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Issue 947033002: CC Animations: Establish AnimationHost, AnimationTimeline and AnimationPlayer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Set up impl-only timelines for ScrollOffset animations Created 5 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/animation/animation_timeline.h"
6
7 #include <algorithm>
8
9 #include "cc/animation/animation_player.h"
10
11 namespace cc {
12
13 scoped_refptr<AnimationTimeline> AnimationTimeline::Create(int id) {
14 return make_scoped_refptr(new AnimationTimeline(id));
15 }
16
17 AnimationTimeline::AnimationTimeline(int id)
18 : id_(id), animation_host_(), is_impl_only_(false) {
19 }
20
21 AnimationTimeline::~AnimationTimeline() {
22 for (auto& player : players_)
23 player->SetAnimationTimeline(nullptr);
24 }
25
26 scoped_refptr<AnimationTimeline> AnimationTimeline::CreateImplInstance() const {
27 scoped_refptr<AnimationTimeline> to_return = AnimationTimeline::Create(id());
28 return to_return;
29 }
30
31 void AnimationTimeline::SetAnimationHost(AnimationHost* animation_host) {
32 animation_host_ = animation_host;
33 for (auto& player : players_)
34 player->SetAnimationHost(animation_host);
35 }
36
37 void AnimationTimeline::AttachPlayer(AnimationPlayer* player) {
38 DCHECK(animation_host_);
39 player->SetAnimationHost(animation_host_);
40 player->SetAnimationTimeline(this);
41 players_.push_back(player);
42 }
43
44 void AnimationTimeline::DetachPlayer(AnimationPlayer* player) {
45 for (AnimationPlayerList::iterator iter = players_.begin();
46 iter != players_.end(); ++iter) {
47 if (iter->get() != player)
48 continue;
49
50 ErasePlayers(iter, iter + 1);
51 break;
52 }
53
54 player->SetAnimationHost(nullptr);
55 }
56
57 AnimationPlayer* AnimationTimeline::GetPlayerById(int player_id) const {
58 for (auto& player : players_)
59 if (player->id() == player_id)
60 return player.get();
61 return nullptr;
62 }
63
64 void AnimationTimeline::ClearPlayers() {
65 ErasePlayers(players_.begin(), players_.end());
66 }
67
68 void AnimationTimeline::PushPropertiesTo(AnimationTimeline* timeline_impl) {
69 PushAttachedPlayersToImplThread(timeline_impl);
70 RemoveDetachedPlayersFromImplThread(timeline_impl);
71 PushPropertiesToImplThread(timeline_impl);
72 }
73
74 void AnimationTimeline::PushAttachedPlayersToImplThread(
75 AnimationTimeline* timeline_impl) const {
76 for (auto& player : players_) {
77 AnimationPlayer* player_impl = timeline_impl->GetPlayerById(player->id());
78 if (player_impl)
79 continue;
80
81 scoped_refptr<AnimationPlayer> to_add = player->CreateImplInstance();
82 timeline_impl->AttachPlayer(to_add.get());
83 }
84 }
85
86 void AnimationTimeline::RemoveDetachedPlayersFromImplThread(
87 AnimationTimeline* timeline_impl) const {
88 AnimationPlayerList& players_impl = timeline_impl->players_;
89
90 auto to_erase =
91 std::partition(players_impl.begin(), players_impl.end(),
92 [this](AnimationPlayerList::value_type player_impl) {
93 return GetPlayerById(player_impl->id());
94 });
95
96 timeline_impl->ErasePlayers(to_erase, players_impl.end());
97 }
98
99 void AnimationTimeline::ErasePlayers(AnimationPlayerList::iterator begin,
100 AnimationPlayerList::iterator end) {
101 for (auto i = begin; i != end; ++i) {
102 auto& player = *i;
103 if (player->layer_animation_controller())
104 player->DetachLayer();
105 player->SetAnimationTimeline(nullptr);
106 }
107
108 players_.erase(begin, end);
109 }
110
111 void AnimationTimeline::PushPropertiesToImplThread(
112 AnimationTimeline* timeline_impl) {
113 for (auto& player : players_) {
114 AnimationPlayer* player_impl = timeline_impl->GetPlayerById(player->id());
115 if (player_impl)
116 player->PushPropertiesTo(player_impl);
117 }
118 }
119
120 } // namespace cc
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