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Unified Diff: remoting/host/client_session.cc

Issue 9465035: Move ClientSession's input logic into separate components. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase. Created 8 years, 9 months ago
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Index: remoting/host/client_session.cc
diff --git a/remoting/host/client_session.cc b/remoting/host/client_session.cc
index 0848078cd6c7fb885a85b9481fbd1e3d943729fa..b85017265cfe95746284d41964bfb80ab2558096 100644
--- a/remoting/host/client_session.cc
+++ b/remoting/host/client_session.cc
@@ -10,16 +10,6 @@
#include "remoting/host/capturer.h"
#include "remoting/proto/event.pb.h"
-// The number of remote mouse events to record for the purpose of eliminating
-// "echoes" detected by the local input detector. The value should be large
-// enough to cope with the fact that multiple events might be injected before
-// any echoes are detected.
-static const unsigned int kNumRemoteMousePositions = 50;
-
-// The number of milliseconds for which to block remote input when local input
-// is received.
-static const int64 kRemoteBlockTimeoutMillis = 2000;
-
namespace remoting {
using protocol::KeyEvent;
@@ -34,11 +24,9 @@ ClientSession::ClientSession(
connection_(connection.Pass()),
client_jid_(connection_->session()->jid()),
host_event_stub_(host_event_stub),
- capturer_(capturer),
- authenticated_(false),
- connected_(false),
- awaiting_continue_approval_(false),
- remote_mouse_button_state_(0) {
+ input_tracker_(host_event_stub),
+ remote_input_filter_(&input_tracker_),
+ capturer_(capturer) {
connection_->SetEventHandler(this);
// TODO(sergeyu): Currently ConnectionToClient expects stubs to be
@@ -46,7 +34,7 @@ ClientSession::ClientSession(
// later and set them only when connection is authenticated.
connection_->set_clipboard_stub(this);
connection_->set_host_stub(this);
- connection_->set_input_stub(this);
+ connection_->set_input_stub(&auth_input_filter_);
}
ClientSession::~ClientSession() {
@@ -56,56 +44,45 @@ void ClientSession::InjectClipboardEvent(
const protocol::ClipboardEvent& event) {
DCHECK(CalledOnValidThread());
- if (connected_) {
- host_event_stub_->InjectClipboardEvent(event);
- }
+ // TODO(wez): Disable clipboard in both directions on local activity, and
+ // replace these tests with a HostInputFilter (or ClipboardFilter).
+ if (auth_input_filter_.input_stub() == NULL)
+ return;
+ if (disable_input_filter_.input_stub() == NULL)
+ return;
+
+ host_event_stub_->InjectClipboardEvent(event);
}
void ClientSession::InjectKeyEvent(const KeyEvent& event) {
DCHECK(CalledOnValidThread());
-
- if (connected_ && !ShouldIgnoreRemoteKeyboardInput(event)) {
- RecordKeyEvent(event);
- host_event_stub_->InjectKeyEvent(event);
- }
+ auth_input_filter_.InjectKeyEvent(event);
}
void ClientSession::InjectMouseEvent(const MouseEvent& event) {
DCHECK(CalledOnValidThread());
- if (connected_ && !ShouldIgnoreRemoteMouseInput(event)) {
- RecordMouseButtonState(event);
- MouseEvent event_to_inject = event;
- if (event.has_x() && event.has_y()) {
- // In case the client sends events with off-screen coordinates, modify
- // the event to lie within the current screen area. This is better than
- // simply discarding the event, which might lose a button-up event at the
- // end of a drag'n'drop (or cause other related problems).
- SkIPoint pos(SkIPoint::Make(event.x(), event.y()));
- const SkISize& screen = capturer_->size_most_recent();
- pos.setX(std::max(0, std::min(screen.width() - 1, pos.x())));
- pos.setY(std::max(0, std::min(screen.height() - 1, pos.y())));
- event_to_inject.set_x(pos.x());
- event_to_inject.set_y(pos.y());
-
- // Record the mouse position so we can use it if we need to inject
- // fake mouse button events. Note that we need to do this after we
- // clamp the values to the screen area.
- remote_mouse_pos_ = pos;
-
- injected_mouse_positions_.push_back(pos);
- if (injected_mouse_positions_.size() > kNumRemoteMousePositions) {
- VLOG(1) << "Injected mouse positions queue full.";
- injected_mouse_positions_.pop_front();
- }
- }
- host_event_stub_->InjectMouseEvent(event_to_inject);
+ MouseEvent event_to_inject = event;
+ if (event.has_x() && event.has_y()) {
+ // In case the client sends events with off-screen coordinates, modify
+ // the event to lie within the current screen area. This is better than
+ // simply discarding the event, which might lose a button-up event at the
+ // end of a drag'n'drop (or cause other related problems).
+ SkIPoint pos(SkIPoint::Make(event.x(), event.y()));
+ const SkISize& screen = capturer_->size_most_recent();
+ pos.setX(std::max(0, std::min(screen.width() - 1, pos.x())));
+ pos.setY(std::max(0, std::min(screen.height() - 1, pos.y())));
+ event_to_inject.set_x(pos.x());
+ event_to_inject.set_y(pos.y());
}
+ auth_input_filter_.InjectMouseEvent(event_to_inject);
}
void ClientSession::OnConnectionAuthenticated(
protocol::ConnectionToClient* connection) {
- authenticated_ = true;
+ DCHECK(CalledOnValidThread());
+ DCHECK_EQ(connection_.get(), connection);
+ auth_input_filter_.set_input_stub(&disable_input_filter_);
event_handler_->OnSessionAuthenticated(this);
}
@@ -113,7 +90,7 @@ void ClientSession::OnConnectionChannelsConnected(
protocol::ConnectionToClient* connection) {
DCHECK(CalledOnValidThread());
DCHECK_EQ(connection_.get(), connection);
- connected_ = true;
+ SetDisableInputs(false);
event_handler_->OnSessionChannelsConnected(this);
}
@@ -122,8 +99,13 @@ void ClientSession::OnConnectionClosed(
protocol::ErrorCode error) {
DCHECK(CalledOnValidThread());
DCHECK_EQ(connection_.get(), connection);
- if (!authenticated_)
+ if (!auth_input_filter_.input_stub())
event_handler_->OnSessionAuthenticationFailed(this);
+ auth_input_filter_.set_input_stub(NULL);
+
+ // Ensure that any pressed keys or buttons are released.
+ input_tracker_.ReleaseAll();
+
// TODO(sergeyu): Log failure reason?
event_handler_->OnSessionClosed(this);
}
@@ -147,126 +129,26 @@ void ClientSession::OnRouteChange(
void ClientSession::Disconnect() {
DCHECK(CalledOnValidThread());
DCHECK(connection_.get());
- connected_ = false;
- RestoreEventState();
- // This triggers OnSessionClosed() and the session may be destroyed
+ // This triggers OnConnectionClosed(), and the session may be destroyed
// as the result, so this call must be the last in this method.
connection_->Disconnect();
}
void ClientSession::LocalMouseMoved(const SkIPoint& mouse_pos) {
DCHECK(CalledOnValidThread());
-
- // If this is a genuine local input event (rather than an echo of a remote
- // input event that we've just injected), then ignore remote inputs for a
- // short time.
- std::list<SkIPoint>::iterator found_position =
- std::find(injected_mouse_positions_.begin(),
- injected_mouse_positions_.end(), mouse_pos);
- if (found_position != injected_mouse_positions_.end()) {
- // Remove it from the list, and any positions that were added before it,
- // if any. This is because the local input monitor is assumed to receive
- // injected mouse position events in the order in which they were injected
- // (if at all). If the position is found somewhere other than the front of
- // the queue, this would be because the earlier positions weren't
- // successfully injected (or the local input monitor might have skipped over
- // some positions), and not because the events were out-of-sequence. These
- // spurious positions should therefore be discarded.
- injected_mouse_positions_.erase(injected_mouse_positions_.begin(),
- ++found_position);
- } else {
- latest_local_input_time_ = base::Time::Now();
- }
-}
-
-bool ClientSession::ShouldIgnoreRemoteMouseInput(
- const protocol::MouseEvent& event) const {
- DCHECK(CalledOnValidThread());
-
- // If the last remote input event was a click or a drag, then it's not safe
- // to block remote mouse events. For example, it might result in the host
- // missing the mouse-up event and being stuck with the button pressed.
- if (remote_mouse_button_state_ != 0)
- return false;
- // Otherwise, if the host user has not yet approved the continuation of the
- // connection, then ignore remote mouse events.
- if (awaiting_continue_approval_)
- return true;
- // Otherwise, ignore remote mouse events if the local mouse moved recently.
- int64 millis = (base::Time::Now() - latest_local_input_time_)
- .InMilliseconds();
- if (millis < kRemoteBlockTimeoutMillis)
- return true;
- return false;
+ remote_input_filter_.LocalMouseMoved(mouse_pos);
}
-bool ClientSession::ShouldIgnoreRemoteKeyboardInput(
- const KeyEvent& event) const {
+void ClientSession::SetDisableInputs(bool disable_inputs) {
DCHECK(CalledOnValidThread());
- // If the host user has not yet approved the continuation of the connection,
- // then all remote keyboard input is ignored, except to release keys that
- // were already pressed.
- if (awaiting_continue_approval_) {
- return event.pressed() ||
- (pressed_keys_.find(event.keycode()) == pressed_keys_.end());
- }
- return false;
-}
-
-void ClientSession::RecordKeyEvent(const KeyEvent& event) {
- DCHECK(CalledOnValidThread());
-
- if (event.pressed()) {
- pressed_keys_.insert(event.keycode());
+ if (disable_inputs) {
+ disable_input_filter_.set_input_stub(NULL);
+ input_tracker_.ReleaseAll();
} else {
- pressed_keys_.erase(event.keycode());
- }
-}
-
-void ClientSession::RecordMouseButtonState(const MouseEvent& event) {
- DCHECK(CalledOnValidThread());
-
- if (event.has_button() && event.has_button_down()) {
- // Button values are defined in remoting/proto/event.proto.
- if (event.button() >= 1 && event.button() < MouseEvent::BUTTON_MAX) {
- uint32 button_change = 1 << (event.button() - 1);
- if (event.button_down()) {
- remote_mouse_button_state_ |= button_change;
- } else {
- remote_mouse_button_state_ &= ~button_change;
- }
- }
- }
-}
-
-void ClientSession::RestoreEventState() {
- DCHECK(CalledOnValidThread());
-
- // Undo any currently pressed keys.
- std::set<int>::iterator i;
- for (i = pressed_keys_.begin(); i != pressed_keys_.end(); ++i) {
- KeyEvent key;
- key.set_keycode(*i);
- key.set_pressed(false);
- host_event_stub_->InjectKeyEvent(key);
- }
- pressed_keys_.clear();
-
- // Undo any currently pressed mouse buttons.
- for (int i = 1; i < MouseEvent::BUTTON_MAX; i++) {
- if (remote_mouse_button_state_ & (1 << (i - 1))) {
- MouseEvent mouse;
- // TODO(wez): Shouldn't [need to] set position here.
- mouse.set_x(remote_mouse_pos_.x());
- mouse.set_y(remote_mouse_pos_.y());
- mouse.set_button((MouseEvent::MouseButton)i);
- mouse.set_button_down(false);
- host_event_stub_->InjectMouseEvent(mouse);
- }
+ disable_input_filter_.set_input_stub(&remote_input_filter_);
}
- remote_mouse_button_state_ = 0;
}
} // namespace remoting
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