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| 1 /* | |
| 2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | |
| 3 * | |
| 4 * This library is free software; you can redistribute it and/or | |
| 5 * modify it under the terms of the GNU Library General Public | |
| 6 * License as published by the Free Software Foundation; either | |
| 7 * version 2 of the License, or (at your option) any later version. | |
| 8 * | |
| 9 * This library is distributed in the hope that it will be useful, | |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| 12 * Library General Public License for more details. | |
| 13 * | |
| 14 * You should have received a copy of the GNU Library General Public License | |
| 15 * along with this library; see the file COPYING.LIB. If not, write to | |
| 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
| 17 * Boston, MA 02110-1301, USA. | |
| 18 * | |
| 19 */ | |
| 20 | |
| 21 #ifndef RenderProgress_h | |
| 22 #define RenderProgress_h | |
| 23 | |
| 24 #include "core/rendering/RenderBlockFlow.h" | |
| 25 | |
| 26 namespace blink { | |
| 27 | |
| 28 class HTMLProgressElement; | |
| 29 | |
| 30 class RenderProgress final : public RenderBlockFlow { | |
| 31 public: | |
| 32 explicit RenderProgress(HTMLElement*); | |
| 33 virtual ~RenderProgress(); | |
| 34 virtual void destroy() override; | |
| 35 | |
| 36 double position() const { return m_position; } | |
| 37 double animationProgress() const; | |
| 38 | |
| 39 bool isDeterminate() const; | |
| 40 virtual void updateFromElement() override; | |
| 41 | |
| 42 HTMLProgressElement* progressElement() const; | |
| 43 | |
| 44 private: | |
| 45 virtual const char* renderName() const override { return "RenderProgress"; } | |
| 46 virtual bool isOfType(LayoutObjectType type) const override { return type ==
LayoutObjectProgress || RenderBlockFlow::isOfType(type); } | |
| 47 | |
| 48 void animationTimerFired(Timer<RenderProgress>*); | |
| 49 void updateAnimationState(); | |
| 50 | |
| 51 double m_position; | |
| 52 double m_animationStartTime; | |
| 53 double m_animationRepeatInterval; | |
| 54 double m_animationDuration; | |
| 55 bool m_animating; | |
| 56 Timer<RenderProgress> m_animationTimer; | |
| 57 }; | |
| 58 | |
| 59 DEFINE_LAYOUT_OBJECT_TYPE_CASTS(RenderProgress, isProgress()); | |
| 60 | |
| 61 } // namespace blink | |
| 62 | |
| 63 #endif // RenderProgress_h | |
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