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Side by Side Diff: Source/core/layout/LayoutFlowThread.cpp

Issue 945803004: Merge back LayoutLayerModelObject into RenderBoxModelObject (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Better rebasing. Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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86 86
87 previousRegionLogicalHeight = regionLogicalHeight; 87 previousRegionLogicalHeight = regionLogicalHeight;
88 } 88 }
89 } 89 }
90 } 90 }
91 91
92 updateLogicalWidth(); // Called to get the maximum logical width for the col umnSet. 92 updateLogicalWidth(); // Called to get the maximum logical width for the col umnSet.
93 generateColumnSetIntervalTree(); 93 generateColumnSetIntervalTree();
94 } 94 }
95 95
96 void LayoutFlowThread::mapRectToPaintInvalidationBacking(const LayoutLayerModelO bject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationStat e* paintInvalidationState) const 96 void LayoutFlowThread::mapRectToPaintInvalidationBacking(const LayoutBoxModelObj ect* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
97 { 97 {
98 ASSERT(paintInvalidationContainer != this); // A flow thread should never be an invalidation container. 98 ASSERT(paintInvalidationContainer != this); // A flow thread should never be an invalidation container.
99 // |rect| is a layout rectangle, where the block direction coordinate is fli pped for writing 99 // |rect| is a layout rectangle, where the block direction coordinate is fli pped for writing
100 // mode. fragmentsBoundingBox(), on the other hand, works on physical rectan gles, so we need to 100 // mode. fragmentsBoundingBox(), on the other hand, works on physical rectan gles, so we need to
101 // flip the rectangle before and after calling it. 101 // flip the rectangle before and after calling it.
102 flipForWritingMode(rect); 102 flipForWritingMode(rect);
103 rect = fragmentsBoundingBox(rect); 103 rect = fragmentsBoundingBox(rect);
104 flipForWritingMode(rect); 104 flipForWritingMode(rect);
105 RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContaine r, rect, paintInvalidationState); 105 RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContaine r, rect, paintInvalidationState);
106 } 106 }
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213 213
214 void LayoutFlowThread::MultiColumnSetSearchAdapter::collectIfNeeded(const MultiC olumnSetInterval& interval) 214 void LayoutFlowThread::MultiColumnSetSearchAdapter::collectIfNeeded(const MultiC olumnSetInterval& interval)
215 { 215 {
216 if (m_result) 216 if (m_result)
217 return; 217 return;
218 if (interval.low() <= m_offset && interval.high() > m_offset) 218 if (interval.low() <= m_offset && interval.high() > m_offset)
219 m_result = interval.data(); 219 m_result = interval.data();
220 } 220 }
221 221
222 } // namespace blink 222 } // namespace blink
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