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Issue 940903002: video_decode_accelerator_unittest: enable test on ozone surfaceless (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Use GpuMemoryBufferFactory instead of GpuMemoryBufferFactoryOzoneNativeBuffer Created 5 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" 5 #include "content/common/gpu/media/surfaceless_gl_renderer.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "content/common/gpu/gpu_memory_buffer_factory.h"
9 #include "gpu/command_buffer/service/image_factory.h"
8 #include "ui/gl/gl_bindings.h" 10 #include "ui/gl/gl_bindings.h"
9 #include "ui/gl/gl_context.h" 11 #include "ui/gl/gl_context.h"
10 #include "ui/gl/gl_image.h" 12 #include "ui/gl/gl_image.h"
11 #include "ui/gl/gl_surface.h" 13 #include "ui/gl/gl_surface.h"
12 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h"
13 14
14 namespace ui { 15 namespace content {
15 16
16 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() 17 SurfacelessGlRenderer::BufferWrapper::BufferWrapper()
17 : widget_(gfx::kNullAcceleratedWidget), gl_fb_(0), gl_tex_(0) { 18 : widget_(gfx::kNullAcceleratedWidget), gl_fb_(0), gl_tex_(0) {
18 } 19 }
19 20
20 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { 21 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() {
21 if (gl_fb_) 22 if (gl_fb_)
22 glDeleteFramebuffersEXT(1, &gl_fb_); 23 glDeleteFramebuffersEXT(1, &gl_fb_);
23 24
24 if (gl_tex_) { 25 if (gl_tex_) {
25 image_->ReleaseTexImage(GL_TEXTURE_2D); 26 image_->ReleaseTexImage(GL_TEXTURE_2D);
26 glDeleteTextures(1, &gl_tex_); 27 glDeleteTextures(1, &gl_tex_);
27 image_->Destroy(true); 28 image_->Destroy(true);
28 } 29 }
29 } 30 }
30 31
31 bool SurfacelessGlRenderer::BufferWrapper::Initialize( 32 bool SurfacelessGlRenderer::BufferWrapper::Initialize(
32 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory, 33 GpuMemoryBufferFactory* buffer_factory,
33 gfx::AcceleratedWidget widget, 34 gfx::AcceleratedWidget widget,
34 const gfx::Size& size) { 35 const gfx::Size& size) {
35 glGenFramebuffersEXT(1, &gl_fb_); 36 glGenFramebuffersEXT(1, &gl_fb_);
36 glGenTextures(1, &gl_tex_); 37 glGenTextures(1, &gl_tex_);
37 38
38 static int buffer_id_generator = 1; 39 static int buffer_id_generator = 1;
39 int id = buffer_id_generator++; 40 gfx::GpuMemoryBufferHandle buffer_handle;
41 buffer_handle.id = buffer_id_generator++;
40 42
41 buffer_factory->CreateGpuMemoryBuffer( 43 buffer_factory->CreateGpuMemoryBuffer(
42 id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT, 44 buffer_handle.id, size, gfx::GpuMemoryBuffer::RGBX_8888,
43 1, widget); 45 gfx::GpuMemoryBuffer::SCANOUT, 1, widget);
44 image_ = buffer_factory->CreateImageForGpuMemoryBuffer( 46 image_ = buffer_factory->AsImageFactory()->CreateImageForGpuMemoryBuffer(
45 id, size, gfx::GpuMemoryBuffer::RGBX_8888, GL_RGB, 1); 47 buffer_handle, size, gfx::GpuMemoryBuffer::RGBX_8888, GL_RGB, 1);
46 // Now that we have a reference to |image_|; we can just remove it from the 48 // Now that we have a reference to |image_|; we can just remove it from the
47 // factory mapping. 49 // factory mapping.
48 buffer_factory->DestroyGpuMemoryBuffer(id, widget); 50 buffer_factory->DestroyGpuMemoryBuffer(buffer_handle.id, widget);
49 51
50 if (!image_) { 52 if (!image_) {
51 LOG(ERROR) << "Failed to create GL image"; 53 LOG(FATAL) << "Failed to create GL image";
52 return false; 54 return false;
53 } 55 }
54 56
55 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); 57 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_);
56 glBindTexture(GL_TEXTURE_2D, gl_tex_); 58 glBindTexture(GL_TEXTURE_2D, gl_tex_);
57 image_->BindTexImage(GL_TEXTURE_2D); 59 image_->BindTexImage(GL_TEXTURE_2D);
58 60
59 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 61 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
60 gl_tex_, 0); 62 gl_tex_, 0);
61 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { 63 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
62 LOG(ERROR) << "Failed to create framebuffer " 64 LOG(FATAL) << "Failed to create framebuffer "
63 << glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); 65 << glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
64 return false; 66 return false;
65 } 67 }
66 68
67 widget_ = widget; 69 widget_ = widget;
68 size_ = size; 70 size_ = size;
69 71
70 return true; 72 return true;
71 } 73 }
72 74
73 void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() { 75 void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() {
74 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); 76 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_);
75 } 77 }
76 78
77 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { 79 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() {
78 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, 80 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE,
79 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); 81 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1));
80 } 82 }
81 83
82 SurfacelessGlRenderer::SurfacelessGlRenderer( 84 SurfacelessGlRenderer::SurfacelessGlRenderer(
83 gfx::AcceleratedWidget widget, 85 gfx::AcceleratedWidget widget,
84 const gfx::Size& size, 86 const gfx::Size& size)
85 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory)
86 : GlRenderer(widget, size), 87 : GlRenderer(widget, size),
87 buffer_factory_(buffer_factory),
88 back_buffer_(0), 88 back_buffer_(0),
89 is_swapping_buffers_(false),
90 weak_ptr_factory_(this) { 89 weak_ptr_factory_(this) {
91 } 90 }
92 91
93 SurfacelessGlRenderer::~SurfacelessGlRenderer() { 92 SurfacelessGlRenderer::~SurfacelessGlRenderer() {
94 // Need to make current when deleting the framebuffer resources allocated in 93 // Need to make current when deleting the framebuffer resources allocated in
95 // the buffers. 94 // the buffers.
96 context_->MakeCurrent(surface_.get()); 95 context_->MakeCurrent(surface_.get());
97 } 96 }
98 97
99 bool SurfacelessGlRenderer::Initialize() { 98 bool SurfacelessGlRenderer::Initialize() {
100 if (!GlRenderer::Initialize()) 99 if (!GlRenderer::Initialize())
101 return false; 100 return false;
102 101
102 buffer_factory_ = GpuMemoryBufferFactory::Create(gfx::OZONE_NATIVE_BUFFER);
103 for (size_t i = 0; i < arraysize(buffers_); ++i) 103 for (size_t i = 0; i < arraysize(buffers_); ++i)
104 if (!buffers_[i].Initialize(buffer_factory_, widget_, size_)) 104 if (!buffers_[i].Initialize(buffer_factory_.get(), widget_, size_))
105 return false; 105 return false;
106 106
107 return true; 107 return true;
108 } 108 }
109 109
110 void SurfacelessGlRenderer::RenderFrame() { 110 bool SurfacelessGlRenderer::MakeCurrent() {
111 if (is_swapping_buffers_) 111 if (!context_->MakeCurrent(surface_.get()))
112 return; 112 return false;
113
114 float fraction = NextFraction();
115
116 context_->MakeCurrent(surface_.get());
117 buffers_[back_buffer_].BindFramebuffer(); 113 buffers_[back_buffer_].BindFramebuffer();
118 114 return true;
119 glViewport(0, 0, size_.width(), size_.height());
120 glClearColor(1 - fraction, fraction, 0.0, 1.0);
121 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
122
123 buffers_[back_buffer_].SchedulePlane();
124 is_swapping_buffers_ = true;
125 if (!surface_->SwapBuffersAsync(
126 base::Bind(&SurfacelessGlRenderer::OnSwapBuffersAck,
127 weak_ptr_factory_.GetWeakPtr())))
128 LOG(FATAL) << "Failed to swap buffers";
129 } 115 }
130 116
131 void SurfacelessGlRenderer::OnSwapBuffersAck() { 117 void SurfacelessGlRenderer::SwapBuffers() {
132 is_swapping_buffers_ = false; 118 buffers_[back_buffer_].SchedulePlane();
119 if (!surface_->SwapBuffers())
120 LOG(FATAL) << "Failed to swap buffers";
133 back_buffer_ ^= 1; 121 back_buffer_ ^= 1;
122 // Bind new framebuffer.
123 buffers_[back_buffer_].BindFramebuffer();
134 } 124 }
135 125
136 } // namespace ui 126 bool SurfacelessGlRenderer::IsFlipped() {
127 return true;
128 }
129
130 void SurfacelessGlRenderer::BindFramebuffer(uint32_t fbo) {
131 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
132 }
133
134 void SurfacelessGlRenderer::UnbindFramebuffer() {
135 buffers_[back_buffer_].BindFramebuffer();
136 }
137
138 } // namespace content
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