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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // AudioRendererAlgorithm buffers and transforms audio data. The owner of | 5 // AudioRendererAlgorithm buffers and transforms audio data. The owner of |
| 6 // this object provides audio data to the object through EnqueueBuffer() and | 6 // this object provides audio data to the object through EnqueueBuffer() and |
| 7 // requests data from the buffer via FillBuffer(). | 7 // requests data from the buffer via FillBuffer(). |
| 8 // | 8 // |
| 9 // This class is *not* thread-safe. Calls to enqueue and retrieve data must be | 9 // This class is *not* thread-safe. Calls to enqueue and retrieve data must be |
| 10 // locked if called from multiple threads. | 10 // locked if called from multiple threads. |
| 11 // | 11 // |
| 12 // AudioRendererAlgorithm uses the Waveform Similarity Overlap and Add (WSOLA) | 12 // AudioRendererAlgorithm uses the Waveform Similarity Overlap and Add (WSOLA) |
| 13 // algorithm to stretch or compress audio data to meet playback speeds less than | 13 // algorithm to stretch or compress audio data to meet playback speeds less than |
| 14 // or greater than the natural playback of the audio stream. The algorithm | 14 // or greater than the natural playback of the audio stream. The algorithm |
| 15 // preserves local properties of the audio, therefore, pitch and harmonics are | 15 // preserves local properties of the audio, therefore, pitch and harmonics are |
| 16 // are preserved. See audio_renderer_algorith.cc for a more elaborate | 16 // are preserved. See audio_renderer_algorith.cc for a more elaborate |
| 17 // description of the algorithm. | 17 // description of the algorithm. |
| 18 // | 18 // |
| 19 // Audio at very low or very high playback rates are muted to preserve quality. | 19 // Audio at very low or very high playback rates are muted to preserve quality. |
| 20 | 20 |
| 21 #ifndef MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_ | 21 #ifndef MEDIA_RENDERERS_AUDIO_RENDERER_ALGORITHM_H_ |
|
DaleCurtis
2015/02/23 19:46:47
Hmm, this is an implementation detail of the Audio
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| 22 #define MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_ | 22 #define MEDIA_RENDERERS_AUDIO_RENDERER_ALGORITHM_H_ |
| 23 | 23 |
| 24 #include "base/memory/ref_counted.h" | 24 #include "base/memory/ref_counted.h" |
| 25 #include "base/memory/scoped_ptr.h" | 25 #include "base/memory/scoped_ptr.h" |
| 26 #include "media/audio/audio_parameters.h" | 26 #include "media/audio/audio_parameters.h" |
| 27 #include "media/base/audio_buffer.h" | 27 #include "media/base/audio_buffer.h" |
| 28 #include "media/base/audio_buffer_queue.h" | 28 #include "media/base/audio_buffer_queue.h" |
| 29 | 29 |
| 30 namespace media { | 30 namespace media { |
| 31 | 31 |
| 32 class AudioBus; | 32 class AudioBus; |
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| 195 // Stores the target block, denoted as |target| above. |search_block_| is | 195 // Stores the target block, denoted as |target| above. |search_block_| is |
| 196 // searched for a block (|optimal_block_|) that is most similar to | 196 // searched for a block (|optimal_block_|) that is most similar to |
| 197 // |target_block_|. | 197 // |target_block_|. |
| 198 scoped_ptr<AudioBus> target_block_; | 198 scoped_ptr<AudioBus> target_block_; |
| 199 | 199 |
| 200 DISALLOW_COPY_AND_ASSIGN(AudioRendererAlgorithm); | 200 DISALLOW_COPY_AND_ASSIGN(AudioRendererAlgorithm); |
| 201 }; | 201 }; |
| 202 | 202 |
| 203 } // namespace media | 203 } // namespace media |
| 204 | 204 |
| 205 #endif // MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_ | 205 #endif // MEDIA_RENDERERS_AUDIO_RENDERER_ALGORITHM_H_ |
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