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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/atomic_sequence_num.h" | 5 #include "base/atomic_sequence_num.h" |
6 #include "cc/animation/animation_id_provider.h" | 6 #include "cc/animation/animation_id_provider.h" |
7 | 7 |
8 namespace cc { | 8 namespace cc { |
9 | 9 |
10 base::StaticAtomicSequenceNumber g_next_animation_id; | 10 base::StaticAtomicSequenceNumber g_next_animation_id; |
11 base::StaticAtomicSequenceNumber g_next_group_id; | 11 base::StaticAtomicSequenceNumber g_next_group_id; |
| 12 base::StaticAtomicSequenceNumber g_next_player_id; |
12 | 13 |
13 int AnimationIdProvider::NextAnimationId() { | 14 int AnimationIdProvider::NextAnimationId() { |
14 // Animation IDs start from 1. | 15 // Animation IDs start from 1. |
15 return g_next_animation_id.GetNext() + 1; | 16 return g_next_animation_id.GetNext() + 1; |
16 } | 17 } |
17 | 18 |
18 int AnimationIdProvider::NextGroupId() { | 19 int AnimationIdProvider::NextGroupId() { |
19 // Animation group IDs start from 1. | 20 // Animation group IDs start from 1. |
20 return g_next_group_id.GetNext() + 1; | 21 return g_next_group_id.GetNext() + 1; |
21 } | 22 } |
22 | 23 |
| 24 int AnimationIdProvider::NextPlayerId() { |
| 25 // Animation player IDs start from 1. |
| 26 return g_next_player_id.GetNext() + 1; |
| 27 } |
| 28 |
23 } // namespace cc | 29 } // namespace cc |
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