Index: Source/core/paint/LayerClipRecorder.h |
diff --git a/Source/core/paint/LayerClipRecorder.h b/Source/core/paint/LayerClipRecorder.h |
index 47b6a0807915ccd05d9f3ab66462f414db01d5eb..f18c4006d71e97c2dc59b05cabe55ae1a1414889 100644 |
--- a/Source/core/paint/LayerClipRecorder.h |
+++ b/Source/core/paint/LayerClipRecorder.h |
@@ -15,7 +15,7 @@ namespace blink { |
class ClipRect; |
class GraphicsContext; |
-class LayoutLayerModelObject; |
+class LayoutBoxModelObject; |
class LayerClipRecorder { |
public: |
@@ -33,7 +33,7 @@ public: |
// same time we pass a fragmentOffset, so that we can translate from flow thread coordinates to |
// visual coordinates. This may look rather confusing/redundant, but it is needed for rounded |
// border clipping. Would be nice to clean up this. |
- explicit LayerClipRecorder(const LayoutLayerModelObject*, GraphicsContext*, DisplayItem::Type, const ClipRect&, const LayerPaintingInfo* localPaintingInfo, const LayoutPoint& fragmentOffset, PaintLayerFlags, BorderRadiusClippingRule = IncludeSelfForBorderRadius); |
+ explicit LayerClipRecorder(const LayoutBoxModelObject*, GraphicsContext*, DisplayItem::Type, const ClipRect&, const LayerPaintingInfo* localPaintingInfo, const LayoutPoint& fragmentOffset, PaintLayerFlags, BorderRadiusClippingRule = IncludeSelfForBorderRadius); |
~LayerClipRecorder(); |
@@ -43,7 +43,7 @@ private: |
BorderRadiusClippingRule, Vector<FloatRoundedRect>& roundedRectClips); |
GraphicsContext* m_graphicsContext; |
- const LayoutLayerModelObject* m_renderer; |
+ const LayoutBoxModelObject* m_renderer; |
DisplayItem::Type m_clipType; |
}; |