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Side by Side Diff: Source/core/rendering/RenderProgress.h

Issue 942583002: Move rendering/RenderProgress to layout/LayoutProgress (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 *
19 */
20
21 #ifndef RenderProgress_h
22 #define RenderProgress_h
23
24 #include "core/rendering/RenderBlockFlow.h"
25
26 namespace blink {
27
28 class HTMLProgressElement;
29
30 class RenderProgress final : public RenderBlockFlow {
31 public:
32 explicit RenderProgress(HTMLElement*);
33 virtual ~RenderProgress();
34 virtual void destroy() override;
35
36 double position() const { return m_position; }
37 double animationProgress() const;
38
39 bool isDeterminate() const;
40 virtual void updateFromElement() override;
41
42 HTMLProgressElement* progressElement() const;
43
44 private:
45 virtual const char* renderName() const override { return "RenderProgress"; }
46 virtual bool isOfType(LayoutObjectType type) const override { return type == LayoutObjectProgress || RenderBlockFlow::isOfType(type); }
47
48 void animationTimerFired(Timer<RenderProgress>*);
49 void updateAnimationState();
50
51 double m_position;
52 double m_animationStartTime;
53 double m_animationRepeatInterval;
54 double m_animationDuration;
55 bool m_animating;
56 Timer<RenderProgress> m_animationTimer;
57 };
58
59 DEFINE_LAYOUT_OBJECT_TYPE_CASTS(RenderProgress, isProgress());
60
61 } // namespace blink
62
63 #endif // RenderProgress_h
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