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Unified Diff: media/filters/audio_renderer_algorithm.cc

Issue 941633004: Moved renderer implementation from media/filters/ to media/renderers/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 10 months ago
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Index: media/filters/audio_renderer_algorithm.cc
diff --git a/media/filters/audio_renderer_algorithm.cc b/media/filters/audio_renderer_algorithm.cc
deleted file mode 100644
index 16e903c6a3b62f9dd5b190dd8565afca9457ca76..0000000000000000000000000000000000000000
--- a/media/filters/audio_renderer_algorithm.cc
+++ /dev/null
@@ -1,388 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "media/filters/audio_renderer_algorithm.h"
-
-#include <algorithm>
-#include <cmath>
-
-#include "base/logging.h"
-#include "base/memory/scoped_ptr.h"
-#include "media/base/audio_buffer.h"
-#include "media/base/audio_bus.h"
-#include "media/base/limits.h"
-#include "media/filters/wsola_internals.h"
-
-namespace media {
-
-
-// Waveform Similarity Overlap-and-add (WSOLA).
-//
-// One WSOLA iteration
-//
-// 1) Extract |target_block_| as input frames at indices
-// [|target_block_index_|, |target_block_index_| + |ola_window_size_|).
-// Note that |target_block_| is the "natural" continuation of the output.
-//
-// 2) Extract |search_block_| as input frames at indices
-// [|search_block_index_|,
-// |search_block_index_| + |num_candidate_blocks_| + |ola_window_size_|).
-//
-// 3) Find a block within the |search_block_| that is most similar
-// to |target_block_|. Let |optimal_index| be the index of such block and
-// write it to |optimal_block_|.
-//
-// 4) Update:
-// |optimal_block_| = |transition_window_| * |target_block_| +
-// (1 - |transition_window_|) * |optimal_block_|.
-//
-// 5) Overlap-and-add |optimal_block_| to the |wsola_output_|.
-//
-// 6) Update:
-// |target_block_| = |optimal_index| + |ola_window_size_| / 2.
-// |output_index_| = |output_index_| + |ola_window_size_| / 2,
-// |search_block_center_offset_| = |output_index_| * |playback_rate|, and
-// |search_block_index_| = |search_block_center_offset_| -
-// |search_block_center_offset_|.
-
-// Max/min supported playback rates for fast/slow audio. Audio outside of these
-// ranges are muted.
-// Audio at these speeds would sound better under a frequency domain algorithm.
-static const float kMinPlaybackRate = 0.5f;
-static const float kMaxPlaybackRate = 4.0f;
-
-// Overlap-and-add window size in milliseconds.
-static const int kOlaWindowSizeMs = 20;
-
-// Size of search interval in milliseconds. The search interval is
-// [-delta delta] around |output_index_| * |playback_rate|. So the search
-// interval is 2 * delta.
-static const int kWsolaSearchIntervalMs = 30;
-
-// The maximum size in seconds for the |audio_buffer_|. Arbitrarily determined.
-static const int kMaxCapacityInSeconds = 3;
-
-// The starting size in frames for |audio_buffer_|. Previous usage maintained a
-// queue of 16 AudioBuffers, each of 512 frames. This worked well, so we
-// maintain this number of frames.
-static const int kStartingBufferSizeInFrames = 16 * 512;
-
-static_assert(kStartingBufferSizeInFrames <
- (kMaxCapacityInSeconds * limits::kMinSampleRate),
- "max capacity smaller than starting buffer size");
-
-AudioRendererAlgorithm::AudioRendererAlgorithm()
- : channels_(0),
- samples_per_second_(0),
- muted_partial_frame_(0),
- capacity_(kStartingBufferSizeInFrames),
- output_time_(0.0),
- search_block_center_offset_(0),
- search_block_index_(0),
- num_candidate_blocks_(0),
- target_block_index_(0),
- ola_window_size_(0),
- ola_hop_size_(0),
- num_complete_frames_(0) {
-}
-
-AudioRendererAlgorithm::~AudioRendererAlgorithm() {}
-
-void AudioRendererAlgorithm::Initialize(const AudioParameters& params) {
- CHECK(params.IsValid());
-
- channels_ = params.channels();
- samples_per_second_ = params.sample_rate();
- num_candidate_blocks_ = (kWsolaSearchIntervalMs * samples_per_second_) / 1000;
- ola_window_size_ = kOlaWindowSizeMs * samples_per_second_ / 1000;
-
- // Make sure window size in an even number.
- ola_window_size_ += ola_window_size_ & 1;
- ola_hop_size_ = ola_window_size_ / 2;
-
- // |num_candidate_blocks_| / 2 is the offset of the center of the search
- // block to the center of the first (left most) candidate block. The offset
- // of the center of a candidate block to its left most point is
- // |ola_window_size_| / 2 - 1. Note that |ola_window_size_| is even and in
- // our convention the center belongs to the left half, so we need to subtract
- // one frame to get the correct offset.
- //
- // Search Block
- // <------------------------------------------->
- //
- // |ola_window_size_| / 2 - 1
- // <----
- //
- // |num_candidate_blocks_| / 2
- // <----------------
- // center
- // X----X----------------X---------------X-----X
- // <----------> <---------->
- // Candidate ... Candidate
- // 1, ... |num_candidate_blocks_|
- search_block_center_offset_ = num_candidate_blocks_ / 2 +
- (ola_window_size_ / 2 - 1);
-
- ola_window_.reset(new float[ola_window_size_]);
- internal::GetSymmetricHanningWindow(ola_window_size_, ola_window_.get());
-
- transition_window_.reset(new float[ola_window_size_ * 2]);
- internal::GetSymmetricHanningWindow(2 * ola_window_size_,
- transition_window_.get());
-
- wsola_output_ = AudioBus::Create(channels_, ola_window_size_ + ola_hop_size_);
- wsola_output_->Zero(); // Initialize for overlap-and-add of the first block.
-
- // Auxiliary containers.
- optimal_block_ = AudioBus::Create(channels_, ola_window_size_);
- search_block_ = AudioBus::Create(
- channels_, num_candidate_blocks_ + (ola_window_size_ - 1));
- target_block_ = AudioBus::Create(channels_, ola_window_size_);
-}
-
-int AudioRendererAlgorithm::FillBuffer(AudioBus* dest,
- int dest_offset,
- int requested_frames,
- float playback_rate) {
- if (playback_rate == 0)
- return 0;
-
- DCHECK_EQ(channels_, dest->channels());
-
- // Optimize the muted case to issue a single clear instead of performing
- // the full crossfade and clearing each crossfaded frame.
- if (playback_rate < kMinPlaybackRate || playback_rate > kMaxPlaybackRate) {
- int frames_to_render =
- std::min(static_cast<int>(audio_buffer_.frames() / playback_rate),
- requested_frames);
-
- // Compute accurate number of frames to actually skip in the source data.
- // Includes the leftover partial frame from last request. However, we can
- // only skip over complete frames, so a partial frame may remain for next
- // time.
- muted_partial_frame_ += frames_to_render * playback_rate;
- int seek_frames = static_cast<int>(muted_partial_frame_);
- dest->ZeroFramesPartial(dest_offset, frames_to_render);
- audio_buffer_.SeekFrames(seek_frames);
-
- // Determine the partial frame that remains to be skipped for next call. If
- // the user switches back to playing, it may be off time by this partial
- // frame, which would be undetectable. If they subsequently switch to
- // another playback rate that mutes, the code will attempt to line up the
- // frames again.
- muted_partial_frame_ -= seek_frames;
- return frames_to_render;
- }
-
- int slower_step = ceil(ola_window_size_ * playback_rate);
- int faster_step = ceil(ola_window_size_ / playback_rate);
-
- // Optimize the most common |playback_rate| ~= 1 case to use a single copy
- // instead of copying frame by frame.
- if (ola_window_size_ <= faster_step && slower_step >= ola_window_size_) {
- const int frames_to_copy =
- std::min(audio_buffer_.frames(), requested_frames);
- const int frames_read =
- audio_buffer_.ReadFrames(frames_to_copy, dest_offset, dest);
- DCHECK_EQ(frames_read, frames_to_copy);
- return frames_read;
- }
-
- int rendered_frames = 0;
- do {
- rendered_frames +=
- WriteCompletedFramesTo(requested_frames - rendered_frames,
- dest_offset + rendered_frames, dest);
- } while (rendered_frames < requested_frames &&
- RunOneWsolaIteration(playback_rate));
- return rendered_frames;
-}
-
-void AudioRendererAlgorithm::FlushBuffers() {
- // Clear the queue of decoded packets (releasing the buffers).
- audio_buffer_.Clear();
- output_time_ = 0.0;
- search_block_index_ = 0;
- target_block_index_ = 0;
- wsola_output_->Zero();
- num_complete_frames_ = 0;
-
- // Reset |capacity_| so growth triggered by underflows doesn't penalize
- // seek time.
- capacity_ = kStartingBufferSizeInFrames;
-}
-
-void AudioRendererAlgorithm::EnqueueBuffer(
- const scoped_refptr<AudioBuffer>& buffer_in) {
- DCHECK(!buffer_in->end_of_stream());
- audio_buffer_.Append(buffer_in);
-}
-
-bool AudioRendererAlgorithm::IsQueueFull() {
- return audio_buffer_.frames() >= capacity_;
-}
-
-void AudioRendererAlgorithm::IncreaseQueueCapacity() {
- int max_capacity = kMaxCapacityInSeconds * samples_per_second_;
- DCHECK_LE(capacity_, max_capacity);
-
- capacity_ = std::min(2 * capacity_, max_capacity);
-}
-
-bool AudioRendererAlgorithm::CanPerformWsola() const {
- const int search_block_size = num_candidate_blocks_ + (ola_window_size_ - 1);
- const int frames = audio_buffer_.frames();
- return target_block_index_ + ola_window_size_ <= frames &&
- search_block_index_ + search_block_size <= frames;
-}
-
-bool AudioRendererAlgorithm::RunOneWsolaIteration(float playback_rate) {
- if (!CanPerformWsola())
- return false;
-
- GetOptimalBlock();
-
- // Overlap-and-add.
- for (int k = 0; k < channels_; ++k) {
- const float* const ch_opt_frame = optimal_block_->channel(k);
- float* ch_output = wsola_output_->channel(k) + num_complete_frames_;
- for (int n = 0; n < ola_hop_size_; ++n) {
- ch_output[n] = ch_output[n] * ola_window_[ola_hop_size_ + n] +
- ch_opt_frame[n] * ola_window_[n];
- }
-
- // Copy the second half to the output.
- memcpy(&ch_output[ola_hop_size_], &ch_opt_frame[ola_hop_size_],
- sizeof(*ch_opt_frame) * ola_hop_size_);
- }
-
- num_complete_frames_ += ola_hop_size_;
- UpdateOutputTime(playback_rate, ola_hop_size_);
- RemoveOldInputFrames(playback_rate);
- return true;
-}
-
-void AudioRendererAlgorithm::UpdateOutputTime(float playback_rate,
- double time_change) {
- output_time_ += time_change;
- // Center of the search region, in frames.
- const int search_block_center_index = static_cast<int>(
- output_time_ * playback_rate + 0.5);
- search_block_index_ = search_block_center_index - search_block_center_offset_;
-}
-
-void AudioRendererAlgorithm::RemoveOldInputFrames(float playback_rate) {
- const int earliest_used_index = std::min(target_block_index_,
- search_block_index_);
- if (earliest_used_index <= 0)
- return; // Nothing to remove.
-
- // Remove frames from input and adjust indices accordingly.
- audio_buffer_.SeekFrames(earliest_used_index);
- target_block_index_ -= earliest_used_index;
-
- // Adjust output index.
- double output_time_change = static_cast<double>(earliest_used_index) /
- playback_rate;
- CHECK_GE(output_time_, output_time_change);
- UpdateOutputTime(playback_rate, -output_time_change);
-}
-
-int AudioRendererAlgorithm::WriteCompletedFramesTo(
- int requested_frames, int dest_offset, AudioBus* dest) {
- int rendered_frames = std::min(num_complete_frames_, requested_frames);
-
- if (rendered_frames == 0)
- return 0; // There is nothing to read from |wsola_output_|, return.
-
- wsola_output_->CopyPartialFramesTo(0, rendered_frames, dest_offset, dest);
-
- // Remove the frames which are read.
- int frames_to_move = wsola_output_->frames() - rendered_frames;
- for (int k = 0; k < channels_; ++k) {
- float* ch = wsola_output_->channel(k);
- memmove(ch, &ch[rendered_frames], sizeof(*ch) * frames_to_move);
- }
- num_complete_frames_ -= rendered_frames;
- return rendered_frames;
-}
-
-bool AudioRendererAlgorithm::TargetIsWithinSearchRegion() const {
- const int search_block_size = num_candidate_blocks_ + (ola_window_size_ - 1);
-
- return target_block_index_ >= search_block_index_ &&
- target_block_index_ + ola_window_size_ <=
- search_block_index_ + search_block_size;
-}
-
-void AudioRendererAlgorithm::GetOptimalBlock() {
- int optimal_index = 0;
-
- // An interval around last optimal block which is excluded from the search.
- // This is to reduce the buzzy sound. The number 160 is rather arbitrary and
- // derived heuristically.
- const int kExcludeIntervalLengthFrames = 160;
- if (TargetIsWithinSearchRegion()) {
- optimal_index = target_block_index_;
- PeekAudioWithZeroPrepend(optimal_index, optimal_block_.get());
- } else {
- PeekAudioWithZeroPrepend(target_block_index_, target_block_.get());
- PeekAudioWithZeroPrepend(search_block_index_, search_block_.get());
- int last_optimal = target_block_index_ - ola_hop_size_ -
- search_block_index_;
- internal::Interval exclude_iterval = std::make_pair(
- last_optimal - kExcludeIntervalLengthFrames / 2,
- last_optimal + kExcludeIntervalLengthFrames / 2);
-
- // |optimal_index| is in frames and it is relative to the beginning of the
- // |search_block_|.
- optimal_index = internal::OptimalIndex(
- search_block_.get(), target_block_.get(), exclude_iterval);
-
- // Translate |index| w.r.t. the beginning of |audio_buffer_| and extract the
- // optimal block.
- optimal_index += search_block_index_;
- PeekAudioWithZeroPrepend(optimal_index, optimal_block_.get());
-
- // Make a transition from target block to the optimal block if different.
- // Target block has the best continuation to the current output.
- // Optimal block is the most similar block to the target, however, it might
- // introduce some discontinuity when over-lap-added. Therefore, we combine
- // them for a smoother transition. The length of transition window is twice
- // as that of the optimal-block which makes it like a weighting function
- // where target-block has higher weight close to zero (weight of 1 at index
- // 0) and lower weight close the end.
- for (int k = 0; k < channels_; ++k) {
- float* ch_opt = optimal_block_->channel(k);
- const float* const ch_target = target_block_->channel(k);
- for (int n = 0; n < ola_window_size_; ++n) {
- ch_opt[n] = ch_opt[n] * transition_window_[n] + ch_target[n] *
- transition_window_[ola_window_size_ + n];
- }
- }
- }
-
- // Next target is one hop ahead of the current optimal.
- target_block_index_ = optimal_index + ola_hop_size_;
-}
-
-void AudioRendererAlgorithm::PeekAudioWithZeroPrepend(
- int read_offset_frames, AudioBus* dest) {
- CHECK_LE(read_offset_frames + dest->frames(), audio_buffer_.frames());
-
- int write_offset = 0;
- int num_frames_to_read = dest->frames();
- if (read_offset_frames < 0) {
- int num_zero_frames_appended = std::min(-read_offset_frames,
- num_frames_to_read);
- read_offset_frames = 0;
- num_frames_to_read -= num_zero_frames_appended;
- write_offset = num_zero_frames_appended;
- dest->ZeroFrames(num_zero_frames_appended);
- }
- audio_buffer_.PeekFrames(num_frames_to_read, read_offset_frames,
- write_offset, dest);
-}
-
-} // namespace media

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