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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/ozone/demo/gl_renderer.h" | 5 #include "content/common/gpu/media/gl_renderer.h" |
| 6 | 6 |
| 7 #include "ui/gl/gl_bindings.h" | 7 #include "ui/gl/gl_bindings.h" |
| 8 #include "ui/gl/gl_context.h" | 8 #include "ui/gl/gl_context.h" |
| 9 #include "ui/gl/gl_surface.h" | 9 #include "ui/gl/gl_surface.h" |
| 10 | 10 |
| 11 namespace ui { | 11 namespace content { |
| 12 | 12 |
| 13 GlRenderer::GlRenderer(gfx::AcceleratedWidget widget, const gfx::Size& size) | 13 GlRenderer::GlRenderer(gfx::AcceleratedWidget widget, const gfx::Size& size) |
| 14 : RendererBase(widget, size) { | 14 : widget_(widget), size_(size) { |
| 15 } | 15 } |
| 16 | 16 |
| 17 GlRenderer::~GlRenderer() { | 17 GlRenderer::~GlRenderer() { |
| 18 } | 18 } |
| 19 | 19 |
| 20 bool GlRenderer::Initialize() { | 20 bool GlRenderer::Initialize() { |
| 21 surface_ = gfx::GLSurface::CreateViewGLSurface(widget_); | 21 surface_ = gfx::GLSurface::CreateViewGLSurface(widget_); |
| 22 if (!surface_.get()) { | 22 if (!surface_.get()) { |
| 23 LOG(ERROR) << "Failed to create GL surface"; | 23 LOG(FATAL) << "Failed to create GL surface"; |
| 24 return false; | 24 return false; |
| 25 } | 25 } |
| 26 | 26 |
| 27 context_ = gfx::GLContext::CreateGLContext(NULL, surface_.get(), | 27 context_ = gfx::GLContext::CreateGLContext(NULL, surface_.get(), |
| 28 gfx::PreferIntegratedGpu); | 28 gfx::PreferIntegratedGpu); |
| 29 if (!context_.get()) { | 29 if (!context_.get()) { |
| 30 LOG(ERROR) << "Failed to create GL context"; | 30 LOG(FATAL) << "Failed to create GL context"; |
| 31 return false; | 31 return false; |
| 32 } | 32 } |
| 33 | 33 |
| 34 surface_->Resize(size_); | 34 surface_->Resize(size_); |
| 35 | 35 |
| 36 if (!context_->MakeCurrent(surface_.get())) { | 36 if (!context_->MakeCurrent(surface_.get())) { |
| 37 LOG(ERROR) << "Failed to make GL context current"; | 37 LOG(FATAL) << "Failed to make GL context current"; |
| 38 return false; | 38 return false; |
| 39 } | 39 } |
| 40 | 40 |
| 41 return true; | 41 return true; |
| 42 } | 42 } |
| 43 | 43 |
| 44 void GlRenderer::RenderFrame() { | 44 bool GlRenderer::MakeCurrent() { |
| 45 float fraction = NextFraction(); | 45 return context_->MakeCurrent(surface_.get()); |
| 46 } |
| 46 | 47 |
| 47 context_->MakeCurrent(surface_.get()); | 48 void GlRenderer::SwapBuffers() { |
| 48 | |
| 49 glViewport(0, 0, size_.width(), size_.height()); | |
| 50 glClearColor(1 - fraction, fraction, 0.0, 1.0); | |
| 51 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| 52 | |
| 53 if (!surface_->SwapBuffers()) | 49 if (!surface_->SwapBuffers()) |
| 54 LOG(FATAL) << "Failed to swap buffers"; | 50 LOG(FATAL) << "Failed to swap buffers"; |
| 55 } | 51 } |
| 56 | 52 |
| 57 } // namespace ui | 53 bool GlRenderer::IsFlipped() { |
| 54 return false; |
| 55 } |
| 56 |
| 57 void GlRenderer::BindFramebuffer(uint32_t fbo) { |
| 58 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo); |
| 59 } |
| 60 |
| 61 void GlRenderer::UnbindFramebuffer() { |
| 62 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
| 63 } |
| 64 |
| 65 } // namespace content |
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