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Side by Side Diff: content/common/gpu/media/surfaceless_gl_renderer.cc

Issue 940903002: video_decode_accelerator_unittest: enable test on ozone surfaceless (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update after split Created 5 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" 5 #include "content/common/gpu/media/surfaceless_gl_renderer.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "ui/gl/gl_bindings.h" 8 #include "ui/gl/gl_bindings.h"
9 #include "ui/gl/gl_context.h" 9 #include "ui/gl/gl_context.h"
10 #include "ui/gl/gl_image.h" 10 #include "ui/gl/gl_image.h"
11 #include "ui/gl/gl_surface.h" 11 #include "ui/gl/gl_surface.h"
12 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h" 12 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h"
13 13
14 namespace ui { 14 namespace content {
15 15
16 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() 16 SurfacelessGlRenderer::BufferWrapper::BufferWrapper()
17 : widget_(gfx::kNullAcceleratedWidget), gl_fb_(0), gl_tex_(0) { 17 : widget_(gfx::kNullAcceleratedWidget), gl_fb_(0), gl_tex_(0) {
18 } 18 }
19 19
20 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { 20 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() {
21 if (gl_fb_) 21 if (gl_fb_)
22 glDeleteFramebuffersEXT(1, &gl_fb_); 22 glDeleteFramebuffersEXT(1, &gl_fb_);
23 23
24 if (gl_tex_) { 24 if (gl_tex_) {
25 image_->ReleaseTexImage(GL_TEXTURE_2D); 25 image_->ReleaseTexImage(GL_TEXTURE_2D);
26 glDeleteTextures(1, &gl_tex_); 26 glDeleteTextures(1, &gl_tex_);
27 image_->Destroy(true); 27 image_->Destroy(true);
28 } 28 }
29 } 29 }
30 30
31 bool SurfacelessGlRenderer::BufferWrapper::Initialize( 31 bool SurfacelessGlRenderer::BufferWrapper::Initialize(
32 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory, 32 ui::GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory,
33 gfx::AcceleratedWidget widget, 33 gfx::AcceleratedWidget widget,
34 const gfx::Size& size) { 34 const gfx::Size& size) {
35 glGenFramebuffersEXT(1, &gl_fb_); 35 glGenFramebuffersEXT(1, &gl_fb_);
36 glGenTextures(1, &gl_tex_); 36 glGenTextures(1, &gl_tex_);
37 37
38 static int buffer_id_generator = 1; 38 static int buffer_id_generator = 1;
39 int id = buffer_id_generator++; 39 int id = buffer_id_generator++;
40 40
41 buffer_factory->CreateGpuMemoryBuffer( 41 buffer_factory->CreateGpuMemoryBuffer(
42 id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT, 42 id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT,
43 1, widget); 43 1, widget);
44 image_ = buffer_factory->CreateImageForGpuMemoryBuffer( 44 image_ = buffer_factory->CreateImageForGpuMemoryBuffer(
45 id, size, gfx::GpuMemoryBuffer::RGBX_8888, GL_RGB, 1); 45 id, size, gfx::GpuMemoryBuffer::RGBX_8888, GL_RGB, 1);
46 // Now that we have a reference to |image_|; we can just remove it from the 46 // Now that we have a reference to |image_|; we can just remove it from the
47 // factory mapping. 47 // factory mapping.
48 buffer_factory->DestroyGpuMemoryBuffer(id, widget); 48 buffer_factory->DestroyGpuMemoryBuffer(id, widget);
49 49
50 if (!image_) { 50 if (!image_) {
51 LOG(ERROR) << "Failed to create GL image"; 51 LOG(FATAL) << "Failed to create GL image";
52 return false; 52 return false;
53 } 53 }
54 54
55 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); 55 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_);
56 glBindTexture(GL_TEXTURE_2D, gl_tex_); 56 glBindTexture(GL_TEXTURE_2D, gl_tex_);
57 image_->BindTexImage(GL_TEXTURE_2D); 57 image_->BindTexImage(GL_TEXTURE_2D);
58 58
59 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 59 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
60 gl_tex_, 0); 60 gl_tex_, 0);
61 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { 61 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
62 LOG(ERROR) << "Failed to create framebuffer " 62 LOG(FATAL) << "Failed to create framebuffer "
63 << glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); 63 << glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
64 return false; 64 return false;
65 } 65 }
66 66
67 widget_ = widget; 67 widget_ = widget;
68 size_ = size; 68 size_ = size;
69 69
70 return true; 70 return true;
71 } 71 }
72 72
73 void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() { 73 void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() {
74 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); 74 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_);
75 } 75 }
76 76
77 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { 77 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() {
78 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, 78 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE,
79 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); 79 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1));
80 } 80 }
81 81
82 SurfacelessGlRenderer::SurfacelessGlRenderer( 82 SurfacelessGlRenderer::SurfacelessGlRenderer(
83 gfx::AcceleratedWidget widget, 83 gfx::AcceleratedWidget widget,
84 const gfx::Size& size, 84 const gfx::Size& size,
85 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory) 85 ui::GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory)
86 : GlRenderer(widget, size), 86 : GlRenderer(widget, size),
87 buffer_factory_(buffer_factory), 87 buffer_factory_(buffer_factory),
88 back_buffer_(0), 88 back_buffer_(0),
89 is_swapping_buffers_(false),
90 weak_ptr_factory_(this) { 89 weak_ptr_factory_(this) {
91 } 90 }
92 91
93 SurfacelessGlRenderer::~SurfacelessGlRenderer() { 92 SurfacelessGlRenderer::~SurfacelessGlRenderer() {
94 // Need to make current when deleting the framebuffer resources allocated in 93 // Need to make current when deleting the framebuffer resources allocated in
95 // the buffers. 94 // the buffers.
96 context_->MakeCurrent(surface_.get()); 95 context_->MakeCurrent(surface_.get());
97 } 96 }
98 97
99 bool SurfacelessGlRenderer::Initialize() { 98 bool SurfacelessGlRenderer::Initialize() {
100 if (!GlRenderer::Initialize()) 99 if (!GlRenderer::Initialize())
101 return false; 100 return false;
102 101
103 for (size_t i = 0; i < arraysize(buffers_); ++i) 102 for (size_t i = 0; i < arraysize(buffers_); ++i)
104 if (!buffers_[i].Initialize(buffer_factory_, widget_, size_)) 103 if (!buffers_[i].Initialize(buffer_factory_, widget_, size_))
105 return false; 104 return false;
106 105
107 return true; 106 return true;
108 } 107 }
109 108
110 void SurfacelessGlRenderer::RenderFrame() { 109 bool SurfacelessGlRenderer::MakeCurrent() {
111 if (is_swapping_buffers_) 110 if (!context_->MakeCurrent(surface_.get()))
112 return; 111 return false;
113
114 float fraction = NextFraction();
115
116 context_->MakeCurrent(surface_.get());
117 buffers_[back_buffer_].BindFramebuffer(); 112 buffers_[back_buffer_].BindFramebuffer();
118 113 return true;
119 glViewport(0, 0, size_.width(), size_.height());
120 glClearColor(1 - fraction, fraction, 0.0, 1.0);
121 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
122
123 buffers_[back_buffer_].SchedulePlane();
124 is_swapping_buffers_ = true;
125 if (!surface_->SwapBuffersAsync(
126 base::Bind(&SurfacelessGlRenderer::OnSwapBuffersAck,
127 weak_ptr_factory_.GetWeakPtr())))
128 LOG(FATAL) << "Failed to swap buffers";
129 } 114 }
130 115
131 void SurfacelessGlRenderer::OnSwapBuffersAck() { 116 void SurfacelessGlRenderer::SwapBuffers() {
132 is_swapping_buffers_ = false; 117 buffers_[back_buffer_].SchedulePlane();
118 if (!surface_->SwapBuffers())
119 LOG(FATAL) << "Failed to swap buffers";
133 back_buffer_ ^= 1; 120 back_buffer_ ^= 1;
121 // Bind new framebuffer.
122 buffers_[back_buffer_].BindFramebuffer();
134 } 123 }
135 124
136 } // namespace ui 125 bool SurfacelessGlRenderer::IsFlipped() {
126 return true;
127 }
128
129 void SurfacelessGlRenderer::BindFramebuffer(uint32_t fbo) {
130 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
131 }
132
133 void SurfacelessGlRenderer::UnbindFramebuffer() {
134 buffers_[back_buffer_].BindFramebuffer();
135 }
136
137 } // namespace content
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