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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 72 class ScriptProcessorNode; | 72 class ScriptProcessorNode; |
| 73 class ScriptPromiseResolver; | 73 class ScriptPromiseResolver; |
| 74 class ScriptState; | 74 class ScriptState; |
| 75 class SecurityOrigin; | 75 class SecurityOrigin; |
| 76 class StereoPannerNode; | 76 class StereoPannerNode; |
| 77 class WaveShaperNode; | 77 class WaveShaperNode; |
| 78 | 78 |
| 79 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. | 79 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. |
| 80 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. | 80 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. |
| 81 | 81 |
| 82 class AudioContext | 82 class AudioContext : public RefCountedGarbageCollectedEventTargetWithInlineData<
AudioContext>, public ActiveDOMObject { |
| 83 : public RefCountedGarbageCollectedEventTargetWithInlineData<AudioContext> | |
| 84 , public ActiveDOMObject | |
| 85 , private ThreadState::MarkingTask { | |
| 86 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A
udioContext>); | 83 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A
udioContext>); |
| 87 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); | 84 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); |
| 88 DEFINE_WRAPPERTYPEINFO(); | 85 DEFINE_WRAPPERTYPEINFO(); |
| 89 public: | 86 public: |
| 90 // The state of an audio context. On creation, the state is Suspended. The
state is Running if | 87 // The state of an audio context. On creation, the state is Suspended. The
state is Running if |
| 91 // audio is being processed (audio graph is being pulled for data). The stat
e is Closed if the | 88 // audio is being processed (audio graph is being pulled for data). The stat
e is Closed if the |
| 92 // audio context has been closed. The valid transitions are from Suspended
to either Running or | 89 // audio context has been closed. The valid transitions are from Suspended
to either Running or |
| 93 // Closed; Running to Suspended or Closed. Once Closed, there are no valid t
ransitions. | 90 // Closed; Running to Suspended or Closed. Once Closed, there are no valid t
ransitions. |
| 94 enum AudioContextState { | 91 enum AudioContextState { |
| 95 Suspended, | 92 Suspended, |
| 96 Running, | 93 Running, |
| 97 Closed | 94 Closed |
| 98 }; | 95 }; |
| 99 | 96 |
| 100 // Create an AudioContext for rendering to the audio hardware. | 97 // Create an AudioContext for rendering to the audio hardware. |
| 101 static AudioContext* create(Document&, ExceptionState&); | 98 static AudioContext* create(Document&, ExceptionState&); |
| 102 | 99 |
| 103 virtual ~AudioContext(); | 100 virtual ~AudioContext(); |
| 104 | 101 |
| 105 DECLARE_VIRTUAL_TRACE(); | 102 DECLARE_VIRTUAL_TRACE(); |
| 106 | 103 |
| 107 bool isInitialized() const { return m_isInitialized; } | 104 bool isInitialized() const { return m_isInitialized; } |
| 108 bool isOfflineContext() { return m_isOfflineContext; } | 105 bool isOfflineContext() { return m_isOfflineContext; } |
| 109 AudioContextState contextState() const { return m_contextState; } | |
| 110 void setLastZombie(void*); | |
| 111 | 106 |
| 112 // Document notification | 107 // Document notification |
| 113 virtual void stop() override final; | 108 virtual void stop() override final; |
| 114 virtual bool hasPendingActivity() const override; | 109 virtual bool hasPendingActivity() const override; |
| 115 | 110 |
| 116 AudioDestinationNode* destination() { return m_destinationNode.get(); } | 111 AudioDestinationNode* destination() { return m_destinationNode.get(); } |
| 117 | 112 |
| 118 size_t currentSampleFrame() const { return m_destinationNode ? m_destination
Node->currentSampleFrame() : 0; } | 113 size_t currentSampleFrame() const { return m_destinationNode ? m_destination
Node->currentSampleFrame() : 0; } |
| 119 double currentTime() const { return m_destinationNode ? m_destinationNode->c
urrentTime() : 0; } | 114 double currentTime() const { return m_destinationNode ? m_destinationNode->c
urrentTime() : 0; } |
| 120 // cachedSampleFrame() is like currentSampleFrame() but must be called from
the main thread to | 115 // cachedSampleFrame() is like currentSampleFrame() but must be called from
the main thread to |
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| 288 | 283 |
| 289 protected: | 284 protected: |
| 290 explicit AudioContext(Document*); | 285 explicit AudioContext(Document*); |
| 291 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl
oat sampleRate); | 286 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl
oat sampleRate); |
| 292 | 287 |
| 293 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; | 288 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; |
| 294 private: | 289 private: |
| 295 void initialize(); | 290 void initialize(); |
| 296 void uninitialize(); | 291 void uninitialize(); |
| 297 | 292 |
| 298 // ThreadState::MarkingTask functions. | |
| 299 void willStartMarking(ThreadState&) override; | |
| 300 void didFinishMarking(ThreadState&) override; | |
| 301 | |
| 302 // ExecutionContext calls stop twice. | 293 // ExecutionContext calls stop twice. |
| 303 // We'd like to schedule only one stop action for them. | 294 // We'd like to schedule only one stop action for them. |
| 304 bool m_isStopScheduled; | 295 bool m_isStopScheduled; |
| 305 bool m_isCleared; | 296 bool m_isCleared; |
| 306 void clear(); | 297 void clear(); |
| 307 | 298 |
| 308 void throwExceptionForClosedState(ExceptionState&); | 299 void throwExceptionForClosedState(ExceptionState&); |
| 309 | 300 |
| 310 // Set to true when the destination node has been initialized and is ready t
o process data. | 301 // Set to true when the destination node has been initialized and is ready t
o process data. |
| 311 bool m_isInitialized; | 302 bool m_isInitialized; |
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| 401 // m_automaticPullNodesNeedUpdating keeps track if m_automaticPullNodes is m
odified. | 392 // m_automaticPullNodesNeedUpdating keeps track if m_automaticPullNodes is m
odified. |
| 402 bool m_automaticPullNodesNeedUpdating; | 393 bool m_automaticPullNodesNeedUpdating; |
| 403 void updateAutomaticPullNodes(); | 394 void updateAutomaticPullNodes(); |
| 404 | 395 |
| 405 unsigned m_connectionCount; | 396 unsigned m_connectionCount; |
| 406 | 397 |
| 407 // Graph locking. | 398 // Graph locking. |
| 408 bool m_didInitializeContextGraphMutex; | 399 bool m_didInitializeContextGraphMutex; |
| 409 RecursiveMutex m_contextGraphMutex; | 400 RecursiveMutex m_contextGraphMutex; |
| 410 volatile ThreadIdentifier m_audioThread; | 401 volatile ThreadIdentifier m_audioThread; |
| 411 // Accessing m_last*Zombie should be protected by | |
| 412 // m_didInitializeContextGraphMutex. | |
| 413 void* m_lastZombie; | |
| 414 void* m_lastRemovableZombie; | |
| 415 | 402 |
| 416 // Only accessed in the audio thread. | 403 // Only accessed in the audio thread. |
| 417 // Oilpan: Since items are added to these vectors by the audio thread (not r
egistered to Oilpan), | 404 // Oilpan: Since items are added to these vectors by the audio thread (not r
egistered to Oilpan), |
| 418 // we cannot use HeapVectors. | 405 // we cannot use HeapVectors. |
| 419 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 406 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
| 420 Vector<AudioNode*> m_deferredBreakConnectionList; | 407 Vector<AudioNode*> m_deferredBreakConnectionList; |
| 421 | 408 |
| 422 Member<AudioBuffer> m_renderTarget; | 409 Member<AudioBuffer> m_renderTarget; |
| 423 | 410 |
| 424 bool m_isOfflineContext; | 411 bool m_isOfflineContext; |
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| 448 // This is considering 32 is large enough for multiple channels audio. | 435 // This is considering 32 is large enough for multiple channels audio. |
| 449 // It is somewhat arbitrary and could be increased if necessary. | 436 // It is somewhat arbitrary and could be increased if necessary. |
| 450 enum { MaxNumberOfChannels = 32 }; | 437 enum { MaxNumberOfChannels = 32 }; |
| 451 | 438 |
| 452 unsigned m_contextId; | 439 unsigned m_contextId; |
| 453 }; | 440 }; |
| 454 | 441 |
| 455 } // namespace blink | 442 } // namespace blink |
| 456 | 443 |
| 457 #endif // AudioContext_h | 444 #endif // AudioContext_h |
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