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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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450 typedef void(GL_BINDING_CALL* glGetShaderPrecisionFormatProc)( | 450 typedef void(GL_BINDING_CALL* glGetShaderPrecisionFormatProc)( |
451 GLenum shadertype, | 451 GLenum shadertype, |
452 GLenum precisiontype, | 452 GLenum precisiontype, |
453 GLint* range, | 453 GLint* range, |
454 GLint* precision); | 454 GLint* precision); |
455 typedef void(GL_BINDING_CALL* glGetShaderSourceProc)(GLuint shader, | 455 typedef void(GL_BINDING_CALL* glGetShaderSourceProc)(GLuint shader, |
456 GLsizei bufsize, | 456 GLsizei bufsize, |
457 GLsizei* length, | 457 GLsizei* length, |
458 char* source); | 458 char* source); |
459 typedef const GLubyte*(GL_BINDING_CALL* glGetStringProc)(GLenum name); | 459 typedef const GLubyte*(GL_BINDING_CALL* glGetStringProc)(GLenum name); |
| 460 typedef const GLubyte*(GL_BINDING_CALL* glGetStringiProc)(GLenum name, |
| 461 GLuint index); |
460 typedef void(GL_BINDING_CALL* glGetSyncivProc)(GLsync sync, | 462 typedef void(GL_BINDING_CALL* glGetSyncivProc)(GLsync sync, |
461 GLenum pname, | 463 GLenum pname, |
462 GLsizei bufSize, | 464 GLsizei bufSize, |
463 GLsizei* length, | 465 GLsizei* length, |
464 GLint* values); | 466 GLint* values); |
465 typedef void(GL_BINDING_CALL* glGetTexLevelParameterfvProc)(GLenum target, | 467 typedef void(GL_BINDING_CALL* glGetTexLevelParameterfvProc)(GLenum target, |
466 GLint level, | 468 GLint level, |
467 GLenum pname, | 469 GLenum pname, |
468 GLfloat* params); | 470 GLfloat* params); |
469 typedef void(GL_BINDING_CALL* glGetTexLevelParameterivProc)(GLenum target, | 471 typedef void(GL_BINDING_CALL* glGetTexLevelParameterivProc)(GLenum target, |
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1081 glGetQueryObjectuivProc glGetQueryObjectuivFn; | 1083 glGetQueryObjectuivProc glGetQueryObjectuivFn; |
1082 glGetQueryObjectuivARBProc glGetQueryObjectuivARBFn; | 1084 glGetQueryObjectuivARBProc glGetQueryObjectuivARBFn; |
1083 glGetRenderbufferParameterivEXTProc glGetRenderbufferParameterivEXTFn; | 1085 glGetRenderbufferParameterivEXTProc glGetRenderbufferParameterivEXTFn; |
1084 glGetSamplerParameterfvProc glGetSamplerParameterfvFn; | 1086 glGetSamplerParameterfvProc glGetSamplerParameterfvFn; |
1085 glGetSamplerParameterivProc glGetSamplerParameterivFn; | 1087 glGetSamplerParameterivProc glGetSamplerParameterivFn; |
1086 glGetShaderInfoLogProc glGetShaderInfoLogFn; | 1088 glGetShaderInfoLogProc glGetShaderInfoLogFn; |
1087 glGetShaderivProc glGetShaderivFn; | 1089 glGetShaderivProc glGetShaderivFn; |
1088 glGetShaderPrecisionFormatProc glGetShaderPrecisionFormatFn; | 1090 glGetShaderPrecisionFormatProc glGetShaderPrecisionFormatFn; |
1089 glGetShaderSourceProc glGetShaderSourceFn; | 1091 glGetShaderSourceProc glGetShaderSourceFn; |
1090 glGetStringProc glGetStringFn; | 1092 glGetStringProc glGetStringFn; |
| 1093 glGetStringiProc glGetStringiFn; |
1091 glGetSyncivProc glGetSyncivFn; | 1094 glGetSyncivProc glGetSyncivFn; |
1092 glGetTexLevelParameterfvProc glGetTexLevelParameterfvFn; | 1095 glGetTexLevelParameterfvProc glGetTexLevelParameterfvFn; |
1093 glGetTexLevelParameterivProc glGetTexLevelParameterivFn; | 1096 glGetTexLevelParameterivProc glGetTexLevelParameterivFn; |
1094 glGetTexParameterfvProc glGetTexParameterfvFn; | 1097 glGetTexParameterfvProc glGetTexParameterfvFn; |
1095 glGetTexParameterivProc glGetTexParameterivFn; | 1098 glGetTexParameterivProc glGetTexParameterivFn; |
1096 glGetTransformFeedbackVaryingProc glGetTransformFeedbackVaryingFn; | 1099 glGetTransformFeedbackVaryingProc glGetTransformFeedbackVaryingFn; |
1097 glGetTranslatedShaderSourceANGLEProc glGetTranslatedShaderSourceANGLEFn; | 1100 glGetTranslatedShaderSourceANGLEProc glGetTranslatedShaderSourceANGLEFn; |
1098 glGetUniformBlockIndexProc glGetUniformBlockIndexFn; | 1101 glGetUniformBlockIndexProc glGetUniformBlockIndexFn; |
1099 glGetUniformfvProc glGetUniformfvFn; | 1102 glGetUniformfvProc glGetUniformfvFn; |
1100 glGetUniformIndicesProc glGetUniformIndicesFn; | 1103 glGetUniformIndicesProc glGetUniformIndicesFn; |
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1615 virtual void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) = 0; | 1618 virtual void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) = 0; |
1616 virtual void glGetShaderPrecisionFormatFn(GLenum shadertype, | 1619 virtual void glGetShaderPrecisionFormatFn(GLenum shadertype, |
1617 GLenum precisiontype, | 1620 GLenum precisiontype, |
1618 GLint* range, | 1621 GLint* range, |
1619 GLint* precision) = 0; | 1622 GLint* precision) = 0; |
1620 virtual void glGetShaderSourceFn(GLuint shader, | 1623 virtual void glGetShaderSourceFn(GLuint shader, |
1621 GLsizei bufsize, | 1624 GLsizei bufsize, |
1622 GLsizei* length, | 1625 GLsizei* length, |
1623 char* source) = 0; | 1626 char* source) = 0; |
1624 virtual const GLubyte* glGetStringFn(GLenum name) = 0; | 1627 virtual const GLubyte* glGetStringFn(GLenum name) = 0; |
| 1628 virtual const GLubyte* glGetStringiFn(GLenum name, GLuint index) = 0; |
1625 virtual void glGetSyncivFn(GLsync sync, | 1629 virtual void glGetSyncivFn(GLsync sync, |
1626 GLenum pname, | 1630 GLenum pname, |
1627 GLsizei bufSize, | 1631 GLsizei bufSize, |
1628 GLsizei* length, | 1632 GLsizei* length, |
1629 GLint* values) = 0; | 1633 GLint* values) = 0; |
1630 virtual void glGetTexLevelParameterfvFn(GLenum target, | 1634 virtual void glGetTexLevelParameterfvFn(GLenum target, |
1631 GLint level, | 1635 GLint level, |
1632 GLenum pname, | 1636 GLenum pname, |
1633 GLfloat* params) = 0; | 1637 GLfloat* params) = 0; |
1634 virtual void glGetTexLevelParameterivFn(GLenum target, | 1638 virtual void glGetTexLevelParameterivFn(GLenum target, |
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2197 #define glGetSamplerParameterfv \ | 2201 #define glGetSamplerParameterfv \ |
2198 ::gfx::g_current_gl_context->glGetSamplerParameterfvFn | 2202 ::gfx::g_current_gl_context->glGetSamplerParameterfvFn |
2199 #define glGetSamplerParameteriv \ | 2203 #define glGetSamplerParameteriv \ |
2200 ::gfx::g_current_gl_context->glGetSamplerParameterivFn | 2204 ::gfx::g_current_gl_context->glGetSamplerParameterivFn |
2201 #define glGetShaderInfoLog ::gfx::g_current_gl_context->glGetShaderInfoLogFn | 2205 #define glGetShaderInfoLog ::gfx::g_current_gl_context->glGetShaderInfoLogFn |
2202 #define glGetShaderiv ::gfx::g_current_gl_context->glGetShaderivFn | 2206 #define glGetShaderiv ::gfx::g_current_gl_context->glGetShaderivFn |
2203 #define glGetShaderPrecisionFormat \ | 2207 #define glGetShaderPrecisionFormat \ |
2204 ::gfx::g_current_gl_context->glGetShaderPrecisionFormatFn | 2208 ::gfx::g_current_gl_context->glGetShaderPrecisionFormatFn |
2205 #define glGetShaderSource ::gfx::g_current_gl_context->glGetShaderSourceFn | 2209 #define glGetShaderSource ::gfx::g_current_gl_context->glGetShaderSourceFn |
2206 #define glGetString ::gfx::g_current_gl_context->glGetStringFn | 2210 #define glGetString ::gfx::g_current_gl_context->glGetStringFn |
| 2211 #define glGetStringi ::gfx::g_current_gl_context->glGetStringiFn |
2207 #define glGetSynciv ::gfx::g_current_gl_context->glGetSyncivFn | 2212 #define glGetSynciv ::gfx::g_current_gl_context->glGetSyncivFn |
2208 #define glGetTexLevelParameterfv \ | 2213 #define glGetTexLevelParameterfv \ |
2209 ::gfx::g_current_gl_context->glGetTexLevelParameterfvFn | 2214 ::gfx::g_current_gl_context->glGetTexLevelParameterfvFn |
2210 #define glGetTexLevelParameteriv \ | 2215 #define glGetTexLevelParameteriv \ |
2211 ::gfx::g_current_gl_context->glGetTexLevelParameterivFn | 2216 ::gfx::g_current_gl_context->glGetTexLevelParameterivFn |
2212 #define glGetTexParameterfv ::gfx::g_current_gl_context->glGetTexParameterfvFn | 2217 #define glGetTexParameterfv ::gfx::g_current_gl_context->glGetTexParameterfvFn |
2213 #define glGetTexParameteriv ::gfx::g_current_gl_context->glGetTexParameterivFn | 2218 #define glGetTexParameteriv ::gfx::g_current_gl_context->glGetTexParameterivFn |
2214 #define glGetTransformFeedbackVarying \ | 2219 #define glGetTransformFeedbackVarying \ |
2215 ::gfx::g_current_gl_context->glGetTransformFeedbackVaryingFn | 2220 ::gfx::g_current_gl_context->glGetTransformFeedbackVaryingFn |
2216 #define glGetTranslatedShaderSourceANGLE \ | 2221 #define glGetTranslatedShaderSourceANGLE \ |
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2365 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn | 2370 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn |
2366 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn | 2371 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn |
2367 #define glVertexAttribIPointer \ | 2372 #define glVertexAttribIPointer \ |
2368 ::gfx::g_current_gl_context->glVertexAttribIPointerFn | 2373 ::gfx::g_current_gl_context->glVertexAttribIPointerFn |
2369 #define glVertexAttribPointer \ | 2374 #define glVertexAttribPointer \ |
2370 ::gfx::g_current_gl_context->glVertexAttribPointerFn | 2375 ::gfx::g_current_gl_context->glVertexAttribPointerFn |
2371 #define glViewport ::gfx::g_current_gl_context->glViewportFn | 2376 #define glViewport ::gfx::g_current_gl_context->glViewportFn |
2372 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn | 2377 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn |
2373 | 2378 |
2374 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ | 2379 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
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