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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Audio rendering unit utilizing an AudioRendererSink to output data. | |
6 // | |
7 // This class lives inside three threads during it's lifetime, namely: | |
8 // 1. Render thread | |
9 // Where the object is created. | |
10 // 2. Media thread (provided via constructor) | |
11 // All AudioDecoder methods are called on this thread. | |
12 // 3. Audio thread created by the AudioRendererSink. | |
13 // Render() is called here where audio data is decoded into raw PCM data. | |
14 // | |
15 // AudioRendererImpl talks to an AudioRendererAlgorithm that takes care of | |
16 // queueing audio data and stretching/shrinking audio data when playback rate != | |
17 // 1.0 or 0.0. | |
18 | |
19 #ifndef MEDIA_FILTERS_AUDIO_RENDERER_IMPL_H_ | |
20 #define MEDIA_FILTERS_AUDIO_RENDERER_IMPL_H_ | |
21 | |
22 #include <deque> | |
23 | |
24 #include "base/gtest_prod_util.h" | |
25 #include "base/memory/scoped_ptr.h" | |
26 #include "base/memory/weak_ptr.h" | |
27 #include "base/synchronization/lock.h" | |
28 #include "media/base/audio_decoder.h" | |
29 #include "media/base/audio_renderer.h" | |
30 #include "media/base/audio_renderer_sink.h" | |
31 #include "media/base/decryptor.h" | |
32 #include "media/base/media_log.h" | |
33 #include "media/base/time_source.h" | |
34 #include "media/filters/audio_renderer_algorithm.h" | |
35 #include "media/filters/decoder_stream.h" | |
36 | |
37 namespace base { | |
38 class SingleThreadTaskRunner; | |
39 } | |
40 | |
41 namespace media { | |
42 | |
43 class AudioBufferConverter; | |
44 class AudioBus; | |
45 class AudioClock; | |
46 class AudioHardwareConfig; | |
47 class AudioSplicer; | |
48 class DecryptingDemuxerStream; | |
49 | |
50 class MEDIA_EXPORT AudioRendererImpl | |
51 : public AudioRenderer, | |
52 public TimeSource, | |
53 NON_EXPORTED_BASE(public AudioRendererSink::RenderCallback) { | |
54 public: | |
55 // |task_runner| is the thread on which AudioRendererImpl will execute. | |
56 // | |
57 // |sink| is used as the destination for the rendered audio. | |
58 // | |
59 // |decoders| contains the AudioDecoders to use when initializing. | |
60 AudioRendererImpl( | |
61 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner, | |
62 AudioRendererSink* sink, | |
63 ScopedVector<AudioDecoder> decoders, | |
64 const AudioHardwareConfig& hardware_config, | |
65 const scoped_refptr<MediaLog>& media_log); | |
66 ~AudioRendererImpl() override; | |
67 | |
68 // TimeSource implementation. | |
69 void StartTicking() override; | |
70 void StopTicking() override; | |
71 void SetPlaybackRate(float rate) override; | |
72 void SetMediaTime(base::TimeDelta time) override; | |
73 base::TimeDelta CurrentMediaTime() override; | |
74 base::TimeDelta CurrentMediaTimeForSyncingVideo() override; | |
75 | |
76 // AudioRenderer implementation. | |
77 void Initialize(DemuxerStream* stream, | |
78 const PipelineStatusCB& init_cb, | |
79 const SetDecryptorReadyCB& set_decryptor_ready_cb, | |
80 const StatisticsCB& statistics_cb, | |
81 const BufferingStateCB& buffering_state_cb, | |
82 const base::Closure& ended_cb, | |
83 const PipelineStatusCB& error_cb) override; | |
84 TimeSource* GetTimeSource() override; | |
85 void Flush(const base::Closure& callback) override; | |
86 void StartPlaying() override; | |
87 void SetVolume(float volume) override; | |
88 | |
89 private: | |
90 friend class AudioRendererImplTest; | |
91 | |
92 // Important detail: being in kPlaying doesn't imply that audio is being | |
93 // rendered. Rather, it means that the renderer is ready to go. The actual | |
94 // rendering of audio is controlled via Start/StopRendering(). | |
95 // | |
96 // kUninitialized | |
97 // | Initialize() | |
98 // | | |
99 // V | |
100 // kInitializing | |
101 // | Decoders initialized | |
102 // | | |
103 // V Decoders reset | |
104 // kFlushed <------------------ kFlushing | |
105 // | StartPlaying() ^ | |
106 // | | | |
107 // | | Flush() | |
108 // `---------> kPlaying --------' | |
109 enum State { | |
110 kUninitialized, | |
111 kInitializing, | |
112 kFlushing, | |
113 kFlushed, | |
114 kPlaying | |
115 }; | |
116 | |
117 // Callback from the audio decoder delivering decoded audio samples. | |
118 void DecodedAudioReady(AudioBufferStream::Status status, | |
119 const scoped_refptr<AudioBuffer>& buffer); | |
120 | |
121 // Handles buffers that come out of |splicer_|. | |
122 // Returns true if more buffers are needed. | |
123 bool HandleSplicerBuffer_Locked(const scoped_refptr<AudioBuffer>& buffer); | |
124 | |
125 // Helper functions for AudioDecoder::Status values passed to | |
126 // DecodedAudioReady(). | |
127 void HandleAbortedReadOrDecodeError(bool is_decode_error); | |
128 | |
129 void StartRendering_Locked(); | |
130 void StopRendering_Locked(); | |
131 | |
132 // AudioRendererSink::RenderCallback implementation. | |
133 // | |
134 // NOTE: These are called on the audio callback thread! | |
135 // | |
136 // Render() fills the given buffer with audio data by delegating to its | |
137 // |algorithm_|. Render() also takes care of updating the clock. | |
138 // Returns the number of frames copied into |audio_bus|, which may be less | |
139 // than or equal to the initial number of frames in |audio_bus| | |
140 // | |
141 // If this method returns fewer frames than the initial number of frames in | |
142 // |audio_bus|, it could be a sign that the pipeline is stalled or unable to | |
143 // stream the data fast enough. In such scenarios, the callee should zero out | |
144 // unused portions of their buffer to play back silence. | |
145 // | |
146 // Render() updates the pipeline's playback timestamp. If Render() is | |
147 // not called at the same rate as audio samples are played, then the reported | |
148 // timestamp in the pipeline will be ahead of the actual audio playback. In | |
149 // this case |audio_delay_milliseconds| should be used to indicate when in the | |
150 // future should the filled buffer be played. | |
151 int Render(AudioBus* audio_bus, int audio_delay_milliseconds) override; | |
152 void OnRenderError() override; | |
153 | |
154 // Helper methods that schedule an asynchronous read from the decoder as long | |
155 // as there isn't a pending read. | |
156 // | |
157 // Must be called on |task_runner_|. | |
158 void AttemptRead(); | |
159 void AttemptRead_Locked(); | |
160 bool CanRead_Locked(); | |
161 void ChangeState_Locked(State new_state); | |
162 | |
163 // Returns true if the data in the buffer is all before |start_timestamp_|. | |
164 // This can only return true while in the kPlaying state. | |
165 bool IsBeforeStartTime(const scoped_refptr<AudioBuffer>& buffer); | |
166 | |
167 // Called upon AudioBufferStream initialization, or failure thereof (indicated | |
168 // by the value of |success|). | |
169 void OnAudioBufferStreamInitialized(bool succes); | |
170 | |
171 // Used to initiate the flush operation once all pending reads have | |
172 // completed. | |
173 void DoFlush_Locked(); | |
174 | |
175 // Calls |decoder_|.Reset() and arranges for ResetDecoderDone() to get | |
176 // called when the reset completes. | |
177 void ResetDecoder(); | |
178 | |
179 // Called when the |decoder_|.Reset() has completed. | |
180 void ResetDecoderDone(); | |
181 | |
182 // Called by the AudioBufferStream when a splice buffer is demuxed. | |
183 void OnNewSpliceBuffer(base::TimeDelta); | |
184 | |
185 // Called by the AudioBufferStream when a config change occurs. | |
186 void OnConfigChange(); | |
187 | |
188 // Updates |buffering_state_| and fires |buffering_state_cb_|. | |
189 void SetBufferingState_Locked(BufferingState buffering_state); | |
190 | |
191 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; | |
192 | |
193 scoped_ptr<AudioSplicer> splicer_; | |
194 scoped_ptr<AudioBufferConverter> buffer_converter_; | |
195 | |
196 // Whether or not we expect to handle config changes. | |
197 bool expecting_config_changes_; | |
198 | |
199 // The sink (destination) for rendered audio. |sink_| must only be accessed | |
200 // on |task_runner_|. |sink_| must never be called under |lock_| or else we | |
201 // may deadlock between |task_runner_| and the audio callback thread. | |
202 scoped_refptr<media::AudioRendererSink> sink_; | |
203 | |
204 scoped_ptr<AudioBufferStream> audio_buffer_stream_; | |
205 | |
206 // Interface to the hardware audio params. | |
207 const AudioHardwareConfig& hardware_config_; | |
208 | |
209 // Cached copy of hardware params from |hardware_config_|. | |
210 AudioParameters audio_parameters_; | |
211 | |
212 // Callbacks provided during Initialize(). | |
213 PipelineStatusCB init_cb_; | |
214 BufferingStateCB buffering_state_cb_; | |
215 base::Closure ended_cb_; | |
216 PipelineStatusCB error_cb_; | |
217 | |
218 // Callback provided to Flush(). | |
219 base::Closure flush_cb_; | |
220 | |
221 // After Initialize() has completed, all variables below must be accessed | |
222 // under |lock_|. ------------------------------------------------------------ | |
223 base::Lock lock_; | |
224 | |
225 // Algorithm for scaling audio. | |
226 float playback_rate_; | |
227 scoped_ptr<AudioRendererAlgorithm> algorithm_; | |
228 | |
229 // Simple state tracking variable. | |
230 State state_; | |
231 | |
232 BufferingState buffering_state_; | |
233 | |
234 // Keep track of whether or not the sink is playing and whether we should be | |
235 // rendering. | |
236 bool rendering_; | |
237 bool sink_playing_; | |
238 | |
239 // Keep track of our outstanding read to |decoder_|. | |
240 bool pending_read_; | |
241 | |
242 // Keeps track of whether we received and rendered the end of stream buffer. | |
243 bool received_end_of_stream_; | |
244 bool rendered_end_of_stream_; | |
245 | |
246 scoped_ptr<AudioClock> audio_clock_; | |
247 | |
248 // The media timestamp to begin playback at after seeking. Set via | |
249 // SetMediaTime(). | |
250 base::TimeDelta start_timestamp_; | |
251 | |
252 // The media timestamp to signal end of audio playback. Determined during | |
253 // Render() when writing the final frames of decoded audio data. | |
254 base::TimeDelta ended_timestamp_; | |
255 | |
256 // Set every Render() and used to provide an interpolated time value to | |
257 // CurrentMediaTimeForSyncingVideo(). | |
258 base::TimeTicks last_render_ticks_; | |
259 | |
260 // Set upon receipt of the first decoded buffer after a StartPlayingFrom(). | |
261 // Used to determine how long to delay playback. | |
262 base::TimeDelta first_packet_timestamp_; | |
263 | |
264 // End variables which must be accessed under |lock_|. ---------------------- | |
265 | |
266 // NOTE: Weak pointers must be invalidated before all other member variables. | |
267 base::WeakPtrFactory<AudioRendererImpl> weak_factory_; | |
268 | |
269 DISALLOW_COPY_AND_ASSIGN(AudioRendererImpl); | |
270 }; | |
271 | |
272 } // namespace media | |
273 | |
274 #endif // MEDIA_FILTERS_AUDIO_RENDERER_IMPL_H_ | |
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