Index: gpu/command_buffer/service/gpu_timing.h |
diff --git a/gpu/command_buffer/service/gpu_timing.h b/gpu/command_buffer/service/gpu_timing.h |
index 726ac4e5f776a19a466276edd017a4a48cfc0446..8b3d4db471b01de5bc27150564e09d36b65ebb82 100644 |
--- a/gpu/command_buffer/service/gpu_timing.h |
+++ b/gpu/command_buffer/service/gpu_timing.h |
@@ -5,6 +5,8 @@ |
#ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ |
#define GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ |
+#include <vector> |
+ |
#include "base/callback.h" |
#include "base/memory/scoped_ptr.h" |
#include "gpu/gpu_export.h" |
@@ -51,19 +53,23 @@ class GPU_EXPORT GPUTiming { |
kTimerTypeDisjoint // EXT_disjoint_timer_query |
}; |
- GPUTiming(); |
+ GPUTiming(gfx::GLContext* gl_context = NULL); |
virtual ~GPUTiming(); |
- bool Initialize(gfx::GLContext* context); |
+ void Initialize(gfx::GLContext* gl_context); |
bool IsAvailable(); |
+ int CreateDisjointContextID(); |
+ bool ReleaseDisjointContextID(int disjoint_context_id); |
+ |
// CheckAndResetTimerErrors has to be called before reading timestamps |
// from GPUTimers instances and after making sure all the timers |
// were available. |
// If the returned value is false, all the previous timers should be |
// discarded. |
- bool CheckAndResetTimerErrors(); |
- |
+ bool CheckAndResetTimerErrors(int disjoint_context_id); |
+ |
+ TimerType GetTimerType() const { return timer_type_; } |
const char* GetTimerTypeName() const; |
// Returns the offset between the current gpu time and the cpu time. |
@@ -71,14 +77,24 @@ class GPU_EXPORT GPUTiming { |
void InvalidateTimerOffset(); |
void SetCpuTimeForTesting(const base::Callback<int64(void)>& cpu_time); |
- void SetOffsetForTesting(int64 offset, bool cache_it); |
- void SetTimerTypeForTesting(TimerType type); |
private: |
TimerType timer_type_ = kTimerTypeInvalid; |
int64 offset_ = 0; // offset cache when timer_type_ == kTimerTypeARB |
bool offset_valid_ = false; |
+ bool disjoint_occurred_ = false; |
base::Callback<int64(void)> cpu_time_for_testing_; |
+ |
+ struct DisjointContext { |
+ DisjointContext(bool initial_value) |
+ : valid_(true), |
+ disjoint_value_(initial_value) { |
+ } |
+ bool valid_; |
Daniele Castagna
2015/02/23 22:21:19
Do we need this? Can't we just keep valid context
|
+ bool disjoint_value_; |
+ }; |
+ std::vector<DisjointContext> disjoint_contexts_; |
+ |
friend class GPUTimer; |
DISALLOW_COPY_AND_ASSIGN(GPUTiming); |
}; |