| Index: Source/core/paint/LayerClipRecorder.h
|
| diff --git a/Source/core/paint/LayerClipRecorder.h b/Source/core/paint/LayerClipRecorder.h
|
| index 47b6a0807915ccd05d9f3ab66462f414db01d5eb..d80c730e8afc84e1cc933a01de3e317120aaf02a 100644
|
| --- a/Source/core/paint/LayerClipRecorder.h
|
| +++ b/Source/core/paint/LayerClipRecorder.h
|
| @@ -15,7 +15,7 @@ namespace blink {
|
|
|
| class ClipRect;
|
| class GraphicsContext;
|
| -class LayoutLayerModelObject;
|
| +class RenderBoxModelObject;
|
|
|
| class LayerClipRecorder {
|
| public:
|
| @@ -33,7 +33,7 @@ public:
|
| // same time we pass a fragmentOffset, so that we can translate from flow thread coordinates to
|
| // visual coordinates. This may look rather confusing/redundant, but it is needed for rounded
|
| // border clipping. Would be nice to clean up this.
|
| - explicit LayerClipRecorder(const LayoutLayerModelObject*, GraphicsContext*, DisplayItem::Type, const ClipRect&, const LayerPaintingInfo* localPaintingInfo, const LayoutPoint& fragmentOffset, PaintLayerFlags, BorderRadiusClippingRule = IncludeSelfForBorderRadius);
|
| + explicit LayerClipRecorder(const RenderBoxModelObject*, GraphicsContext*, DisplayItem::Type, const ClipRect&, const LayerPaintingInfo* localPaintingInfo, const LayoutPoint& fragmentOffset, PaintLayerFlags, BorderRadiusClippingRule = IncludeSelfForBorderRadius);
|
|
|
| ~LayerClipRecorder();
|
|
|
| @@ -43,7 +43,7 @@ private:
|
| BorderRadiusClippingRule, Vector<FloatRoundedRect>& roundedRectClips);
|
|
|
| GraphicsContext* m_graphicsContext;
|
| - const LayoutLayerModelObject* m_renderer;
|
| + const RenderBoxModelObject* m_renderer;
|
| DisplayItem::Type m_clipType;
|
| };
|
|
|
|
|