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1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ |
7 | 7 |
8 #include <vector> | |
9 | |
8 #include "base/callback.h" | 10 #include "base/callback.h" |
9 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
10 #include "gpu/gpu_export.h" | 12 #include "gpu/gpu_export.h" |
11 #include "ui/gl/gl_bindings.h" | 13 #include "ui/gl/gl_bindings.h" |
12 | 14 |
13 namespace gpu { | 15 namespace gpu { |
14 | 16 |
15 class GPUTiming; | 17 class GPUTiming; |
16 | 18 |
17 // Class to compute the amount of time it takes to fully | 19 // Class to compute the amount of time it takes to fully |
(...skipping 13 matching lines...) Expand all Loading... | |
31 | 33 |
32 private: | 34 private: |
33 GLuint queries_[2]; | 35 GLuint queries_[2]; |
34 int64 offset_ = 0; | 36 int64 offset_ = 0; |
35 bool end_requested_ = false; | 37 bool end_requested_ = false; |
36 GPUTiming* gpu_timing_; | 38 GPUTiming* gpu_timing_; |
37 | 39 |
38 DISALLOW_COPY_AND_ASSIGN(GPUTimer); | 40 DISALLOW_COPY_AND_ASSIGN(GPUTimer); |
39 }; | 41 }; |
40 | 42 |
43 // DisjointContext keeps track of disjoint conditions which invalidate | |
44 // timing values. Each GPUTiming class can keep track of multiple | |
45 // DisjointContexts so that a single GL Context can support multiple | |
46 // tracings. | |
47 class GPU_EXPORT DisjointContext : public base::RefCounted<DisjointContext> { | |
48 public: | |
49 // CheckAndResetTimerErrors has to be called before reading timestamps | |
50 // from GPUTimers instances and after making sure all the timers | |
51 // were available. | |
52 // If the returned value is false, all the previous timers should be | |
53 // discarded. | |
54 bool CheckAndResetTimerErrors(); | |
55 | |
56 protected: | |
57 DisjointContext(GPUTiming* gpu_timing, bool disjoint_value); | |
58 virtual ~DisjointContext(); | |
59 friend class base::RefCounted<DisjointContext>; | |
60 | |
61 private: | |
62 void ResetParentGPUTiming(); | |
63 void SetDisjoint(); | |
64 | |
65 GPUTiming* gpu_timing_; | |
66 bool disjoint_value_; | |
67 friend class GPUTiming; | |
68 }; | |
69 | |
41 // GPUTiming contains all the gl timing logic that is not specific | 70 // GPUTiming contains all the gl timing logic that is not specific |
42 // to a single GPUTimer. | 71 // to a single GPUTimer. |
43 class GPU_EXPORT GPUTiming { | 72 class GPU_EXPORT GPUTiming { |
44 public: | 73 public: |
45 enum TimerType { | 74 enum TimerType { |
46 kTimerTypeInvalid = -1, | 75 kTimerTypeInvalid = -1, |
47 | 76 |
48 kTimerTypeARB, // ARB_timer_query | 77 kTimerTypeARB, // ARB_timer_query |
49 kTimerTypeDisjoint // EXT_disjoint_timer_query | 78 kTimerTypeDisjoint // EXT_disjoint_timer_query |
50 }; | 79 }; |
51 | 80 |
52 GPUTiming(); | 81 GPUTiming(); |
53 virtual ~GPUTiming(); | 82 virtual ~GPUTiming(); |
54 | 83 |
55 bool Initialize(gfx::GLContext* context); | 84 bool Initialize(gfx::GLContext* context); |
56 bool IsAvailable(); | 85 bool IsAvailable(); |
57 | 86 |
58 // CheckAndResetTimerErrors has to be called before reading timestamps | 87 scoped_refptr<DisjointContext> CreateDisjointContext(); |
59 // from GPUTimers instances and after making sure all the timers | 88 size_t GetDisjointContextsCount() { return disjoint_contexts_.size(); } |
60 // were available. | |
61 // If the returned value is false, all the previous timers should be | |
62 // discarded. | |
63 bool CheckAndResetTimerErrors(); | |
64 | 89 |
65 const char* GetTimerTypeName() const; | 90 const char* GetTimerTypeName() const; |
66 | 91 |
67 // Returns the offset between the current gpu time and the cpu time. | 92 // Returns the offset between the current gpu time and the cpu time. |
68 int64 CalculateTimerOffset(); | 93 int64 CalculateTimerOffset(); |
69 void InvalidateTimerOffset(); | 94 void InvalidateTimerOffset(); |
70 | 95 |
71 void SetCpuTimeForTesting(const base::Callback<int64(void)>& cpu_time); | 96 void SetCpuTimeForTesting(const base::Callback<int64(void)>& cpu_time); |
72 void SetOffsetForTesting(int64 offset, bool cache_it); | 97 void SetOffsetForTesting(int64 offset, bool cache_it); |
73 void SetTimerTypeForTesting(TimerType type); | 98 void SetTimerTypeForTesting(TimerType type); |
74 | 99 |
75 private: | 100 private: |
101 void UpdateDisjointContexts(); | |
102 void RemoveDisjointContext(DisjointContext* context); | |
103 | |
76 TimerType timer_type_ = kTimerTypeInvalid; | 104 TimerType timer_type_ = kTimerTypeInvalid; |
77 int64 offset_ = 0; // offset cache when timer_type_ == kTimerTypeARB | 105 int64 offset_ = 0; // offset cache when timer_type_ == kTimerTypeARB |
78 bool offset_valid_ = false; | 106 bool offset_valid_ = false; |
107 bool disjoint_occurred_ = false; | |
108 std::vector<DisjointContext*> disjoint_contexts_; | |
Daniele Castagna
2015/02/19 18:15:32
How many disjoint contexts do you think there are
David Yen
2015/02/19 19:00:47
Most likely only a few, but going from 2 to n does
| |
79 base::Callback<int64(void)> cpu_time_for_testing_; | 109 base::Callback<int64(void)> cpu_time_for_testing_; |
80 friend class GPUTimer; | 110 friend class GPUTimer; |
111 friend class DisjointContext; | |
81 DISALLOW_COPY_AND_ASSIGN(GPUTiming); | 112 DISALLOW_COPY_AND_ASSIGN(GPUTiming); |
82 }; | 113 }; |
83 } // namespace gpu | 114 } // namespace gpu |
84 | 115 |
85 #endif // GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ | 116 #endif // GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ |
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