| Index: Source/core/layout/LayoutFlowThread.cpp
|
| diff --git a/Source/core/layout/LayoutFlowThread.cpp b/Source/core/layout/LayoutFlowThread.cpp
|
| index 7f08161e9b18ea818d91b9c5b6a1aacda78999e5..7c64b028efd541650ab4be6a3bcce1e6133ad9b9 100644
|
| --- a/Source/core/layout/LayoutFlowThread.cpp
|
| +++ b/Source/core/layout/LayoutFlowThread.cpp
|
| @@ -93,7 +93,7 @@ void LayoutFlowThread::validateRegions()
|
| generateColumnSetIntervalTree();
|
| }
|
|
|
| -void LayoutFlowThread::mapRectToPaintInvalidationBacking(const LayoutLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
|
| +void LayoutFlowThread::mapRectToPaintInvalidationBacking(const RenderBoxModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
|
| {
|
| ASSERT(paintInvalidationContainer != this); // A flow thread should never be an invalidation container.
|
| // |rect| is a layout rectangle, where the block direction coordinate is flipped for writing
|
|
|