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1 /* | |
2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | |
3 * | |
4 * This library is free software; you can redistribute it and/or | |
5 * modify it under the terms of the GNU Library General Public | |
6 * License as published by the Free Software Foundation; either | |
7 * version 2 of the License, or (at your option) any later version. | |
8 * | |
9 * This library is distributed in the hope that it will be useful, | |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
12 * Library General Public License for more details. | |
13 * | |
14 * You should have received a copy of the GNU Library General Public License | |
15 * along with this library; see the file COPYING.LIB. If not, write to | |
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
17 * Boston, MA 02110-1301, USA. | |
18 * | |
19 */ | |
20 | |
21 #ifndef RenderProgress_h | |
22 #define RenderProgress_h | |
23 | |
24 #include "core/rendering/RenderBlockFlow.h" | |
25 | |
26 namespace blink { | |
27 | |
28 class HTMLProgressElement; | |
29 | |
30 class RenderProgress final : public RenderBlockFlow { | |
31 public: | |
32 explicit RenderProgress(HTMLElement*); | |
33 virtual ~RenderProgress(); | |
34 virtual void destroy() override; | |
35 | |
36 double position() const { return m_position; } | |
37 double animationProgress() const; | |
38 | |
39 bool isDeterminate() const; | |
40 virtual void updateFromElement() override; | |
41 | |
42 HTMLProgressElement* progressElement() const; | |
43 | |
44 private: | |
45 virtual const char* renderName() const override { return "RenderProgress"; } | |
46 virtual bool isOfType(LayoutObjectType type) const override { return type ==
LayoutObjectProgress || RenderBlockFlow::isOfType(type); } | |
47 | |
48 void animationTimerFired(Timer<RenderProgress>*); | |
49 void updateAnimationState(); | |
50 | |
51 double m_position; | |
52 double m_animationStartTime; | |
53 double m_animationRepeatInterval; | |
54 double m_animationDuration; | |
55 bool m_animating; | |
56 Timer<RenderProgress> m_animationTimer; | |
57 }; | |
58 | |
59 DEFINE_LAYOUT_OBJECT_TYPE_CASTS(RenderProgress, isProgress()); | |
60 | |
61 } // namespace blink | |
62 | |
63 #endif // RenderProgress_h | |
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