Index: remoting/host/client_session.cc |
diff --git a/remoting/host/client_session.cc b/remoting/host/client_session.cc |
index 0848078cd6c7fb885a85b9481fbd1e3d943729fa..b85017265cfe95746284d41964bfb80ab2558096 100644 |
--- a/remoting/host/client_session.cc |
+++ b/remoting/host/client_session.cc |
@@ -10,16 +10,6 @@ |
#include "remoting/host/capturer.h" |
#include "remoting/proto/event.pb.h" |
-// The number of remote mouse events to record for the purpose of eliminating |
-// "echoes" detected by the local input detector. The value should be large |
-// enough to cope with the fact that multiple events might be injected before |
-// any echoes are detected. |
-static const unsigned int kNumRemoteMousePositions = 50; |
- |
-// The number of milliseconds for which to block remote input when local input |
-// is received. |
-static const int64 kRemoteBlockTimeoutMillis = 2000; |
- |
namespace remoting { |
using protocol::KeyEvent; |
@@ -34,11 +24,9 @@ ClientSession::ClientSession( |
connection_(connection.Pass()), |
client_jid_(connection_->session()->jid()), |
host_event_stub_(host_event_stub), |
- capturer_(capturer), |
- authenticated_(false), |
- connected_(false), |
- awaiting_continue_approval_(false), |
- remote_mouse_button_state_(0) { |
+ input_tracker_(host_event_stub), |
+ remote_input_filter_(&input_tracker_), |
+ capturer_(capturer) { |
connection_->SetEventHandler(this); |
// TODO(sergeyu): Currently ConnectionToClient expects stubs to be |
@@ -46,7 +34,7 @@ ClientSession::ClientSession( |
// later and set them only when connection is authenticated. |
connection_->set_clipboard_stub(this); |
connection_->set_host_stub(this); |
- connection_->set_input_stub(this); |
+ connection_->set_input_stub(&auth_input_filter_); |
} |
ClientSession::~ClientSession() { |
@@ -56,56 +44,45 @@ void ClientSession::InjectClipboardEvent( |
const protocol::ClipboardEvent& event) { |
DCHECK(CalledOnValidThread()); |
- if (connected_) { |
- host_event_stub_->InjectClipboardEvent(event); |
- } |
+ // TODO(wez): Disable clipboard in both directions on local activity, and |
+ // replace these tests with a HostInputFilter (or ClipboardFilter). |
+ if (auth_input_filter_.input_stub() == NULL) |
+ return; |
+ if (disable_input_filter_.input_stub() == NULL) |
+ return; |
+ |
+ host_event_stub_->InjectClipboardEvent(event); |
} |
void ClientSession::InjectKeyEvent(const KeyEvent& event) { |
DCHECK(CalledOnValidThread()); |
- |
- if (connected_ && !ShouldIgnoreRemoteKeyboardInput(event)) { |
- RecordKeyEvent(event); |
- host_event_stub_->InjectKeyEvent(event); |
- } |
+ auth_input_filter_.InjectKeyEvent(event); |
} |
void ClientSession::InjectMouseEvent(const MouseEvent& event) { |
DCHECK(CalledOnValidThread()); |
- if (connected_ && !ShouldIgnoreRemoteMouseInput(event)) { |
- RecordMouseButtonState(event); |
- MouseEvent event_to_inject = event; |
- if (event.has_x() && event.has_y()) { |
- // In case the client sends events with off-screen coordinates, modify |
- // the event to lie within the current screen area. This is better than |
- // simply discarding the event, which might lose a button-up event at the |
- // end of a drag'n'drop (or cause other related problems). |
- SkIPoint pos(SkIPoint::Make(event.x(), event.y())); |
- const SkISize& screen = capturer_->size_most_recent(); |
- pos.setX(std::max(0, std::min(screen.width() - 1, pos.x()))); |
- pos.setY(std::max(0, std::min(screen.height() - 1, pos.y()))); |
- event_to_inject.set_x(pos.x()); |
- event_to_inject.set_y(pos.y()); |
- |
- // Record the mouse position so we can use it if we need to inject |
- // fake mouse button events. Note that we need to do this after we |
- // clamp the values to the screen area. |
- remote_mouse_pos_ = pos; |
- |
- injected_mouse_positions_.push_back(pos); |
- if (injected_mouse_positions_.size() > kNumRemoteMousePositions) { |
- VLOG(1) << "Injected mouse positions queue full."; |
- injected_mouse_positions_.pop_front(); |
- } |
- } |
- host_event_stub_->InjectMouseEvent(event_to_inject); |
+ MouseEvent event_to_inject = event; |
+ if (event.has_x() && event.has_y()) { |
+ // In case the client sends events with off-screen coordinates, modify |
+ // the event to lie within the current screen area. This is better than |
+ // simply discarding the event, which might lose a button-up event at the |
+ // end of a drag'n'drop (or cause other related problems). |
+ SkIPoint pos(SkIPoint::Make(event.x(), event.y())); |
+ const SkISize& screen = capturer_->size_most_recent(); |
+ pos.setX(std::max(0, std::min(screen.width() - 1, pos.x()))); |
+ pos.setY(std::max(0, std::min(screen.height() - 1, pos.y()))); |
+ event_to_inject.set_x(pos.x()); |
+ event_to_inject.set_y(pos.y()); |
} |
+ auth_input_filter_.InjectMouseEvent(event_to_inject); |
} |
void ClientSession::OnConnectionAuthenticated( |
protocol::ConnectionToClient* connection) { |
- authenticated_ = true; |
+ DCHECK(CalledOnValidThread()); |
+ DCHECK_EQ(connection_.get(), connection); |
+ auth_input_filter_.set_input_stub(&disable_input_filter_); |
event_handler_->OnSessionAuthenticated(this); |
} |
@@ -113,7 +90,7 @@ void ClientSession::OnConnectionChannelsConnected( |
protocol::ConnectionToClient* connection) { |
DCHECK(CalledOnValidThread()); |
DCHECK_EQ(connection_.get(), connection); |
- connected_ = true; |
+ SetDisableInputs(false); |
event_handler_->OnSessionChannelsConnected(this); |
} |
@@ -122,8 +99,13 @@ void ClientSession::OnConnectionClosed( |
protocol::ErrorCode error) { |
DCHECK(CalledOnValidThread()); |
DCHECK_EQ(connection_.get(), connection); |
- if (!authenticated_) |
+ if (!auth_input_filter_.input_stub()) |
event_handler_->OnSessionAuthenticationFailed(this); |
+ auth_input_filter_.set_input_stub(NULL); |
+ |
+ // Ensure that any pressed keys or buttons are released. |
+ input_tracker_.ReleaseAll(); |
+ |
// TODO(sergeyu): Log failure reason? |
event_handler_->OnSessionClosed(this); |
} |
@@ -147,126 +129,26 @@ void ClientSession::OnRouteChange( |
void ClientSession::Disconnect() { |
DCHECK(CalledOnValidThread()); |
DCHECK(connection_.get()); |
- connected_ = false; |
- RestoreEventState(); |
- // This triggers OnSessionClosed() and the session may be destroyed |
+ // This triggers OnConnectionClosed(), and the session may be destroyed |
// as the result, so this call must be the last in this method. |
connection_->Disconnect(); |
} |
void ClientSession::LocalMouseMoved(const SkIPoint& mouse_pos) { |
DCHECK(CalledOnValidThread()); |
- |
- // If this is a genuine local input event (rather than an echo of a remote |
- // input event that we've just injected), then ignore remote inputs for a |
- // short time. |
- std::list<SkIPoint>::iterator found_position = |
- std::find(injected_mouse_positions_.begin(), |
- injected_mouse_positions_.end(), mouse_pos); |
- if (found_position != injected_mouse_positions_.end()) { |
- // Remove it from the list, and any positions that were added before it, |
- // if any. This is because the local input monitor is assumed to receive |
- // injected mouse position events in the order in which they were injected |
- // (if at all). If the position is found somewhere other than the front of |
- // the queue, this would be because the earlier positions weren't |
- // successfully injected (or the local input monitor might have skipped over |
- // some positions), and not because the events were out-of-sequence. These |
- // spurious positions should therefore be discarded. |
- injected_mouse_positions_.erase(injected_mouse_positions_.begin(), |
- ++found_position); |
- } else { |
- latest_local_input_time_ = base::Time::Now(); |
- } |
-} |
- |
-bool ClientSession::ShouldIgnoreRemoteMouseInput( |
- const protocol::MouseEvent& event) const { |
- DCHECK(CalledOnValidThread()); |
- |
- // If the last remote input event was a click or a drag, then it's not safe |
- // to block remote mouse events. For example, it might result in the host |
- // missing the mouse-up event and being stuck with the button pressed. |
- if (remote_mouse_button_state_ != 0) |
- return false; |
- // Otherwise, if the host user has not yet approved the continuation of the |
- // connection, then ignore remote mouse events. |
- if (awaiting_continue_approval_) |
- return true; |
- // Otherwise, ignore remote mouse events if the local mouse moved recently. |
- int64 millis = (base::Time::Now() - latest_local_input_time_) |
- .InMilliseconds(); |
- if (millis < kRemoteBlockTimeoutMillis) |
- return true; |
- return false; |
+ remote_input_filter_.LocalMouseMoved(mouse_pos); |
} |
-bool ClientSession::ShouldIgnoreRemoteKeyboardInput( |
- const KeyEvent& event) const { |
+void ClientSession::SetDisableInputs(bool disable_inputs) { |
DCHECK(CalledOnValidThread()); |
- // If the host user has not yet approved the continuation of the connection, |
- // then all remote keyboard input is ignored, except to release keys that |
- // were already pressed. |
- if (awaiting_continue_approval_) { |
- return event.pressed() || |
- (pressed_keys_.find(event.keycode()) == pressed_keys_.end()); |
- } |
- return false; |
-} |
- |
-void ClientSession::RecordKeyEvent(const KeyEvent& event) { |
- DCHECK(CalledOnValidThread()); |
- |
- if (event.pressed()) { |
- pressed_keys_.insert(event.keycode()); |
+ if (disable_inputs) { |
+ disable_input_filter_.set_input_stub(NULL); |
+ input_tracker_.ReleaseAll(); |
} else { |
- pressed_keys_.erase(event.keycode()); |
- } |
-} |
- |
-void ClientSession::RecordMouseButtonState(const MouseEvent& event) { |
- DCHECK(CalledOnValidThread()); |
- |
- if (event.has_button() && event.has_button_down()) { |
- // Button values are defined in remoting/proto/event.proto. |
- if (event.button() >= 1 && event.button() < MouseEvent::BUTTON_MAX) { |
- uint32 button_change = 1 << (event.button() - 1); |
- if (event.button_down()) { |
- remote_mouse_button_state_ |= button_change; |
- } else { |
- remote_mouse_button_state_ &= ~button_change; |
- } |
- } |
- } |
-} |
- |
-void ClientSession::RestoreEventState() { |
- DCHECK(CalledOnValidThread()); |
- |
- // Undo any currently pressed keys. |
- std::set<int>::iterator i; |
- for (i = pressed_keys_.begin(); i != pressed_keys_.end(); ++i) { |
- KeyEvent key; |
- key.set_keycode(*i); |
- key.set_pressed(false); |
- host_event_stub_->InjectKeyEvent(key); |
- } |
- pressed_keys_.clear(); |
- |
- // Undo any currently pressed mouse buttons. |
- for (int i = 1; i < MouseEvent::BUTTON_MAX; i++) { |
- if (remote_mouse_button_state_ & (1 << (i - 1))) { |
- MouseEvent mouse; |
- // TODO(wez): Shouldn't [need to] set position here. |
- mouse.set_x(remote_mouse_pos_.x()); |
- mouse.set_y(remote_mouse_pos_.y()); |
- mouse.set_button((MouseEvent::MouseButton)i); |
- mouse.set_button_down(false); |
- host_event_stub_->InjectMouseEvent(mouse); |
- } |
+ disable_input_filter_.set_input_stub(&remote_input_filter_); |
} |
- remote_mouse_button_state_ = 0; |
} |
} // namespace remoting |