAnimation( | |
| 141 animation_id); | |
| 142 SetNeedsCommit(); | |
| 143 } else { | |
| 144 auto animations_to_remove = animations_.remove_if([animation_id]( | |
| 145 Animation* animation) { return animation->id() == animation_id; }); | |
| 146 animations_.erase(animations_to_remove, animations_.end()); | |
| 147 } | |
| 148 } | |
| 149 | |
| 150 void AnimationPlayer::PushPropertiesTo(AnimationPlayer* player_impl) { | |
| 151 if (!element_animations_) { | |
| 152 if (player_impl->element_animations()) | |
| 153 player_impl->DetachLayer(); | |
| 154 return; | |
| 155 } | |
| 156 | |
| 157 DCHECK(layer_id_); | |
| 158 if (!player_impl->element_animations()) | |
| 159 player_impl->AttachLayer(layer_id_); | |
| 160 } | |
| 161 | |
| 162 void AnimationPlayer::NotifyAnimationStarted( | |
| 163 base::TimeTicks monotonic_time, | |
| 164 Animation::TargetProperty target_property, | |
| 165 int group) { | |
| 166 if (layer_animation_delegate_) | |
| 167 layer_animation_delegate_->NotifyAnimationStarted(monotonic_time, | |
| 168 target_property, group); | |
| 169 } | |
| 170 | |
| 171 void AnimationPlayer::NotifyAnimationFinished( | |
| 172 base::TimeTicks monotonic_time, | |
| 173 Animation::TargetProperty target_property, | |
| 174 int group) { | |
| 175 if (layer_animation_delegate_) | |
| 176 layer_animation_delegate_->NotifyAnimationFinished(monotonic_time, | |
| 177 target_property, group); | |
| 178 } | |
| 179 | |
| 180 void AnimationPlayer::SetNeedsCommit() { | |
| 181 DCHECK(animation_host_); | |
| 182 animation_host_->SetNeedsCommit(); | |
| 183 } | |
| 184 | |
| 185 } // namespace cc | |
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