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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ | |
6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ | |
7 | |
8 #include "base/memory/ref_counted.h" | |
9 #include "cc/animation/layer_animation_controller.h" | |
10 #include "cc/animation/layer_animation_value_observer.h" | |
11 #include "cc/animation/layer_animation_value_provider.h" | |
12 #include "cc/base/cc_export.h" | |
13 | |
14 namespace gfx { | |
15 class ScrollOffset; | |
16 class Transform; | |
17 } | |
18 | |
19 namespace cc { | |
20 | |
21 class AnimationHost; | |
22 class AnimationTimeline; | |
23 class FilterOperations; | |
24 class Layer; | |
25 | |
26 // An AnimationPlayer owns all animations to be run on particular CC Layer. | |
27 // Multiple AnimationPlayers can be attached to one layer. In this case, | |
28 // they share common LayerAnimationController (temp solution) so the | |
29 // LayerAnimationController-to-Layer relationship stays the same (1:1, LACs | |
30 // have same IDs as their correspondent Layers). | |
31 // For now, the blink logic is responsible for handling conflicting | |
32 // same-property animations. | |
33 // Each AnimationPlayer has it's copy on the impl thread. | |
34 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). | |
35 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>, | |
Ian Vollick
2015/05/05 03:52:06
Why RefCounted?
loyso (OOO)
2015/05/05 06:51:18
It's in shared ownership between blink::AnimationP
Ian Vollick
2015/05/07 13:58:42
This is probably a dumb question, but can players
loyso (OOO)
2015/05/08 01:04:35
Yes, sure. Typically you create them in blink in a
loyso (OOO)
2015/06/22 07:48:51
Class diagrams added to the design doc.
Ian Vollick
2015/06/22 13:58:39
These diagrams are amazing. Thank you!
| |
36 public LayerAnimationValueProvider { | |
37 public: | |
38 static scoped_refptr<AnimationPlayer> Create(int id); | |
39 scoped_refptr<AnimationPlayer> CreateImplInstance() const; | |
40 | |
41 int id() const { return id_; } | |
42 int layer_id() const { return layer_id_; } | |
43 | |
44 // Parent AnimationHost. AnimationPlayer can be detached from | |
45 // AnimationTimeline. | |
46 AnimationHost* animation_host() { return animation_host_; } | |
47 const AnimationHost* animation_host() const { return animation_host_; } | |
48 void SetAnimationHost(AnimationHost* animation_host); | |
49 | |
50 // Parent AnimationTimeline. | |
51 AnimationTimeline* animation_timeline() { return animation_timeline_; } | |
52 const AnimationTimeline* animation_timeline() const { | |
53 return animation_timeline_; | |
54 } | |
55 void SetAnimationTimeline(AnimationTimeline* timeline); | |
56 | |
57 LayerAnimationController* layer_animation_controller() const { | |
58 return layer_animation_controller_.get(); | |
59 } | |
60 | |
61 void set_layer_animation_delegate(AnimationDelegate* delegate); | |
62 | |
63 void AttachLayer(int layer_id); | |
64 void DetachLayer(); | |
65 | |
66 void LayerRegistered(int layer_id, bool is_active_tree); | |
67 void LayerUnregistered(int layer_id, bool is_active_tree); | |
68 | |
69 void AddAnimation(scoped_ptr<Animation> animation); | |
70 void PauseAnimation(int animation_id, double time_offset); | |
71 void RemoveAnimation(int animation_id); | |
72 | |
73 void PushPropertiesTo(AnimationPlayer* player_impl); | |
74 | |
75 bool has_active_value_observer_for_testing() const { | |
76 return active_value_observer_; | |
77 } | |
78 bool has_pending_value_observer_for_testing() const { | |
79 return pending_value_observer_; | |
80 } | |
81 | |
82 private: | |
83 friend class base::RefCounted<AnimationPlayer>; | |
84 | |
85 explicit AnimationPlayer(int id); | |
86 ~AnimationPlayer() override; | |
87 | |
88 void SetNeedsCommit(); | |
89 | |
90 void SetFilterMutated(bool active_tree, const FilterOperations& filters); | |
91 void SetOpacityMutated(bool active_tree, float opacity); | |
92 void SetTransformMutated(bool active_tree, const gfx::Transform& transform); | |
93 void SetScrollOffsetMutated(bool active_tree, | |
94 const gfx::ScrollOffset& scroll_offset); | |
95 | |
96 void AddControllerToTimeline(); | |
97 void RemoveControllerFromTimeline(); | |
98 | |
99 void CreateActiveValueObserver(); | |
100 void DestroyActiveValueObserver(); | |
101 | |
102 void CreatePendingValueObserver(); | |
103 void DestroyPendingValueObserver(); | |
104 | |
105 // LayerAnimationValueProvider implementation. | |
106 gfx::ScrollOffset ScrollOffsetForAnimation() const override; | |
107 | |
108 class ValueObserver; | |
109 scoped_ptr<ValueObserver> active_value_observer_; | |
110 scoped_ptr<ValueObserver> pending_value_observer_; | |
111 | |
112 scoped_refptr<LayerAnimationController> layer_animation_controller_; | |
113 AnimationHost* animation_host_; | |
114 AnimationTimeline* animation_timeline_; | |
115 AnimationDelegate* layer_animation_delegate_; | |
116 | |
117 int id_; | |
118 int layer_id_; | |
119 | |
120 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); | |
121 }; | |
122 | |
123 } // namespace cc | |
124 | |
125 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ | |
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