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Side by Side Diff: media/renderers/audio_renderer_algorithm.h

Issue 941633004: Moved renderer implementation from media/filters/ to media/renderers/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Moved renderer implementation from media/filters/ to media/renderers/ Created 5 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // AudioRendererAlgorithm buffers and transforms audio data. The owner of 5 // AudioRendererAlgorithm buffers and transforms audio data. The owner of
6 // this object provides audio data to the object through EnqueueBuffer() and 6 // this object provides audio data to the object through EnqueueBuffer() and
7 // requests data from the buffer via FillBuffer(). 7 // requests data from the buffer via FillBuffer().
8 // 8 //
9 // This class is *not* thread-safe. Calls to enqueue and retrieve data must be 9 // This class is *not* thread-safe. Calls to enqueue and retrieve data must be
10 // locked if called from multiple threads. 10 // locked if called from multiple threads.
11 // 11 //
12 // AudioRendererAlgorithm uses the Waveform Similarity Overlap and Add (WSOLA) 12 // AudioRendererAlgorithm uses the Waveform Similarity Overlap and Add (WSOLA)
13 // algorithm to stretch or compress audio data to meet playback speeds less than 13 // algorithm to stretch or compress audio data to meet playback speeds less than
14 // or greater than the natural playback of the audio stream. The algorithm 14 // or greater than the natural playback of the audio stream. The algorithm
15 // preserves local properties of the audio, therefore, pitch and harmonics are 15 // preserves local properties of the audio, therefore, pitch and harmonics are
16 // are preserved. See audio_renderer_algorith.cc for a more elaborate 16 // are preserved. See audio_renderer_algorith.cc for a more elaborate
17 // description of the algorithm. 17 // description of the algorithm.
18 // 18 //
19 // Audio at very low or very high playback rates are muted to preserve quality. 19 // Audio at very low or very high playback rates are muted to preserve quality.
20 20
21 #ifndef MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_ 21 #ifndef MEDIA_RENDERERS_AUDIO_RENDERER_ALGORITHM_H_
DaleCurtis 2015/02/23 19:46:47 Hmm, this is an implementation detail of the Audio
22 #define MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_ 22 #define MEDIA_RENDERERS_AUDIO_RENDERER_ALGORITHM_H_
23 23
24 #include "base/memory/ref_counted.h" 24 #include "base/memory/ref_counted.h"
25 #include "base/memory/scoped_ptr.h" 25 #include "base/memory/scoped_ptr.h"
26 #include "media/audio/audio_parameters.h" 26 #include "media/audio/audio_parameters.h"
27 #include "media/base/audio_buffer.h" 27 #include "media/base/audio_buffer.h"
28 #include "media/base/audio_buffer_queue.h" 28 #include "media/base/audio_buffer_queue.h"
29 29
30 namespace media { 30 namespace media {
31 31
32 class AudioBus; 32 class AudioBus;
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195 // Stores the target block, denoted as |target| above. |search_block_| is 195 // Stores the target block, denoted as |target| above. |search_block_| is
196 // searched for a block (|optimal_block_|) that is most similar to 196 // searched for a block (|optimal_block_|) that is most similar to
197 // |target_block_|. 197 // |target_block_|.
198 scoped_ptr<AudioBus> target_block_; 198 scoped_ptr<AudioBus> target_block_;
199 199
200 DISALLOW_COPY_AND_ASSIGN(AudioRendererAlgorithm); 200 DISALLOW_COPY_AND_ASSIGN(AudioRendererAlgorithm);
201 }; 201 };
202 202
203 } // namespace media 203 } // namespace media
204 204
205 #endif // MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_ 205 #endif // MEDIA_RENDERERS_AUDIO_RENDERER_ALGORITHM_H_
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