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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_SHADOW_CONTROLLER_H_ | 5 #ifndef ASH_WM_SHADOW_CONTROLLER_H_ |
| 6 #define ASH_WM_SHADOW_CONTROLLER_H_ | 6 #define ASH_WM_SHADOW_CONTROLLER_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <map> | 9 #include <map> |
| 10 | 10 |
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| 63 private: | 63 private: |
| 64 typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap; | 64 typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap; |
| 65 | 65 |
| 66 // Checks if |window| is visible and contains a property requesting a shadow. | 66 // Checks if |window| is visible and contains a property requesting a shadow. |
| 67 bool ShouldShowShadowForWindow(aura::Window* window) const; | 67 bool ShouldShowShadowForWindow(aura::Window* window) const; |
| 68 | 68 |
| 69 // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow | 69 // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow |
| 70 // exists. | 70 // exists. |
| 71 Shadow* GetShadowForWindow(aura::Window* window); | 71 Shadow* GetShadowForWindow(aura::Window* window); |
| 72 | 72 |
| 73 // Updates the shadow style for |window| based on whether it is |active|. |
| 74 void HandleWindowActivationChange(aura::Window* window, bool active); |
| 75 |
| 73 // Shows or hides |window|'s shadow as needed (creating the shadow if | 76 // Shows or hides |window|'s shadow as needed (creating the shadow if |
| 74 // necessary). | 77 // necessary). |
| 75 void HandlePossibleShadowVisibilityChange(aura::Window* window); | 78 void HandlePossibleShadowVisibilityChange(aura::Window* window); |
| 76 | 79 |
| 77 // Creates a new shadow for |window| and stores it in |window_shadows_|. The | 80 // Creates a new shadow for |window| and stores it in |window_shadows_|. The |
| 78 // shadow's bounds are initialized and it is added to the window's layer. | 81 // shadow's bounds are initialized and it is added to the window's layer. |
| 79 void CreateShadowForWindow(aura::Window* window); | 82 void CreateShadowForWindow(aura::Window* window); |
| 80 | 83 |
| 81 WindowShadowMap window_shadows_; | 84 WindowShadowMap window_shadows_; |
| 82 | 85 |
| 83 DISALLOW_COPY_AND_ASSIGN(ShadowController); | 86 DISALLOW_COPY_AND_ASSIGN(ShadowController); |
| 84 }; | 87 }; |
| 85 | 88 |
| 86 } // namespace internal | 89 } // namespace internal |
| 87 } // namespace ash | 90 } // namespace ash |
| 88 | 91 |
| 89 #endif // ASH_WM_SHADOW_CONTROLLER_H_ | 92 #endif // ASH_WM_SHADOW_CONTROLLER_H_ |
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