Index: Source/core/rendering/RenderLineBoxList.cpp |
diff --git a/Source/core/rendering/RenderLineBoxList.cpp b/Source/core/rendering/RenderLineBoxList.cpp |
index 61d3d799c3e965c5c4012af0e2737e4d0d12768d..c7bfd2128a7500109c6ddf40ca128df7d1be4dec 100644 |
--- a/Source/core/rendering/RenderLineBoxList.cpp |
+++ b/Source/core/rendering/RenderLineBoxList.cpp |
@@ -144,7 +144,7 @@ void RenderLineBoxList::dirtyLineBoxes() |
curr->dirtyLineBoxes(); |
} |
-bool RenderLineBoxList::rangeIntersectsRect(RenderBoxModelObject* renderer, LayoutUnit logicalTop, LayoutUnit logicalBottom, const LayoutRect& rect, const LayoutPoint& offset) const |
+bool RenderLineBoxList::rangeIntersectsRect(LayoutBoxModelObject* renderer, LayoutUnit logicalTop, LayoutUnit logicalBottom, const LayoutRect& rect, const LayoutPoint& offset) const |
{ |
RenderBox* block; |
if (renderer->isBox()) |
@@ -169,7 +169,7 @@ bool RenderLineBoxList::rangeIntersectsRect(RenderBoxModelObject* renderer, Layo |
return true; |
} |
-bool RenderLineBoxList::anyLineIntersectsRect(RenderBoxModelObject* renderer, const LayoutRect& rect, const LayoutPoint& offset) const |
+bool RenderLineBoxList::anyLineIntersectsRect(LayoutBoxModelObject* renderer, const LayoutRect& rect, const LayoutPoint& offset) const |
{ |
// We can check the first box and last box and avoid painting/hit testing if we don't |
// intersect. This is a quick short-circuit that we can take to avoid walking any lines. |
@@ -183,7 +183,7 @@ bool RenderLineBoxList::anyLineIntersectsRect(RenderBoxModelObject* renderer, co |
return rangeIntersectsRect(renderer, firstLineTop, lastLineBottom, rect, offset); |
} |
-bool RenderLineBoxList::lineIntersectsDirtyRect(RenderBoxModelObject* renderer, InlineFlowBox* box, const PaintInfo& paintInfo, const LayoutPoint& offset) const |
+bool RenderLineBoxList::lineIntersectsDirtyRect(LayoutBoxModelObject* renderer, InlineFlowBox* box, const PaintInfo& paintInfo, const LayoutPoint& offset) const |
{ |
RootInlineBox& root = box->root(); |
LayoutUnit logicalTop = std::min<LayoutUnit>(box->logicalTopVisualOverflow(root.lineTop()), root.selectionTop()); |
@@ -192,7 +192,7 @@ bool RenderLineBoxList::lineIntersectsDirtyRect(RenderBoxModelObject* renderer, |
return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.rect, offset); |
} |
-bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) const |
+bool RenderLineBoxList::hitTest(LayoutBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) const |
{ |
if (hitTestAction != HitTestForeground) |
return false; |