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Side by Side Diff: cc/trees/layer_tree_host_impl.cc

Issue 947033002: CC Animations: Establish AnimationHost, AnimationTimeline and AnimationPlayer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Implement test helpers. Created 5 years, 8 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_impl.h" 5 #include "cc/trees/layer_tree_host_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <map> 9 #include <map>
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/containers/hash_tables.h" 12 #include "base/containers/hash_tables.h"
13 #include "base/json/json_writer.h" 13 #include "base/json/json_writer.h"
14 #include "base/metrics/histogram.h" 14 #include "base/metrics/histogram.h"
15 #include "base/stl_util.h" 15 #include "base/stl_util.h"
16 #include "base/strings/stringprintf.h" 16 #include "base/strings/stringprintf.h"
17 #include "base/trace_event/trace_event_argument.h" 17 #include "base/trace_event/trace_event_argument.h"
18 #include "cc/animation/animation_host.h"
18 #include "cc/animation/animation_id_provider.h" 19 #include "cc/animation/animation_id_provider.h"
19 #include "cc/animation/scroll_offset_animation_curve.h" 20 #include "cc/animation/scroll_offset_animation_curve.h"
20 #include "cc/animation/scrollbar_animation_controller.h" 21 #include "cc/animation/scrollbar_animation_controller.h"
21 #include "cc/animation/timing_function.h" 22 #include "cc/animation/timing_function.h"
22 #include "cc/base/math_util.h" 23 #include "cc/base/math_util.h"
23 #include "cc/base/util.h" 24 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h" 25 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h" 26 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h" 27 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h" 28 #include "cc/debug/frame_rate_counter.h"
(...skipping 192 matching lines...) Expand 10 before | Expand all | Expand 10 after
220 animation_registrar_(AnimationRegistrar::Create()), 221 animation_registrar_(AnimationRegistrar::Create()),
221 rendering_stats_instrumentation_(rendering_stats_instrumentation), 222 rendering_stats_instrumentation_(rendering_stats_instrumentation),
222 micro_benchmark_controller_(this), 223 micro_benchmark_controller_(this),
223 shared_bitmap_manager_(shared_bitmap_manager), 224 shared_bitmap_manager_(shared_bitmap_manager),
224 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), 225 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
225 task_graph_runner_(task_graph_runner), 226 task_graph_runner_(task_graph_runner),
226 id_(id), 227 id_(id),
227 requires_high_res_to_draw_(false), 228 requires_high_res_to_draw_(false),
228 is_likely_to_require_a_draw_(false), 229 is_likely_to_require_a_draw_(false),
229 frame_timing_tracker_(FrameTimingTracker::Create()) { 230 frame_timing_tracker_(FrameTimingTracker::Create()) {
231 if (settings.use_compositor_animation_timelines) {
232 animation_host_ = AnimationHost::Create(true);
233 animation_host_->SetLayerTreeMutatorsClient(this);
234 }
235
230 DCHECK(proxy_->IsImplThread()); 236 DCHECK(proxy_->IsImplThread());
231 DidVisibilityChange(this, visible_); 237 DidVisibilityChange(this, visible_);
232 animation_registrar_->set_supports_scroll_animations( 238 animation_registrar_->set_supports_scroll_animations(
233 proxy_->SupportsImplScrolling()); 239 proxy_->SupportsImplScrolling());
234 240
235 SetDebugState(settings.initial_debug_state); 241 SetDebugState(settings.initial_debug_state);
236 242
237 // LTHI always has an active tree. 243 // LTHI always has an active tree.
238 active_tree_ = 244 active_tree_ =
239 LayerTreeImpl::create(this, new SyncedProperty<ScaleGroup>(), 245 LayerTreeImpl::create(this, new SyncedProperty<ScaleGroup>(),
(...skipping 3131 matching lines...) Expand 10 before | Expand all | Expand 10 after
3371 new_target.SetToMax(gfx::ScrollOffset()); 3377 new_target.SetToMax(gfx::ScrollOffset());
3372 new_target.SetToMin(layer_impl->MaxScrollOffset()); 3378 new_target.SetToMin(layer_impl->MaxScrollOffset());
3373 3379
3374 curve->UpdateTarget( 3380 curve->UpdateTarget(
3375 animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time) 3381 animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time)
3376 .InSecondsF(), 3382 .InSecondsF(),
3377 new_target); 3383 new_target);
3378 3384
3379 return true; 3385 return true;
3380 } 3386 }
3387
3388 bool LayerTreeHostImpl::IsLayerInActiveTree(int layer_id) const {
3389 return active_tree() ? active_tree()->LayerById(layer_id) != nullptr : false;
3390 }
3391
3392 bool LayerTreeHostImpl::IsLayerInPendingTree(int layer_id) const {
3393 if (pending_tree() && pending_tree()->LayerById(layer_id))
3394 return true;
3395 if (recycle_tree() && recycle_tree()->LayerById(layer_id))
3396 return true;
3397
3398 return false;
3399 }
3400
3401 void LayerTreeHostImpl::SetMutatorsNeedCommit() {
3402 SetNeedsCommit();
3403 }
3404
3405 void LayerTreeHostImpl::SetTreeLayerFilterMutated(
3406 int layer_id,
3407 LayerTreeImpl* tree,
3408 const FilterOperations& filters) {
3409 if (!tree)
3410 return;
3411
3412 LayerAnimationValueObserver* layer = tree->LayerById(layer_id);
3413 if (layer)
3414 layer->OnFilterAnimated(filters);
3415 }
3416
3417 void LayerTreeHostImpl::SetTreeLayerOpacityMutated(int layer_id,
3418 LayerTreeImpl* tree,
3419 float opacity) {
3420 if (!tree)
3421 return;
3422
3423 LayerAnimationValueObserver* layer = tree->LayerById(layer_id);
3424 if (layer)
3425 layer->OnOpacityAnimated(opacity);
3426 }
3427
3428 void LayerTreeHostImpl::SetTreeLayerTransformMutated(
3429 int layer_id,
3430 LayerTreeImpl* tree,
3431 const gfx::Transform& transform) {
3432 if (!tree)
3433 return;
3434
3435 LayerAnimationValueObserver* layer = tree->LayerById(layer_id);
3436 if (layer)
3437 layer->OnTransformAnimated(transform);
3438 }
3439
3440 void LayerTreeHostImpl::SetTreeLayerScrollOffsetMutated(
3441 int layer_id,
3442 LayerTreeImpl* tree,
3443 const gfx::ScrollOffset& scroll_offset) {
3444 if (!tree)
3445 return;
3446
3447 LayerAnimationValueObserver* layer = tree->LayerById(layer_id);
3448 if (layer)
3449 layer->OnScrollOffsetAnimated(scroll_offset);
3450 }
3451
3452 void LayerTreeHostImpl::SetLayerFilterMutated(int layer_id,
3453 bool affects_active_tree,
3454 const FilterOperations& filters) {
3455 if (affects_active_tree) {
3456 SetTreeLayerFilterMutated(layer_id, active_tree(), filters);
3457 } else {
3458 SetTreeLayerFilterMutated(layer_id, pending_tree(), filters);
3459 SetTreeLayerFilterMutated(layer_id, recycle_tree(), filters);
3460 }
3461 }
3462
3463 void LayerTreeHostImpl::SetLayerOpacityMutated(int layer_id,
3464 bool affects_active_tree,
3465 float opacity) {
3466 if (affects_active_tree) {
ajuma 2015/04/22 15:47:18 This logic doesn't seem to handle the case where a
loyso (OOO) 2015/04/30 06:40:21 Each cc::AnimationPlayer has up to two AnimationPl
ajuma 2015/04/30 13:17:53 Ah, ok, that makes sense. But I'm not seeing how t
loyso (OOO) 2015/05/01 00:46:55 No worries. That's a key detail. AnimationPlayer r
ajuma 2015/05/01 14:45:40 Thanks for the explanation. Just to make sure I un
3467 SetTreeLayerOpacityMutated(layer_id, active_tree(), opacity);
3468 } else {
3469 SetTreeLayerOpacityMutated(layer_id, pending_tree(), opacity);
3470 SetTreeLayerOpacityMutated(layer_id, recycle_tree(), opacity);
3471 }
3472 }
3473
3474 void LayerTreeHostImpl::SetLayerTransformMutated(
3475 int layer_id,
3476 bool affects_active_tree,
3477 const gfx::Transform& transform) {
3478 if (affects_active_tree) {
3479 SetTreeLayerTransformMutated(layer_id, active_tree(), transform);
3480 } else {
3481 SetTreeLayerTransformMutated(layer_id, pending_tree(), transform);
3482 SetTreeLayerTransformMutated(layer_id, recycle_tree(), transform);
3483 }
3484 }
3485
3486 void LayerTreeHostImpl::SetLayerScrollOffsetMutated(
3487 int layer_id,
3488 bool affects_active_tree,
3489 const gfx::ScrollOffset& scroll_offset) {
3490 if (affects_active_tree) {
3491 SetTreeLayerScrollOffsetMutated(layer_id, active_tree(), scroll_offset);
3492 } else {
3493 SetTreeLayerScrollOffsetMutated(layer_id, pending_tree(), scroll_offset);
3494 SetTreeLayerScrollOffsetMutated(layer_id, recycle_tree(), scroll_offset);
3495 }
3496 }
3497
3381 } // namespace cc 3498 } // namespace cc
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