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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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86 | 86 |
87 previousRegionLogicalHeight = regionLogicalHeight; | 87 previousRegionLogicalHeight = regionLogicalHeight; |
88 } | 88 } |
89 } | 89 } |
90 } | 90 } |
91 | 91 |
92 updateLogicalWidth(); // Called to get the maximum logical width for the col
umnSet. | 92 updateLogicalWidth(); // Called to get the maximum logical width for the col
umnSet. |
93 generateColumnSetIntervalTree(); | 93 generateColumnSetIntervalTree(); |
94 } | 94 } |
95 | 95 |
96 void LayoutFlowThread::mapRectToPaintInvalidationBacking(const LayoutLayerModelO
bject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationStat
e* paintInvalidationState) const | 96 void LayoutFlowThread::mapRectToPaintInvalidationBacking(const LayoutBoxModelObj
ect* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState*
paintInvalidationState) const |
97 { | 97 { |
98 ASSERT(paintInvalidationContainer != this); // A flow thread should never be
an invalidation container. | 98 ASSERT(paintInvalidationContainer != this); // A flow thread should never be
an invalidation container. |
99 // |rect| is a layout rectangle, where the block direction coordinate is fli
pped for writing | 99 // |rect| is a layout rectangle, where the block direction coordinate is fli
pped for writing |
100 // mode. fragmentsBoundingBox(), on the other hand, works on physical rectan
gles, so we need to | 100 // mode. fragmentsBoundingBox(), on the other hand, works on physical rectan
gles, so we need to |
101 // flip the rectangle before and after calling it. | 101 // flip the rectangle before and after calling it. |
102 flipForWritingMode(rect); | 102 flipForWritingMode(rect); |
103 rect = fragmentsBoundingBox(rect); | 103 rect = fragmentsBoundingBox(rect); |
104 flipForWritingMode(rect); | 104 flipForWritingMode(rect); |
105 RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContaine
r, rect, paintInvalidationState); | 105 RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContaine
r, rect, paintInvalidationState); |
106 } | 106 } |
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213 | 213 |
214 void LayoutFlowThread::MultiColumnSetSearchAdapter::collectIfNeeded(const MultiC
olumnSetInterval& interval) | 214 void LayoutFlowThread::MultiColumnSetSearchAdapter::collectIfNeeded(const MultiC
olumnSetInterval& interval) |
215 { | 215 { |
216 if (m_result) | 216 if (m_result) |
217 return; | 217 return; |
218 if (interval.low() <= m_offset && interval.high() > m_offset) | 218 if (interval.low() <= m_offset && interval.high() > m_offset) |
219 m_result = interval.data(); | 219 m_result = interval.data(); |
220 } | 220 } |
221 | 221 |
222 } // namespace blink | 222 } // namespace blink |
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