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1 /* | 1 /* |
2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). | 2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
18 * | 18 * |
19 */ | 19 */ |
20 | 20 |
21 #include "config.h" | 21 #include "config.h" |
22 | 22 |
23 #include "core/rendering/RenderProgress.h" | 23 #include "core/layout/LayoutProgress.h" |
24 | 24 |
25 #include "core/html/HTMLProgressElement.h" | 25 #include "core/html/HTMLProgressElement.h" |
26 #include "core/layout/LayoutTheme.h" | 26 #include "core/layout/LayoutTheme.h" |
27 #include "wtf/CurrentTime.h" | 27 #include "wtf/CurrentTime.h" |
28 #include "wtf/RefPtr.h" | 28 #include "wtf/RefPtr.h" |
29 | 29 |
30 namespace blink { | 30 namespace blink { |
31 | 31 |
32 RenderProgress::RenderProgress(HTMLElement* element) | 32 LayoutProgress::LayoutProgress(HTMLElement* element) |
33 : RenderBlockFlow(element) | 33 : RenderBlockFlow(element) |
34 , m_position(HTMLProgressElement::InvalidPosition) | 34 , m_position(HTMLProgressElement::InvalidPosition) |
35 , m_animationStartTime(0) | 35 , m_animationStartTime(0) |
36 , m_animationRepeatInterval(0) | 36 , m_animationRepeatInterval(0) |
37 , m_animationDuration(0) | 37 , m_animationDuration(0) |
38 , m_animating(false) | 38 , m_animating(false) |
39 , m_animationTimer(this, &RenderProgress::animationTimerFired) | 39 , m_animationTimer(this, &LayoutProgress::animationTimerFired) |
40 { | 40 { |
41 } | 41 } |
42 | 42 |
43 RenderProgress::~RenderProgress() | 43 LayoutProgress::~LayoutProgress() |
44 { | 44 { |
45 } | 45 } |
46 | 46 |
47 void RenderProgress::destroy() | 47 void LayoutProgress::destroy() |
48 { | 48 { |
49 if (m_animating) { | 49 if (m_animating) { |
50 m_animationTimer.stop(); | 50 m_animationTimer.stop(); |
51 m_animating = false; | 51 m_animating = false; |
52 } | 52 } |
53 RenderBlockFlow::destroy(); | 53 RenderBlockFlow::destroy(); |
54 } | 54 } |
55 | 55 |
56 void RenderProgress::updateFromElement() | 56 void LayoutProgress::updateFromElement() |
57 { | 57 { |
58 HTMLProgressElement* element = progressElement(); | 58 HTMLProgressElement* element = progressElement(); |
59 if (m_position == element->position()) | 59 if (m_position == element->position()) |
60 return; | 60 return; |
61 m_position = element->position(); | 61 m_position = element->position(); |
62 | 62 |
63 updateAnimationState(); | 63 updateAnimationState(); |
64 setShouldDoFullPaintInvalidation(); | 64 setShouldDoFullPaintInvalidation(); |
65 RenderBlockFlow::updateFromElement(); | 65 RenderBlockFlow::updateFromElement(); |
66 } | 66 } |
67 | 67 |
68 double RenderProgress::animationProgress() const | 68 double LayoutProgress::animationProgress() const |
69 { | 69 { |
70 return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animati
onDuration) / m_animationDuration) : 0; | 70 return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animati
onDuration) / m_animationDuration) : 0; |
71 } | 71 } |
72 | 72 |
73 bool RenderProgress::isDeterminate() const | 73 bool LayoutProgress::isDeterminate() const |
74 { | 74 { |
75 return (HTMLProgressElement::IndeterminatePosition != position() | 75 return (HTMLProgressElement::IndeterminatePosition != position() |
76 && HTMLProgressElement::InvalidPosition != position()); | 76 && HTMLProgressElement::InvalidPosition != position()); |
77 } | 77 } |
78 | 78 |
79 void RenderProgress::animationTimerFired(Timer<RenderProgress>*) | 79 void LayoutProgress::animationTimerFired(Timer<LayoutProgress>*) |
80 { | 80 { |
81 setShouldDoFullPaintInvalidation(); | 81 setShouldDoFullPaintInvalidation(); |
82 if (!m_animationTimer.isActive() && m_animating) | 82 if (!m_animationTimer.isActive() && m_animating) |
83 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); | 83 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); |
84 } | 84 } |
85 | 85 |
86 void RenderProgress::updateAnimationState() | 86 void LayoutProgress::updateAnimationState() |
87 { | 87 { |
88 m_animationDuration = LayoutTheme::theme().animationDurationForProgressBar(t
his); | 88 m_animationDuration = LayoutTheme::theme().animationDurationForProgressBar(t
his); |
89 m_animationRepeatInterval = LayoutTheme::theme().animationRepeatIntervalForP
rogressBar(this); | 89 m_animationRepeatInterval = LayoutTheme::theme().animationRepeatIntervalForP
rogressBar(this); |
90 | 90 |
91 bool animating = style()->hasAppearance() && m_animationDuration > 0; | 91 bool animating = style()->hasAppearance() && m_animationDuration > 0; |
92 if (animating == m_animating) | 92 if (animating == m_animating) |
93 return; | 93 return; |
94 | 94 |
95 m_animating = animating; | 95 m_animating = animating; |
96 if (m_animating) { | 96 if (m_animating) { |
97 m_animationStartTime = currentTime(); | 97 m_animationStartTime = currentTime(); |
98 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); | 98 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); |
99 } else | 99 } else { |
100 m_animationTimer.stop(); | 100 m_animationTimer.stop(); |
| 101 } |
101 } | 102 } |
102 | 103 |
103 HTMLProgressElement* RenderProgress::progressElement() const | 104 HTMLProgressElement* LayoutProgress::progressElement() const |
104 { | 105 { |
105 if (!node()) | 106 if (!node()) |
106 return 0; | 107 return 0; |
107 | 108 |
108 if (isHTMLProgressElement(*node())) | 109 if (isHTMLProgressElement(*node())) |
109 return toHTMLProgressElement(node()); | 110 return toHTMLProgressElement(node()); |
110 | 111 |
111 ASSERT(node()->shadowHost()); | 112 ASSERT(node()->shadowHost()); |
112 return toHTMLProgressElement(node()->shadowHost()); | 113 return toHTMLProgressElement(node()->shadowHost()); |
113 } | 114 } |
114 | 115 |
115 } // namespace blink | 116 } // namespace blink |
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