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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/shadow_controller.h" | 5 #include "ash/wm/shadow_controller.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "ash/ash_switches.h" | 9 #include "ash/ash_switches.h" |
| 10 #include "ash/wm/shadow.h" | 10 #include "ash/wm/shadow.h" |
| 11 #include "ash/wm/shadow_types.h" | 11 #include "ash/wm/shadow_types.h" |
| 12 #include "ash/wm/window_properties.h" | 12 #include "ash/wm/window_properties.h" |
| 13 #include "base/command_line.h" | 13 #include "base/command_line.h" |
| 14 #include "base/logging.h" | 14 #include "base/logging.h" |
| 15 #include "ui/aura/client/activation_client.h" | |
| 15 #include "ui/aura/env.h" | 16 #include "ui/aura/env.h" |
| 16 #include "ui/aura/root_window.h" | 17 #include "ui/aura/root_window.h" |
| 17 #include "ui/aura/window.h" | 18 #include "ui/aura/window.h" |
| 18 | 19 |
| 19 using std::make_pair; | 20 using std::make_pair; |
| 20 | 21 |
| 21 namespace ash { | 22 namespace ash { |
| 22 namespace internal { | 23 namespace internal { |
| 23 | 24 |
| 24 namespace { | 25 namespace { |
| 25 | 26 |
| 26 ShadowType GetShadowTypeFromWindow(aura::Window* window) { | 27 ShadowType GetShadowTypeFromWindow(aura::Window* window) { |
| 27 // No shadow for transparent window. | 28 // No shadow for transparent window. |
| 28 if (window->transparent()) | 29 if (window->transparent()) |
| 29 return SHADOW_TYPE_NONE; | 30 return SHADOW_TYPE_NONE; |
| 30 | 31 |
| 31 switch (window->type()) { | 32 switch (window->type()) { |
| 32 case aura::client::WINDOW_TYPE_NORMAL: | 33 case aura::client::WINDOW_TYPE_NORMAL: |
| 33 case aura::client::WINDOW_TYPE_PANEL: | 34 case aura::client::WINDOW_TYPE_PANEL: |
| 34 return CommandLine::ForCurrentProcess()->HasSwitch( | |
| 35 switches::kAuraTranslucentFrames) ? | |
| 36 SHADOW_TYPE_NONE : SHADOW_TYPE_RECTANGULAR; | |
| 37 case aura::client::WINDOW_TYPE_MENU: | 35 case aura::client::WINDOW_TYPE_MENU: |
| 38 case aura::client::WINDOW_TYPE_TOOLTIP: | 36 case aura::client::WINDOW_TYPE_TOOLTIP: |
| 39 return SHADOW_TYPE_RECTANGULAR; | 37 return SHADOW_TYPE_RECTANGULAR; |
| 40 default: | 38 default: |
| 41 break; | 39 break; |
| 42 } | 40 } |
| 43 return SHADOW_TYPE_NONE; | 41 return SHADOW_TYPE_NONE; |
| 44 } | 42 } |
| 45 | 43 |
| 46 } // namespace | 44 } // namespace |
| 47 | 45 |
| 48 ShadowController::ShadowController() { | 46 ShadowController::ShadowController() { |
| 49 aura::Env::GetInstance()->AddObserver(this); | 47 aura::Env::GetInstance()->AddObserver(this); |
| 48 // Watch for window activation changes. | |
| 49 aura::RootWindow::GetInstance()->AddObserver(this); | |
| 50 } | 50 } |
| 51 | 51 |
| 52 ShadowController::~ShadowController() { | 52 ShadowController::~ShadowController() { |
| 53 for (WindowShadowMap::const_iterator it = window_shadows_.begin(); | 53 for (WindowShadowMap::const_iterator it = window_shadows_.begin(); |
| 54 it != window_shadows_.end(); ++it) { | 54 it != window_shadows_.end(); ++it) { |
| 55 it->first->RemoveObserver(this); | 55 it->first->RemoveObserver(this); |
| 56 } | 56 } |
| 57 aura::RootWindow::GetInstance()->RemoveObserver(this); | |
| 57 aura::Env::GetInstance()->RemoveObserver(this); | 58 aura::Env::GetInstance()->RemoveObserver(this); |
| 58 } | 59 } |
| 59 | 60 |
| 60 void ShadowController::OnWindowInitialized(aura::Window* window) { | 61 void ShadowController::OnWindowInitialized(aura::Window* window) { |
| 61 window->AddObserver(this); | 62 window->AddObserver(this); |
| 62 SetShadowType(window, GetShadowTypeFromWindow(window)); | 63 SetShadowType(window, GetShadowTypeFromWindow(window)); |
| 63 HandlePossibleShadowVisibilityChange(window); | 64 HandlePossibleShadowVisibilityChange(window); |
| 64 } | 65 } |
| 65 | 66 |
| 66 void ShadowController::OnWindowPropertyChanged(aura::Window* window, | 67 void ShadowController::OnWindowPropertyChanged(aura::Window* window, |
| 67 const void* key, | 68 const void* key, |
| 68 intptr_t old) { | 69 intptr_t old) { |
| 69 if (key == kShadowTypeKey) | 70 if (key == kShadowTypeKey) { |
| 70 HandlePossibleShadowVisibilityChange(window); | 71 HandlePossibleShadowVisibilityChange(window); |
| 72 return; | |
| 73 } | |
| 74 if (key == aura::client::kRootWindowActiveWindowKey) { | |
| 75 aura::Window* inactive = reinterpret_cast<aura::Window*>(old); | |
| 76 HandleWindowActivationChange(inactive, false); | |
|
Daniel Erat
2012/02/17 00:18:32
mind moving the NULL check out of HandleWindowActi
James Cook
2012/02/17 03:41:27
Done.
| |
| 77 aura::Window* active = | |
| 78 window->GetProperty(aura::client::kRootWindowActiveWindowKey); | |
| 79 HandleWindowActivationChange(active, true); | |
| 80 return; | |
| 81 } | |
| 71 } | 82 } |
| 72 | 83 |
| 73 void ShadowController::OnWindowBoundsChanged(aura::Window* window, | 84 void ShadowController::OnWindowBoundsChanged(aura::Window* window, |
| 74 const gfx::Rect& bounds) { | 85 const gfx::Rect& bounds) { |
| 75 Shadow* shadow = GetShadowForWindow(window); | 86 Shadow* shadow = GetShadowForWindow(window); |
| 76 if (shadow) | 87 if (shadow) |
| 77 shadow->SetContentBounds(gfx::Rect(bounds.size())); | 88 shadow->SetContentBounds(gfx::Rect(bounds.size())); |
| 78 } | 89 } |
| 79 | 90 |
| 80 void ShadowController::OnWindowDestroyed(aura::Window* window) { | 91 void ShadowController::OnWindowDestroyed(aura::Window* window) { |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 92 NOTREACHED() << "Unknown shadow type " << type; | 103 NOTREACHED() << "Unknown shadow type " << type; |
| 93 return false; | 104 return false; |
| 94 } | 105 } |
| 95 } | 106 } |
| 96 | 107 |
| 97 Shadow* ShadowController::GetShadowForWindow(aura::Window* window) { | 108 Shadow* ShadowController::GetShadowForWindow(aura::Window* window) { |
| 98 WindowShadowMap::const_iterator it = window_shadows_.find(window); | 109 WindowShadowMap::const_iterator it = window_shadows_.find(window); |
| 99 return it != window_shadows_.end() ? it->second.get() : NULL; | 110 return it != window_shadows_.end() ? it->second.get() : NULL; |
| 100 } | 111 } |
| 101 | 112 |
| 113 void ShadowController::HandleWindowActivationChange(aura::Window* window, | |
| 114 bool active) { | |
| 115 if (!window) | |
| 116 return; | |
| 117 Shadow* shadow = GetShadowForWindow(window); | |
| 118 if (shadow) | |
| 119 shadow->SetStyle(active ? Shadow::STYLE_ACTIVE : Shadow::STYLE_INACTIVE); | |
| 120 } | |
| 121 | |
| 102 void ShadowController::HandlePossibleShadowVisibilityChange( | 122 void ShadowController::HandlePossibleShadowVisibilityChange( |
| 103 aura::Window* window) { | 123 aura::Window* window) { |
| 104 const bool should_show = ShouldShowShadowForWindow(window); | 124 const bool should_show = ShouldShowShadowForWindow(window); |
| 105 Shadow* shadow = GetShadowForWindow(window); | 125 Shadow* shadow = GetShadowForWindow(window); |
| 106 if (shadow) | 126 if (shadow) |
| 107 shadow->layer()->SetVisible(should_show); | 127 shadow->layer()->SetVisible(should_show); |
| 108 else if (should_show && !shadow) | 128 else if (should_show && !shadow) |
| 109 CreateShadowForWindow(window); | 129 CreateShadowForWindow(window); |
| 110 } | 130 } |
| 111 | 131 |
| 112 void ShadowController::CreateShadowForWindow(aura::Window* window) { | 132 void ShadowController::CreateShadowForWindow(aura::Window* window) { |
| 113 linked_ptr<Shadow> shadow(new Shadow()); | 133 linked_ptr<Shadow> shadow(new Shadow()); |
| 114 window_shadows_.insert(make_pair(window, shadow)); | 134 window_shadows_.insert(make_pair(window, shadow)); |
| 115 | 135 |
| 116 shadow->Init(); | 136 shadow->Init(); |
| 117 shadow->SetContentBounds(gfx::Rect(window->bounds().size())); | 137 shadow->SetContentBounds(gfx::Rect(window->bounds().size())); |
| 118 shadow->layer()->SetVisible(ShouldShowShadowForWindow(window)); | 138 shadow->layer()->SetVisible(ShouldShowShadowForWindow(window)); |
| 119 window->layer()->Add(shadow->layer()); | 139 window->layer()->Add(shadow->layer()); |
| 120 } | 140 } |
| 121 | 141 |
| 122 } // namespace internal | 142 } // namespace internal |
| 123 } // namespace ash | 143 } // namespace ash |
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