Index: Source/core/layout/LayoutGeometryMap.h |
diff --git a/Source/core/layout/LayoutGeometryMap.h b/Source/core/layout/LayoutGeometryMap.h |
index 5f693a26d1d77807a30c76097d4fdc487f874df2..e859edb579afea988462035ea2e16b6bc278e23d 100644 |
--- a/Source/core/layout/LayoutGeometryMap.h |
+++ b/Source/core/layout/LayoutGeometryMap.h |
@@ -37,7 +37,7 @@ |
namespace blink { |
class Layer; |
-class LayoutLayerModelObject; |
+class LayoutBoxModelObject; |
class TransformationMatrix; |
class TransformState; |
@@ -58,14 +58,14 @@ public: |
// Map to a container. Will assert that the container has been pushed onto this map. |
// A null container maps through the RenderView (including its scale transform, if any). |
// If the container is the RenderView, the scroll offset is applied, but not the scale. |
- FloatPoint mapToContainer(const FloatPoint&, const LayoutLayerModelObject*) const; |
- FloatQuad mapToContainer(const FloatRect&, const LayoutLayerModelObject*) const; |
+ FloatPoint mapToContainer(const FloatPoint&, const LayoutBoxModelObject*) const; |
+ FloatQuad mapToContainer(const FloatRect&, const LayoutBoxModelObject*) const; |
// Called by code walking the renderer or layer trees. |
void pushMappingsToAncestor(const Layer*, const Layer* ancestorLayer); |
void popMappingsToAncestor(const Layer*); |
- void pushMappingsToAncestor(const LayoutObject*, const LayoutLayerModelObject* ancestorRenderer); |
- void popMappingsToAncestor(const LayoutLayerModelObject*); |
+ void pushMappingsToAncestor(const LayoutObject*, const LayoutBoxModelObject* ancestorRenderer); |
+ void popMappingsToAncestor(const LayoutBoxModelObject*); |
// The following methods should only be called by renderers inside a call to pushMappingsToAncestor(). |
@@ -75,7 +75,7 @@ public: |
void push(const LayoutObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false, LayoutSize offsetForFixedPosition = LayoutSize()); |
private: |
- void mapToContainer(TransformState&, const LayoutLayerModelObject* container = 0) const; |
+ void mapToContainer(TransformState&, const LayoutBoxModelObject* container = 0) const; |
void stepInserted(const LayoutGeometryMapStep&); |
void stepRemoved(const LayoutGeometryMapStep&); |