| Index: media/filters/audio_renderer_impl.cc
|
| diff --git a/media/filters/audio_renderer_impl.cc b/media/filters/audio_renderer_impl.cc
|
| deleted file mode 100644
|
| index 043037030ff4b8af0d86963f3fdcd156d4a0c0eb..0000000000000000000000000000000000000000
|
| --- a/media/filters/audio_renderer_impl.cc
|
| +++ /dev/null
|
| @@ -1,747 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "media/filters/audio_renderer_impl.h"
|
| -
|
| -#include <math.h>
|
| -
|
| -#include <algorithm>
|
| -
|
| -#include "base/bind.h"
|
| -#include "base/callback.h"
|
| -#include "base/callback_helpers.h"
|
| -#include "base/logging.h"
|
| -#include "base/metrics/histogram.h"
|
| -#include "base/single_thread_task_runner.h"
|
| -#include "media/base/audio_buffer.h"
|
| -#include "media/base/audio_buffer_converter.h"
|
| -#include "media/base/audio_hardware_config.h"
|
| -#include "media/base/audio_splicer.h"
|
| -#include "media/base/bind_to_current_loop.h"
|
| -#include "media/base/demuxer_stream.h"
|
| -#include "media/filters/audio_clock.h"
|
| -#include "media/filters/decrypting_demuxer_stream.h"
|
| -
|
| -namespace media {
|
| -
|
| -namespace {
|
| -
|
| -enum AudioRendererEvent {
|
| - INITIALIZED,
|
| - RENDER_ERROR,
|
| - RENDER_EVENT_MAX = RENDER_ERROR,
|
| -};
|
| -
|
| -void HistogramRendererEvent(AudioRendererEvent event) {
|
| - UMA_HISTOGRAM_ENUMERATION(
|
| - "Media.AudioRendererEvents", event, RENDER_EVENT_MAX + 1);
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -AudioRendererImpl::AudioRendererImpl(
|
| - const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
|
| - media::AudioRendererSink* sink,
|
| - ScopedVector<AudioDecoder> decoders,
|
| - const AudioHardwareConfig& hardware_config,
|
| - const scoped_refptr<MediaLog>& media_log)
|
| - : task_runner_(task_runner),
|
| - expecting_config_changes_(false),
|
| - sink_(sink),
|
| - audio_buffer_stream_(
|
| - new AudioBufferStream(task_runner, decoders.Pass(), media_log)),
|
| - hardware_config_(hardware_config),
|
| - playback_rate_(0),
|
| - state_(kUninitialized),
|
| - buffering_state_(BUFFERING_HAVE_NOTHING),
|
| - rendering_(false),
|
| - sink_playing_(false),
|
| - pending_read_(false),
|
| - received_end_of_stream_(false),
|
| - rendered_end_of_stream_(false),
|
| - weak_factory_(this) {
|
| - audio_buffer_stream_->set_splice_observer(base::Bind(
|
| - &AudioRendererImpl::OnNewSpliceBuffer, weak_factory_.GetWeakPtr()));
|
| - audio_buffer_stream_->set_config_change_observer(base::Bind(
|
| - &AudioRendererImpl::OnConfigChange, weak_factory_.GetWeakPtr()));
|
| -}
|
| -
|
| -AudioRendererImpl::~AudioRendererImpl() {
|
| - DVLOG(1) << __FUNCTION__;
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| -
|
| - // If Render() is in progress, this call will wait for Render() to finish.
|
| - // After this call, the |sink_| will not call back into |this| anymore.
|
| - sink_->Stop();
|
| -
|
| - if (!init_cb_.is_null())
|
| - base::ResetAndReturn(&init_cb_).Run(PIPELINE_ERROR_ABORT);
|
| -}
|
| -
|
| -void AudioRendererImpl::StartTicking() {
|
| - DVLOG(1) << __FUNCTION__;
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - DCHECK(!rendering_);
|
| - rendering_ = true;
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| - // Wait for an eventual call to SetPlaybackRate() to start rendering.
|
| - if (playback_rate_ == 0) {
|
| - DCHECK(!sink_playing_);
|
| - return;
|
| - }
|
| -
|
| - StartRendering_Locked();
|
| -}
|
| -
|
| -void AudioRendererImpl::StartRendering_Locked() {
|
| - DVLOG(1) << __FUNCTION__;
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - DCHECK_EQ(state_, kPlaying);
|
| - DCHECK(!sink_playing_);
|
| - DCHECK_NE(playback_rate_, 0);
|
| - lock_.AssertAcquired();
|
| -
|
| - sink_playing_ = true;
|
| -
|
| - base::AutoUnlock auto_unlock(lock_);
|
| - sink_->Play();
|
| -}
|
| -
|
| -void AudioRendererImpl::StopTicking() {
|
| - DVLOG(1) << __FUNCTION__;
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - DCHECK(rendering_);
|
| - rendering_ = false;
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| - // Rendering should have already been stopped with a zero playback rate.
|
| - if (playback_rate_ == 0) {
|
| - DCHECK(!sink_playing_);
|
| - return;
|
| - }
|
| -
|
| - StopRendering_Locked();
|
| -}
|
| -
|
| -void AudioRendererImpl::StopRendering_Locked() {
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - DCHECK_EQ(state_, kPlaying);
|
| - DCHECK(sink_playing_);
|
| - lock_.AssertAcquired();
|
| -
|
| - sink_playing_ = false;
|
| -
|
| - base::AutoUnlock auto_unlock(lock_);
|
| - sink_->Pause();
|
| -}
|
| -
|
| -void AudioRendererImpl::SetMediaTime(base::TimeDelta time) {
|
| - DVLOG(1) << __FUNCTION__ << "(" << time << ")";
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| - DCHECK(!rendering_);
|
| - DCHECK_EQ(state_, kFlushed);
|
| -
|
| - start_timestamp_ = time;
|
| - ended_timestamp_ = kInfiniteDuration();
|
| - last_render_ticks_ = base::TimeTicks();
|
| - first_packet_timestamp_ = kNoTimestamp();
|
| - audio_clock_.reset(new AudioClock(time, audio_parameters_.sample_rate()));
|
| -}
|
| -
|
| -base::TimeDelta AudioRendererImpl::CurrentMediaTime() {
|
| - // In practice the Render() method is called with a high enough frequency
|
| - // that returning only the front timestamp is good enough and also prevents
|
| - // returning values that go backwards in time.
|
| - base::TimeDelta current_media_time;
|
| - {
|
| - base::AutoLock auto_lock(lock_);
|
| - current_media_time = audio_clock_->front_timestamp();
|
| - }
|
| -
|
| - DVLOG(2) << __FUNCTION__ << ": " << current_media_time;
|
| - return current_media_time;
|
| -}
|
| -
|
| -base::TimeDelta AudioRendererImpl::CurrentMediaTimeForSyncingVideo() {
|
| - DVLOG(3) << __FUNCTION__;
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| - if (last_render_ticks_.is_null())
|
| - return audio_clock_->front_timestamp();
|
| -
|
| - return audio_clock_->TimestampSinceWriting(base::TimeTicks::Now() -
|
| - last_render_ticks_);
|
| -}
|
| -
|
| -TimeSource* AudioRendererImpl::GetTimeSource() {
|
| - return this;
|
| -}
|
| -
|
| -void AudioRendererImpl::Flush(const base::Closure& callback) {
|
| - DVLOG(1) << __FUNCTION__;
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| - DCHECK_EQ(state_, kPlaying);
|
| - DCHECK(flush_cb_.is_null());
|
| -
|
| - flush_cb_ = callback;
|
| - ChangeState_Locked(kFlushing);
|
| -
|
| - if (pending_read_)
|
| - return;
|
| -
|
| - ChangeState_Locked(kFlushed);
|
| - DoFlush_Locked();
|
| -}
|
| -
|
| -void AudioRendererImpl::DoFlush_Locked() {
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - lock_.AssertAcquired();
|
| -
|
| - DCHECK(!pending_read_);
|
| - DCHECK_EQ(state_, kFlushed);
|
| -
|
| - audio_buffer_stream_->Reset(base::Bind(&AudioRendererImpl::ResetDecoderDone,
|
| - weak_factory_.GetWeakPtr()));
|
| -}
|
| -
|
| -void AudioRendererImpl::ResetDecoderDone() {
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - {
|
| - base::AutoLock auto_lock(lock_);
|
| -
|
| - DCHECK_EQ(state_, kFlushed);
|
| - DCHECK(!flush_cb_.is_null());
|
| -
|
| - received_end_of_stream_ = false;
|
| - rendered_end_of_stream_ = false;
|
| -
|
| - // Flush() may have been called while underflowed/not fully buffered.
|
| - if (buffering_state_ != BUFFERING_HAVE_NOTHING)
|
| - SetBufferingState_Locked(BUFFERING_HAVE_NOTHING);
|
| -
|
| - splicer_->Reset();
|
| - if (buffer_converter_)
|
| - buffer_converter_->Reset();
|
| - algorithm_->FlushBuffers();
|
| - }
|
| -
|
| - // Changes in buffering state are always posted. Flush callback must only be
|
| - // run after buffering state has been set back to nothing.
|
| - task_runner_->PostTask(FROM_HERE, base::ResetAndReturn(&flush_cb_));
|
| -}
|
| -
|
| -void AudioRendererImpl::StartPlaying() {
|
| - DVLOG(1) << __FUNCTION__;
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| - DCHECK(!sink_playing_);
|
| - DCHECK_EQ(state_, kFlushed);
|
| - DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
|
| - DCHECK(!pending_read_) << "Pending read must complete before seeking";
|
| -
|
| - ChangeState_Locked(kPlaying);
|
| - AttemptRead_Locked();
|
| -}
|
| -
|
| -void AudioRendererImpl::Initialize(
|
| - DemuxerStream* stream,
|
| - const PipelineStatusCB& init_cb,
|
| - const SetDecryptorReadyCB& set_decryptor_ready_cb,
|
| - const StatisticsCB& statistics_cb,
|
| - const BufferingStateCB& buffering_state_cb,
|
| - const base::Closure& ended_cb,
|
| - const PipelineStatusCB& error_cb) {
|
| - DVLOG(1) << __FUNCTION__;
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - DCHECK(stream);
|
| - DCHECK_EQ(stream->type(), DemuxerStream::AUDIO);
|
| - DCHECK(!init_cb.is_null());
|
| - DCHECK(!statistics_cb.is_null());
|
| - DCHECK(!buffering_state_cb.is_null());
|
| - DCHECK(!ended_cb.is_null());
|
| - DCHECK(!error_cb.is_null());
|
| - DCHECK_EQ(kUninitialized, state_);
|
| - DCHECK(sink_.get());
|
| -
|
| - state_ = kInitializing;
|
| -
|
| - // Always post |init_cb_| because |this| could be destroyed if initialization
|
| - // failed.
|
| - init_cb_ = BindToCurrentLoop(init_cb);
|
| -
|
| - buffering_state_cb_ = buffering_state_cb;
|
| - ended_cb_ = ended_cb;
|
| - error_cb_ = error_cb;
|
| -
|
| - expecting_config_changes_ = stream->SupportsConfigChanges();
|
| - if (!expecting_config_changes_) {
|
| - // The actual buffer size is controlled via the size of the AudioBus
|
| - // provided to Render(), so just choose something reasonable here for looks.
|
| - int buffer_size = stream->audio_decoder_config().samples_per_second() / 100;
|
| - audio_parameters_.Reset(
|
| - AudioParameters::AUDIO_PCM_LOW_LATENCY,
|
| - stream->audio_decoder_config().channel_layout(),
|
| - ChannelLayoutToChannelCount(
|
| - stream->audio_decoder_config().channel_layout()),
|
| - stream->audio_decoder_config().samples_per_second(),
|
| - stream->audio_decoder_config().bits_per_channel(),
|
| - buffer_size);
|
| - buffer_converter_.reset();
|
| - } else {
|
| - // TODO(rileya): Support hardware config changes
|
| - const AudioParameters& hw_params = hardware_config_.GetOutputConfig();
|
| - audio_parameters_.Reset(
|
| - hw_params.format(),
|
| - // Always use the source's channel layout and channel count to avoid
|
| - // premature downmixing (http://crbug.com/379288), platform specific
|
| - // issues around channel layouts (http://crbug.com/266674), and
|
| - // unnecessary upmixing overhead.
|
| - stream->audio_decoder_config().channel_layout(),
|
| - ChannelLayoutToChannelCount(
|
| - stream->audio_decoder_config().channel_layout()),
|
| - hw_params.sample_rate(),
|
| - hw_params.bits_per_sample(),
|
| - hardware_config_.GetHighLatencyBufferSize());
|
| - }
|
| -
|
| - audio_clock_.reset(
|
| - new AudioClock(base::TimeDelta(), audio_parameters_.sample_rate()));
|
| -
|
| - audio_buffer_stream_->Initialize(
|
| - stream, base::Bind(&AudioRendererImpl::OnAudioBufferStreamInitialized,
|
| - weak_factory_.GetWeakPtr()),
|
| - set_decryptor_ready_cb, statistics_cb);
|
| -}
|
| -
|
| -void AudioRendererImpl::OnAudioBufferStreamInitialized(bool success) {
|
| - DVLOG(1) << __FUNCTION__ << ": " << success;
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| -
|
| - if (!success) {
|
| - state_ = kUninitialized;
|
| - base::ResetAndReturn(&init_cb_).Run(DECODER_ERROR_NOT_SUPPORTED);
|
| - return;
|
| - }
|
| -
|
| - if (!audio_parameters_.IsValid()) {
|
| - DVLOG(1) << __FUNCTION__ << ": Invalid audio parameters: "
|
| - << audio_parameters_.AsHumanReadableString();
|
| - ChangeState_Locked(kUninitialized);
|
| - base::ResetAndReturn(&init_cb_).Run(PIPELINE_ERROR_INITIALIZATION_FAILED);
|
| - return;
|
| - }
|
| -
|
| - if (expecting_config_changes_)
|
| - buffer_converter_.reset(new AudioBufferConverter(audio_parameters_));
|
| - splicer_.reset(new AudioSplicer(audio_parameters_.sample_rate()));
|
| -
|
| - // We're all good! Continue initializing the rest of the audio renderer
|
| - // based on the decoder format.
|
| - algorithm_.reset(new AudioRendererAlgorithm());
|
| - algorithm_->Initialize(audio_parameters_);
|
| -
|
| - ChangeState_Locked(kFlushed);
|
| -
|
| - HistogramRendererEvent(INITIALIZED);
|
| -
|
| - {
|
| - base::AutoUnlock auto_unlock(lock_);
|
| - sink_->Initialize(audio_parameters_, this);
|
| - sink_->Start();
|
| -
|
| - // Some sinks play on start...
|
| - sink_->Pause();
|
| - }
|
| -
|
| - DCHECK(!sink_playing_);
|
| - base::ResetAndReturn(&init_cb_).Run(PIPELINE_OK);
|
| -}
|
| -
|
| -void AudioRendererImpl::SetVolume(float volume) {
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - DCHECK(sink_.get());
|
| - sink_->SetVolume(volume);
|
| -}
|
| -
|
| -void AudioRendererImpl::DecodedAudioReady(
|
| - AudioBufferStream::Status status,
|
| - const scoped_refptr<AudioBuffer>& buffer) {
|
| - DVLOG(2) << __FUNCTION__ << "(" << status << ")";
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| - DCHECK(state_ != kUninitialized);
|
| -
|
| - CHECK(pending_read_);
|
| - pending_read_ = false;
|
| -
|
| - if (status == AudioBufferStream::ABORTED ||
|
| - status == AudioBufferStream::DEMUXER_READ_ABORTED) {
|
| - HandleAbortedReadOrDecodeError(false);
|
| - return;
|
| - }
|
| -
|
| - if (status == AudioBufferStream::DECODE_ERROR) {
|
| - HandleAbortedReadOrDecodeError(true);
|
| - return;
|
| - }
|
| -
|
| - DCHECK_EQ(status, AudioBufferStream::OK);
|
| - DCHECK(buffer.get());
|
| -
|
| - if (state_ == kFlushing) {
|
| - ChangeState_Locked(kFlushed);
|
| - DoFlush_Locked();
|
| - return;
|
| - }
|
| -
|
| - if (expecting_config_changes_) {
|
| - DCHECK(buffer_converter_);
|
| - buffer_converter_->AddInput(buffer);
|
| - while (buffer_converter_->HasNextBuffer()) {
|
| - if (!splicer_->AddInput(buffer_converter_->GetNextBuffer())) {
|
| - HandleAbortedReadOrDecodeError(true);
|
| - return;
|
| - }
|
| - }
|
| - } else {
|
| - if (!splicer_->AddInput(buffer)) {
|
| - HandleAbortedReadOrDecodeError(true);
|
| - return;
|
| - }
|
| - }
|
| -
|
| - if (!splicer_->HasNextBuffer()) {
|
| - AttemptRead_Locked();
|
| - return;
|
| - }
|
| -
|
| - bool need_another_buffer = false;
|
| - while (splicer_->HasNextBuffer())
|
| - need_another_buffer = HandleSplicerBuffer_Locked(splicer_->GetNextBuffer());
|
| -
|
| - if (!need_another_buffer && !CanRead_Locked())
|
| - return;
|
| -
|
| - AttemptRead_Locked();
|
| -}
|
| -
|
| -bool AudioRendererImpl::HandleSplicerBuffer_Locked(
|
| - const scoped_refptr<AudioBuffer>& buffer) {
|
| - lock_.AssertAcquired();
|
| - if (buffer->end_of_stream()) {
|
| - received_end_of_stream_ = true;
|
| - } else {
|
| - if (state_ == kPlaying) {
|
| - if (IsBeforeStartTime(buffer))
|
| - return true;
|
| -
|
| - // Trim off any additional time before the start timestamp.
|
| - const base::TimeDelta trim_time = start_timestamp_ - buffer->timestamp();
|
| - if (trim_time > base::TimeDelta()) {
|
| - buffer->TrimStart(buffer->frame_count() *
|
| - (static_cast<double>(trim_time.InMicroseconds()) /
|
| - buffer->duration().InMicroseconds()));
|
| - }
|
| - // If the entire buffer was trimmed, request a new one.
|
| - if (!buffer->frame_count())
|
| - return true;
|
| - }
|
| -
|
| - if (state_ != kUninitialized)
|
| - algorithm_->EnqueueBuffer(buffer);
|
| - }
|
| -
|
| - // Store the timestamp of the first packet so we know when to start actual
|
| - // audio playback.
|
| - if (first_packet_timestamp_ == kNoTimestamp())
|
| - first_packet_timestamp_ = buffer->timestamp();
|
| -
|
| - switch (state_) {
|
| - case kUninitialized:
|
| - case kInitializing:
|
| - case kFlushing:
|
| - NOTREACHED();
|
| - return false;
|
| -
|
| - case kFlushed:
|
| - DCHECK(!pending_read_);
|
| - return false;
|
| -
|
| - case kPlaying:
|
| - if (buffer->end_of_stream() || algorithm_->IsQueueFull()) {
|
| - if (buffering_state_ == BUFFERING_HAVE_NOTHING)
|
| - SetBufferingState_Locked(BUFFERING_HAVE_ENOUGH);
|
| - return false;
|
| - }
|
| - return true;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -void AudioRendererImpl::AttemptRead() {
|
| - base::AutoLock auto_lock(lock_);
|
| - AttemptRead_Locked();
|
| -}
|
| -
|
| -void AudioRendererImpl::AttemptRead_Locked() {
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - lock_.AssertAcquired();
|
| -
|
| - if (!CanRead_Locked())
|
| - return;
|
| -
|
| - pending_read_ = true;
|
| - audio_buffer_stream_->Read(base::Bind(&AudioRendererImpl::DecodedAudioReady,
|
| - weak_factory_.GetWeakPtr()));
|
| -}
|
| -
|
| -bool AudioRendererImpl::CanRead_Locked() {
|
| - lock_.AssertAcquired();
|
| -
|
| - switch (state_) {
|
| - case kUninitialized:
|
| - case kInitializing:
|
| - case kFlushing:
|
| - case kFlushed:
|
| - return false;
|
| -
|
| - case kPlaying:
|
| - break;
|
| - }
|
| -
|
| - return !pending_read_ && !received_end_of_stream_ &&
|
| - !algorithm_->IsQueueFull();
|
| -}
|
| -
|
| -void AudioRendererImpl::SetPlaybackRate(float playback_rate) {
|
| - DVLOG(1) << __FUNCTION__ << "(" << playback_rate << ")";
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - DCHECK_GE(playback_rate, 0);
|
| - DCHECK(sink_.get());
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| -
|
| - // We have two cases here:
|
| - // Play: current_playback_rate == 0 && playback_rate != 0
|
| - // Pause: current_playback_rate != 0 && playback_rate == 0
|
| - float current_playback_rate = playback_rate_;
|
| - playback_rate_ = playback_rate;
|
| -
|
| - if (!rendering_)
|
| - return;
|
| -
|
| - if (current_playback_rate == 0 && playback_rate != 0) {
|
| - StartRendering_Locked();
|
| - return;
|
| - }
|
| -
|
| - if (current_playback_rate != 0 && playback_rate == 0) {
|
| - StopRendering_Locked();
|
| - return;
|
| - }
|
| -}
|
| -
|
| -bool AudioRendererImpl::IsBeforeStartTime(
|
| - const scoped_refptr<AudioBuffer>& buffer) {
|
| - DCHECK_EQ(state_, kPlaying);
|
| - return buffer.get() && !buffer->end_of_stream() &&
|
| - (buffer->timestamp() + buffer->duration()) < start_timestamp_;
|
| -}
|
| -
|
| -int AudioRendererImpl::Render(AudioBus* audio_bus,
|
| - int audio_delay_milliseconds) {
|
| - const int requested_frames = audio_bus->frames();
|
| - base::TimeDelta playback_delay = base::TimeDelta::FromMilliseconds(
|
| - audio_delay_milliseconds);
|
| - const int delay_frames = static_cast<int>(playback_delay.InSecondsF() *
|
| - audio_parameters_.sample_rate());
|
| - int frames_written = 0;
|
| - {
|
| - base::AutoLock auto_lock(lock_);
|
| - last_render_ticks_ = base::TimeTicks::Now();
|
| -
|
| - // Ensure Stop() hasn't destroyed our |algorithm_| on the pipeline thread.
|
| - if (!algorithm_) {
|
| - audio_clock_->WroteAudio(
|
| - 0, requested_frames, delay_frames, playback_rate_);
|
| - return 0;
|
| - }
|
| -
|
| - if (playback_rate_ == 0) {
|
| - audio_clock_->WroteAudio(
|
| - 0, requested_frames, delay_frames, playback_rate_);
|
| - return 0;
|
| - }
|
| -
|
| - // Mute audio by returning 0 when not playing.
|
| - if (state_ != kPlaying) {
|
| - audio_clock_->WroteAudio(
|
| - 0, requested_frames, delay_frames, playback_rate_);
|
| - return 0;
|
| - }
|
| -
|
| - // Delay playback by writing silence if we haven't reached the first
|
| - // timestamp yet; this can occur if the video starts before the audio.
|
| - if (algorithm_->frames_buffered() > 0) {
|
| - DCHECK(first_packet_timestamp_ != kNoTimestamp());
|
| - const base::TimeDelta play_delay =
|
| - first_packet_timestamp_ - audio_clock_->back_timestamp();
|
| - if (play_delay > base::TimeDelta()) {
|
| - DCHECK_EQ(frames_written, 0);
|
| - frames_written =
|
| - std::min(static_cast<int>(play_delay.InSecondsF() *
|
| - audio_parameters_.sample_rate()),
|
| - requested_frames);
|
| - audio_bus->ZeroFramesPartial(0, frames_written);
|
| - }
|
| -
|
| - // If there's any space left, actually render the audio; this is where the
|
| - // aural magic happens.
|
| - if (frames_written < requested_frames) {
|
| - frames_written += algorithm_->FillBuffer(
|
| - audio_bus, frames_written, requested_frames - frames_written,
|
| - playback_rate_);
|
| - }
|
| - }
|
| -
|
| - // We use the following conditions to determine end of playback:
|
| - // 1) Algorithm can not fill the audio callback buffer
|
| - // 2) We received an end of stream buffer
|
| - // 3) We haven't already signalled that we've ended
|
| - // 4) We've played all known audio data sent to hardware
|
| - //
|
| - // We use the following conditions to determine underflow:
|
| - // 1) Algorithm can not fill the audio callback buffer
|
| - // 2) We have NOT received an end of stream buffer
|
| - // 3) We are in the kPlaying state
|
| - //
|
| - // Otherwise the buffer has data we can send to the device.
|
| - //
|
| - // Per the TimeSource API the media time should always increase even after
|
| - // we've rendered all known audio data. Doing so simplifies scenarios where
|
| - // we have other sources of media data that need to be scheduled after audio
|
| - // data has ended.
|
| - //
|
| - // That being said, we don't want to advance time when underflowed as we
|
| - // know more decoded frames will eventually arrive. If we did, we would
|
| - // throw things out of sync when said decoded frames arrive.
|
| - int frames_after_end_of_stream = 0;
|
| - if (frames_written == 0) {
|
| - if (received_end_of_stream_) {
|
| - if (ended_timestamp_ == kInfiniteDuration())
|
| - ended_timestamp_ = audio_clock_->back_timestamp();
|
| - frames_after_end_of_stream = requested_frames;
|
| - } else if (state_ == kPlaying &&
|
| - buffering_state_ != BUFFERING_HAVE_NOTHING) {
|
| - algorithm_->IncreaseQueueCapacity();
|
| - SetBufferingState_Locked(BUFFERING_HAVE_NOTHING);
|
| - }
|
| - }
|
| -
|
| - audio_clock_->WroteAudio(frames_written + frames_after_end_of_stream,
|
| - requested_frames,
|
| - delay_frames,
|
| - playback_rate_);
|
| -
|
| - if (CanRead_Locked()) {
|
| - task_runner_->PostTask(FROM_HERE,
|
| - base::Bind(&AudioRendererImpl::AttemptRead,
|
| - weak_factory_.GetWeakPtr()));
|
| - }
|
| -
|
| - if (audio_clock_->front_timestamp() >= ended_timestamp_ &&
|
| - !rendered_end_of_stream_) {
|
| - rendered_end_of_stream_ = true;
|
| - task_runner_->PostTask(FROM_HERE, ended_cb_);
|
| - }
|
| - }
|
| -
|
| - DCHECK_LE(frames_written, requested_frames);
|
| - return frames_written;
|
| -}
|
| -
|
| -void AudioRendererImpl::OnRenderError() {
|
| - // UMA data tells us this happens ~0.01% of the time. Trigger an error instead
|
| - // of trying to gracefully fall back to a fake sink. It's very likely
|
| - // OnRenderError() should be removed and the audio stack handle errors without
|
| - // notifying clients. See http://crbug.com/234708 for details.
|
| - HistogramRendererEvent(RENDER_ERROR);
|
| - // Post to |task_runner_| as this is called on the audio callback thread.
|
| - task_runner_->PostTask(FROM_HERE,
|
| - base::Bind(error_cb_, PIPELINE_ERROR_DECODE));
|
| -}
|
| -
|
| -void AudioRendererImpl::HandleAbortedReadOrDecodeError(bool is_decode_error) {
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - lock_.AssertAcquired();
|
| -
|
| - PipelineStatus status = is_decode_error ? PIPELINE_ERROR_DECODE : PIPELINE_OK;
|
| - switch (state_) {
|
| - case kUninitialized:
|
| - case kInitializing:
|
| - NOTREACHED();
|
| - return;
|
| - case kFlushing:
|
| - ChangeState_Locked(kFlushed);
|
| - if (status == PIPELINE_OK) {
|
| - DoFlush_Locked();
|
| - return;
|
| - }
|
| -
|
| - error_cb_.Run(status);
|
| - base::ResetAndReturn(&flush_cb_).Run();
|
| - return;
|
| -
|
| - case kFlushed:
|
| - case kPlaying:
|
| - if (status != PIPELINE_OK)
|
| - error_cb_.Run(status);
|
| - return;
|
| - }
|
| -}
|
| -
|
| -void AudioRendererImpl::ChangeState_Locked(State new_state) {
|
| - DVLOG(1) << __FUNCTION__ << " : " << state_ << " -> " << new_state;
|
| - lock_.AssertAcquired();
|
| - state_ = new_state;
|
| -}
|
| -
|
| -void AudioRendererImpl::OnNewSpliceBuffer(base::TimeDelta splice_timestamp) {
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - splicer_->SetSpliceTimestamp(splice_timestamp);
|
| -}
|
| -
|
| -void AudioRendererImpl::OnConfigChange() {
|
| - DCHECK(task_runner_->BelongsToCurrentThread());
|
| - DCHECK(expecting_config_changes_);
|
| - buffer_converter_->ResetTimestampState();
|
| - // Drain flushed buffers from the converter so the AudioSplicer receives all
|
| - // data ahead of any OnNewSpliceBuffer() calls. Since discontinuities should
|
| - // only appear after config changes, AddInput() should never fail here.
|
| - while (buffer_converter_->HasNextBuffer())
|
| - CHECK(splicer_->AddInput(buffer_converter_->GetNextBuffer()));
|
| -}
|
| -
|
| -void AudioRendererImpl::SetBufferingState_Locked(
|
| - BufferingState buffering_state) {
|
| - DVLOG(1) << __FUNCTION__ << " : " << buffering_state_ << " -> "
|
| - << buffering_state;
|
| - DCHECK_NE(buffering_state_, buffering_state);
|
| - lock_.AssertAcquired();
|
| - buffering_state_ = buffering_state;
|
| -
|
| - task_runner_->PostTask(FROM_HERE,
|
| - base::Bind(buffering_state_cb_, buffering_state_));
|
| -}
|
| -
|
| -} // namespace media
|
|
|