Index: Source/core/animation/AnimationPlayer.cpp |
diff --git a/Source/core/animation/AnimationPlayer.cpp b/Source/core/animation/AnimationPlayer.cpp |
index c3e08adab9d18a0f513c970c60f6bdd63089227d..98f3976c89cdd0b4b5919bb46dba6ea4d2a12cf3 100644 |
--- a/Source/core/animation/AnimationPlayer.cpp |
+++ b/Source/core/animation/AnimationPlayer.cpp |
@@ -40,6 +40,9 @@ |
#include "core/inspector/InspectorInstrumentation.h" |
#include "core/inspector/InspectorTraceEvents.h" |
#include "platform/TraceEvent.h" |
+#include "public/platform/Platform.h" |
+#include "public/platform/WebCompositorAnimationPlayer.h" |
+#include "public/platform/WebCompositorSupport.h" |
#include "wtf/MathExtras.h" |
namespace blink { |
@@ -91,6 +94,8 @@ AnimationPlayer::AnimationPlayer(ExecutionContext* executionContext, AnimationTi |
, m_currentTimePending(false) |
, m_stateIsBeingUpdated(false) |
{ |
+ createCompositorPlayer(); |
dstockwell
2015/02/26 00:07:12
Why do we always create a compositor player? Seems
loyso (OOO)
2015/02/26 03:24:57
Because draft. In reality we must know beforehand,
|
+ |
if (m_content) { |
if (m_content->player()) { |
m_content->player()->cancel(); |
@@ -108,6 +113,8 @@ AnimationPlayer::~AnimationPlayer() |
if (m_timeline) |
m_timeline->playerDestroyed(this); |
#endif |
+ |
+ destroyCompositorPlayer(); |
} |
double AnimationPlayer::sourceEnd() const |
@@ -353,6 +360,30 @@ bool AnimationPlayer::affects(const Element& element, CSSPropertyID property) co |
return (animation->target() == &element) && animation->affects(property); |
} |
+void AnimationPlayer::notifyAnimationStarted(double monotonicTime, int group) |
+{ |
+ timeline()->document()->compositorPendingAnimations().notifyCompositorAnimationStarted(monotonicTime, group); |
+} |
+ |
+void AnimationPlayer::notifyAnimationFinished(double monotonicTime, int group) |
+{ |
+} |
+ |
+void AnimationPlayer::createCompositorPlayer() |
+{ |
+ if (Platform::current()->compositorSupport()) { |
+ m_compositorPlayer = adoptPtr(Platform::current()->compositorSupport()->createAnimationPlayer()); |
+ m_compositorPlayer->setAnimationDelegate(this); |
+ } |
+} |
+ |
+void AnimationPlayer::destroyCompositorPlayer() |
+{ |
+ if (m_compositorPlayer) |
+ m_compositorPlayer->setAnimationDelegate(nullptr); |
+ m_compositorPlayer.clear(); |
+} |
+ |
double AnimationPlayer::calculateStartTime(double currentTime) const |
{ |
return m_timeline->effectiveTime() - currentTime / m_playbackRate; |