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1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef DMSrcSinkAndroid_DEFINED | |
9 #define DMSrcSinkAndroid_DEFINED | |
10 | |
11 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK | |
12 | |
13 #include "DMSrcSink.h" | |
14 | |
15 namespace DM { | |
16 | |
17 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*/ | |
mtklein
2015/02/23 16:46:09
These can probably go. There's only one section
| |
18 | |
19 class HWUISink : public Sink { | |
20 public: | |
21 HWUISink() { } | |
22 | |
23 Error draw(const Src&, SkBitmap*, SkWStream*, SkString*) const SK_OVERRIDE; | |
24 int enclave() const SK_OVERRIDE { return kGPU_Enclave; } | |
25 const char* fileExtension() const SK_OVERRIDE { return "png"; } | |
26 | |
27 private: | |
28 const float kDensity = 1.0f; | |
29 inline float dp(int x) const { return x * kDensity; } | |
30 }; | |
31 | |
32 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*/ | |
33 | |
34 } // namespace DM | |
35 | |
36 #endif // SK_BUILD_FOR_ANDROID_FRAMEWORK | |
37 | |
38 #endif // DMSrcSinkAndroid_DEFINED | |
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