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Side by Side Diff: Source/core/layout/LayoutProgress.cpp

Issue 942583002: Move rendering/RenderProgress to layout/LayoutProgress (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). 2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details. 12 * Library General Public License for more details.
13 * 13 *
14 * You should have received a copy of the GNU Library General Public License 14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to 15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA. 17 * Boston, MA 02110-1301, USA.
18 * 18 *
19 */ 19 */
20 20
21 #include "config.h" 21 #include "config.h"
22 22
23 #include "core/rendering/RenderProgress.h" 23 #include "core/layout/LayoutProgress.h"
24 24
25 #include "core/html/HTMLProgressElement.h" 25 #include "core/html/HTMLProgressElement.h"
26 #include "core/layout/LayoutTheme.h" 26 #include "core/layout/LayoutTheme.h"
27 #include "wtf/CurrentTime.h" 27 #include "wtf/CurrentTime.h"
28 #include "wtf/RefPtr.h" 28 #include "wtf/RefPtr.h"
29 29
30 namespace blink { 30 namespace blink {
31 31
32 RenderProgress::RenderProgress(HTMLElement* element) 32 LayoutProgress::LayoutProgress(HTMLElement* element)
33 : RenderBlockFlow(element) 33 : RenderBlockFlow(element)
34 , m_position(HTMLProgressElement::InvalidPosition) 34 , m_position(HTMLProgressElement::InvalidPosition)
35 , m_animationStartTime(0) 35 , m_animationStartTime(0)
36 , m_animationRepeatInterval(0) 36 , m_animationRepeatInterval(0)
37 , m_animationDuration(0) 37 , m_animationDuration(0)
38 , m_animating(false) 38 , m_animating(false)
39 , m_animationTimer(this, &RenderProgress::animationTimerFired) 39 , m_animationTimer(this, &LayoutProgress::animationTimerFired)
40 { 40 {
41 } 41 }
42 42
43 RenderProgress::~RenderProgress() 43 LayoutProgress::~LayoutProgress()
44 { 44 {
45 } 45 }
46 46
47 void RenderProgress::destroy() 47 void LayoutProgress::destroy()
48 { 48 {
49 if (m_animating) { 49 if (m_animating) {
50 m_animationTimer.stop(); 50 m_animationTimer.stop();
51 m_animating = false; 51 m_animating = false;
52 } 52 }
53 RenderBlockFlow::destroy(); 53 RenderBlockFlow::destroy();
54 } 54 }
55 55
56 void RenderProgress::updateFromElement() 56 void LayoutProgress::updateFromElement()
57 { 57 {
58 HTMLProgressElement* element = progressElement(); 58 HTMLProgressElement* element = progressElement();
59 if (m_position == element->position()) 59 if (m_position == element->position())
60 return; 60 return;
61 m_position = element->position(); 61 m_position = element->position();
62 62
63 updateAnimationState(); 63 updateAnimationState();
64 setShouldDoFullPaintInvalidation(); 64 setShouldDoFullPaintInvalidation();
65 RenderBlockFlow::updateFromElement(); 65 RenderBlockFlow::updateFromElement();
66 } 66 }
67 67
68 double RenderProgress::animationProgress() const 68 double LayoutProgress::animationProgress() const
69 { 69 {
70 return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animati onDuration) / m_animationDuration) : 0; 70 return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animati onDuration) / m_animationDuration) : 0;
71 } 71 }
72 72
73 bool RenderProgress::isDeterminate() const 73 bool LayoutProgress::isDeterminate() const
74 { 74 {
75 return (HTMLProgressElement::IndeterminatePosition != position() 75 return (HTMLProgressElement::IndeterminatePosition != position()
76 && HTMLProgressElement::InvalidPosition != position()); 76 && HTMLProgressElement::InvalidPosition != position());
77 } 77 }
78 78
79 void RenderProgress::animationTimerFired(Timer<RenderProgress>*) 79 void LayoutProgress::animationTimerFired(Timer<LayoutProgress>*)
80 { 80 {
81 setShouldDoFullPaintInvalidation(); 81 setShouldDoFullPaintInvalidation();
82 if (!m_animationTimer.isActive() && m_animating) 82 if (!m_animationTimer.isActive() && m_animating)
83 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); 83 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE);
84 } 84 }
85 85
86 void RenderProgress::updateAnimationState() 86 void LayoutProgress::updateAnimationState()
87 { 87 {
88 m_animationDuration = LayoutTheme::theme().animationDurationForProgressBar(t his); 88 m_animationDuration = LayoutTheme::theme().animationDurationForProgressBar(t his);
89 m_animationRepeatInterval = LayoutTheme::theme().animationRepeatIntervalForP rogressBar(this); 89 m_animationRepeatInterval = LayoutTheme::theme().animationRepeatIntervalForP rogressBar(this);
90 90
91 bool animating = style()->hasAppearance() && m_animationDuration > 0; 91 bool animating = style()->hasAppearance() && m_animationDuration > 0;
92 if (animating == m_animating) 92 if (animating == m_animating)
93 return; 93 return;
94 94
95 m_animating = animating; 95 m_animating = animating;
96 if (m_animating) { 96 if (m_animating) {
97 m_animationStartTime = currentTime(); 97 m_animationStartTime = currentTime();
98 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); 98 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE);
99 } else 99 } else {
100 m_animationTimer.stop(); 100 m_animationTimer.stop();
101 }
101 } 102 }
102 103
103 HTMLProgressElement* RenderProgress::progressElement() const 104 HTMLProgressElement* LayoutProgress::progressElement() const
104 { 105 {
105 if (!node()) 106 if (!node())
106 return 0; 107 return 0;
107 108
108 if (isHTMLProgressElement(*node())) 109 if (isHTMLProgressElement(*node()))
109 return toHTMLProgressElement(node()); 110 return toHTMLProgressElement(node());
110 111
111 ASSERT(node()->shadowHost()); 112 ASSERT(node()->shadowHost());
112 return toHTMLProgressElement(node()->shadowHost()); 113 return toHTMLProgressElement(node()->shadowHost());
113 } 114 }
114 115
115 } // namespace blink 116 } // namespace blink
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