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Issue 940633004: Added disjoint context class which manages disjoints within gpu timing. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added releases and DCHECK in gpu_timing Created 5 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <algorithm> 5 #include <algorithm>
6 #include <vector> 6 #include <vector>
7 7
8 #include "base/containers/small_map.h" 8 #include "base/containers/small_map.h"
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
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115 glGenFramebuffersEXT(1, &framebuffer_object_); 115 glGenFramebuffersEXT(1, &framebuffer_object_);
116 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); 116 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_);
117 117
118 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 118 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
119 GL_TEXTURE_2D, color_texture_, 0); 119 GL_TEXTURE_2D, color_texture_, 0);
120 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), 120 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
121 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); 121 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
122 122
123 glViewport(0, 0, size_.width(), size_.height()); 123 glViewport(0, 0, size_.width(), size_.height());
124 124
125 if (gpu_timing_.Initialize(gl_context_.get())) { 125 gpu_timing_.Initialize(gl_context_.get());
126 if (gpu_timing_.IsAvailable()) {
126 LOG(INFO) << "Gpu timing initialized with timer type: " 127 LOG(INFO) << "Gpu timing initialized with timer type: "
127 << gpu_timing_.GetTimerTypeName(); 128 << gpu_timing_.GetTimerTypeName();
128 gpu_timing_.CheckAndResetTimerErrors();
Daniele Castagna 2015/02/23 22:21:19 This is needed to invalidate the disjoint error th
129 gpu_timing_.InvalidateTimerOffset(); 129 gpu_timing_.InvalidateTimerOffset();
130 } else { 130 } else {
131 LOG(WARNING) << "Can't initialize gpu timing"; 131 LOG(WARNING) << "Can't initialize gpu timing";
132 } 132 }
133 // Prepare a simple program and a vertex buffer that will be 133 // Prepare a simple program and a vertex buffer that will be
134 // used to draw a quad on the offscreen surface. 134 // used to draw a quad on the offscreen surface.
135 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); 135 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader);
136 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); 136 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
137 program_object_ = glCreateProgram(); 137 program_object_ = glCreateProgram();
138 CHECK_NE(0u, program_object_); 138 CHECK_NE(0u, program_object_);
(...skipping 133 matching lines...) Expand 10 before | Expand all | Expand 10 after
272 } 272 }
273 273
274 for (const auto& entry : aggregates) { 274 for (const auto& entry : aggregates) {
275 const auto m = entry.second.Divide(kUploadPerfTestRuns); 275 const auto m = entry.second.Divide(kUploadPerfTestRuns);
276 m.PrintResult(); 276 m.PrintResult();
277 } 277 }
278 } 278 }
279 279
280 } // namespace 280 } // namespace
281 } // namespace gpu 281 } // namespace gpu
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