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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ | |
| 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ | |
| 7 | |
| 8 #include "base/memory/ref_counted.h" | |
| 9 #include "cc/animation/layer_animation_controller.h" | |
| 10 #include "cc/animation/layer_animation_value_observer.h" | |
| 11 #include "cc/animation/layer_animation_value_provider.h" | |
| 12 #include "cc/base/cc_export.h" | |
| 13 | |
| 14 namespace gfx { | |
| 15 class ScrollOffset; | |
| 16 class Transform; | |
| 17 } | |
| 18 | |
| 19 namespace cc { | |
| 20 | |
| 21 class AnimationHost; | |
| 22 class AnimationTimeline; | |
| 23 class FilterOperations; | |
| 24 class Layer; | |
| 25 | |
| 26 // An AnimationPlayer owns all animations to be run on particular CC Layer. | |
| 27 // Multiple AnimationPlayers can be attached to one layer. In this case, | |
| 28 // they share common LayerAnimationController (temp solution) so the | |
| 29 // LayerAnimationController-to-Layer relationship stays the same (1:1, LACs | |
| 30 // have same IDs as their correspondent Layers). | |
| 31 // For now, the blink logic is responsible for handling conflicting | |
| 32 // same-property animations. | |
| 33 // Each AnimationPlayer has it's copy on the impl thread. | |
| 34 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). | |
| 35 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>, | |
|
Ian Vollick
2015/05/05 03:52:06
Why RefCounted?
loyso (OOO)
2015/05/05 06:51:18
It's in shared ownership between blink::AnimationP
Ian Vollick
2015/05/07 13:58:42
This is probably a dumb question, but can players
loyso (OOO)
2015/05/08 01:04:35
Yes, sure. Typically you create them in blink in a
loyso (OOO)
2015/06/22 07:48:51
Class diagrams added to the design doc.
Ian Vollick
2015/06/22 13:58:39
These diagrams are amazing. Thank you!
| |
| 36 public LayerAnimationValueProvider { | |
| 37 public: | |
| 38 static scoped_refptr<AnimationPlayer> Create(int id); | |
| 39 scoped_refptr<AnimationPlayer> CreateImplInstance() const; | |
| 40 | |
| 41 int id() const { return id_; } | |
| 42 int layer_id() const { return layer_id_; } | |
| 43 | |
| 44 // Parent AnimationHost. AnimationPlayer can be detached from | |
| 45 // AnimationTimeline. | |
| 46 AnimationHost* animation_host() { return animation_host_; } | |
| 47 const AnimationHost* animation_host() const { return animation_host_; } | |
| 48 void SetAnimationHost(AnimationHost* animation_host); | |
| 49 | |
| 50 // Parent AnimationTimeline. | |
| 51 AnimationTimeline* animation_timeline() { return animation_timeline_; } | |
| 52 const AnimationTimeline* animation_timeline() const { | |
| 53 return animation_timeline_; | |
| 54 } | |
| 55 void SetAnimationTimeline(AnimationTimeline* timeline); | |
| 56 | |
| 57 LayerAnimationController* layer_animation_controller() const { | |
| 58 return layer_animation_controller_.get(); | |
| 59 } | |
| 60 | |
| 61 void set_layer_animation_delegate(AnimationDelegate* delegate); | |
| 62 | |
| 63 void AttachLayer(int layer_id); | |
| 64 void DetachLayer(); | |
| 65 | |
| 66 void LayerRegistered(int layer_id, bool is_active_tree); | |
| 67 void LayerUnregistered(int layer_id, bool is_active_tree); | |
| 68 | |
| 69 void AddAnimation(scoped_ptr<Animation> animation); | |
| 70 void PauseAnimation(int animation_id, double time_offset); | |
| 71 void RemoveAnimation(int animation_id); | |
| 72 | |
| 73 void PushPropertiesTo(AnimationPlayer* player_impl); | |
| 74 | |
| 75 bool has_active_value_observer_for_testing() const { | |
| 76 return active_value_observer_; | |
| 77 } | |
| 78 bool has_pending_value_observer_for_testing() const { | |
| 79 return pending_value_observer_; | |
| 80 } | |
| 81 | |
| 82 private: | |
| 83 friend class base::RefCounted<AnimationPlayer>; | |
| 84 | |
| 85 explicit AnimationPlayer(int id); | |
| 86 ~AnimationPlayer() override; | |
| 87 | |
| 88 void SetNeedsCommit(); | |
| 89 | |
| 90 void SetFilterMutated(bool active_tree, const FilterOperations& filters); | |
| 91 void SetOpacityMutated(bool active_tree, float opacity); | |
| 92 void SetTransformMutated(bool active_tree, const gfx::Transform& transform); | |
| 93 void SetScrollOffsetMutated(bool active_tree, | |
| 94 const gfx::ScrollOffset& scroll_offset); | |
| 95 | |
| 96 void AddControllerToTimeline(); | |
| 97 void RemoveControllerFromTimeline(); | |
| 98 | |
| 99 void CreateActiveValueObserver(); | |
| 100 void DestroyActiveValueObserver(); | |
| 101 | |
| 102 void CreatePendingValueObserver(); | |
| 103 void DestroyPendingValueObserver(); | |
| 104 | |
| 105 // LayerAnimationValueProvider implementation. | |
| 106 gfx::ScrollOffset ScrollOffsetForAnimation() const override; | |
| 107 | |
| 108 class ValueObserver; | |
| 109 scoped_ptr<ValueObserver> active_value_observer_; | |
| 110 scoped_ptr<ValueObserver> pending_value_observer_; | |
| 111 | |
| 112 scoped_refptr<LayerAnimationController> layer_animation_controller_; | |
| 113 AnimationHost* animation_host_; | |
| 114 AnimationTimeline* animation_timeline_; | |
| 115 AnimationDelegate* layer_animation_delegate_; | |
| 116 | |
| 117 int id_; | |
| 118 int layer_id_; | |
| 119 | |
| 120 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); | |
| 121 }; | |
| 122 | |
| 123 } // namespace cc | |
| 124 | |
| 125 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ | |
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