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Side by Side Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 940523003: Make gl_bindings_skia_in_process work with OpenGL ES3 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: build fix Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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450 typedef void(GL_BINDING_CALL* glGetShaderPrecisionFormatProc)( 450 typedef void(GL_BINDING_CALL* glGetShaderPrecisionFormatProc)(
451 GLenum shadertype, 451 GLenum shadertype,
452 GLenum precisiontype, 452 GLenum precisiontype,
453 GLint* range, 453 GLint* range,
454 GLint* precision); 454 GLint* precision);
455 typedef void(GL_BINDING_CALL* glGetShaderSourceProc)(GLuint shader, 455 typedef void(GL_BINDING_CALL* glGetShaderSourceProc)(GLuint shader,
456 GLsizei bufsize, 456 GLsizei bufsize,
457 GLsizei* length, 457 GLsizei* length,
458 char* source); 458 char* source);
459 typedef const GLubyte*(GL_BINDING_CALL* glGetStringProc)(GLenum name); 459 typedef const GLubyte*(GL_BINDING_CALL* glGetStringProc)(GLenum name);
460 typedef const GLubyte*(GL_BINDING_CALL* glGetStringiProc)(GLenum name,
461 GLuint index);
460 typedef void(GL_BINDING_CALL* glGetSyncivProc)(GLsync sync, 462 typedef void(GL_BINDING_CALL* glGetSyncivProc)(GLsync sync,
461 GLenum pname, 463 GLenum pname,
462 GLsizei bufSize, 464 GLsizei bufSize,
463 GLsizei* length, 465 GLsizei* length,
464 GLint* values); 466 GLint* values);
465 typedef void(GL_BINDING_CALL* glGetTexLevelParameterfvProc)(GLenum target, 467 typedef void(GL_BINDING_CALL* glGetTexLevelParameterfvProc)(GLenum target,
466 GLint level, 468 GLint level,
467 GLenum pname, 469 GLenum pname,
468 GLfloat* params); 470 GLfloat* params);
469 typedef void(GL_BINDING_CALL* glGetTexLevelParameterivProc)(GLenum target, 471 typedef void(GL_BINDING_CALL* glGetTexLevelParameterivProc)(GLenum target,
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1081 glGetQueryObjectuivProc glGetQueryObjectuivFn; 1083 glGetQueryObjectuivProc glGetQueryObjectuivFn;
1082 glGetQueryObjectuivARBProc glGetQueryObjectuivARBFn; 1084 glGetQueryObjectuivARBProc glGetQueryObjectuivARBFn;
1083 glGetRenderbufferParameterivEXTProc glGetRenderbufferParameterivEXTFn; 1085 glGetRenderbufferParameterivEXTProc glGetRenderbufferParameterivEXTFn;
1084 glGetSamplerParameterfvProc glGetSamplerParameterfvFn; 1086 glGetSamplerParameterfvProc glGetSamplerParameterfvFn;
1085 glGetSamplerParameterivProc glGetSamplerParameterivFn; 1087 glGetSamplerParameterivProc glGetSamplerParameterivFn;
1086 glGetShaderInfoLogProc glGetShaderInfoLogFn; 1088 glGetShaderInfoLogProc glGetShaderInfoLogFn;
1087 glGetShaderivProc glGetShaderivFn; 1089 glGetShaderivProc glGetShaderivFn;
1088 glGetShaderPrecisionFormatProc glGetShaderPrecisionFormatFn; 1090 glGetShaderPrecisionFormatProc glGetShaderPrecisionFormatFn;
1089 glGetShaderSourceProc glGetShaderSourceFn; 1091 glGetShaderSourceProc glGetShaderSourceFn;
1090 glGetStringProc glGetStringFn; 1092 glGetStringProc glGetStringFn;
1093 glGetStringiProc glGetStringiFn;
1091 glGetSyncivProc glGetSyncivFn; 1094 glGetSyncivProc glGetSyncivFn;
1092 glGetTexLevelParameterfvProc glGetTexLevelParameterfvFn; 1095 glGetTexLevelParameterfvProc glGetTexLevelParameterfvFn;
1093 glGetTexLevelParameterivProc glGetTexLevelParameterivFn; 1096 glGetTexLevelParameterivProc glGetTexLevelParameterivFn;
1094 glGetTexParameterfvProc glGetTexParameterfvFn; 1097 glGetTexParameterfvProc glGetTexParameterfvFn;
1095 glGetTexParameterivProc glGetTexParameterivFn; 1098 glGetTexParameterivProc glGetTexParameterivFn;
1096 glGetTransformFeedbackVaryingProc glGetTransformFeedbackVaryingFn; 1099 glGetTransformFeedbackVaryingProc glGetTransformFeedbackVaryingFn;
1097 glGetTranslatedShaderSourceANGLEProc glGetTranslatedShaderSourceANGLEFn; 1100 glGetTranslatedShaderSourceANGLEProc glGetTranslatedShaderSourceANGLEFn;
1098 glGetUniformBlockIndexProc glGetUniformBlockIndexFn; 1101 glGetUniformBlockIndexProc glGetUniformBlockIndexFn;
1099 glGetUniformfvProc glGetUniformfvFn; 1102 glGetUniformfvProc glGetUniformfvFn;
1100 glGetUniformIndicesProc glGetUniformIndicesFn; 1103 glGetUniformIndicesProc glGetUniformIndicesFn;
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1615 virtual void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) = 0; 1618 virtual void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) = 0;
1616 virtual void glGetShaderPrecisionFormatFn(GLenum shadertype, 1619 virtual void glGetShaderPrecisionFormatFn(GLenum shadertype,
1617 GLenum precisiontype, 1620 GLenum precisiontype,
1618 GLint* range, 1621 GLint* range,
1619 GLint* precision) = 0; 1622 GLint* precision) = 0;
1620 virtual void glGetShaderSourceFn(GLuint shader, 1623 virtual void glGetShaderSourceFn(GLuint shader,
1621 GLsizei bufsize, 1624 GLsizei bufsize,
1622 GLsizei* length, 1625 GLsizei* length,
1623 char* source) = 0; 1626 char* source) = 0;
1624 virtual const GLubyte* glGetStringFn(GLenum name) = 0; 1627 virtual const GLubyte* glGetStringFn(GLenum name) = 0;
1628 virtual const GLubyte* glGetStringiFn(GLenum name, GLuint index) = 0;
1625 virtual void glGetSyncivFn(GLsync sync, 1629 virtual void glGetSyncivFn(GLsync sync,
1626 GLenum pname, 1630 GLenum pname,
1627 GLsizei bufSize, 1631 GLsizei bufSize,
1628 GLsizei* length, 1632 GLsizei* length,
1629 GLint* values) = 0; 1633 GLint* values) = 0;
1630 virtual void glGetTexLevelParameterfvFn(GLenum target, 1634 virtual void glGetTexLevelParameterfvFn(GLenum target,
1631 GLint level, 1635 GLint level,
1632 GLenum pname, 1636 GLenum pname,
1633 GLfloat* params) = 0; 1637 GLfloat* params) = 0;
1634 virtual void glGetTexLevelParameterivFn(GLenum target, 1638 virtual void glGetTexLevelParameterivFn(GLenum target,
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2197 #define glGetSamplerParameterfv \ 2201 #define glGetSamplerParameterfv \
2198 ::gfx::g_current_gl_context->glGetSamplerParameterfvFn 2202 ::gfx::g_current_gl_context->glGetSamplerParameterfvFn
2199 #define glGetSamplerParameteriv \ 2203 #define glGetSamplerParameteriv \
2200 ::gfx::g_current_gl_context->glGetSamplerParameterivFn 2204 ::gfx::g_current_gl_context->glGetSamplerParameterivFn
2201 #define glGetShaderInfoLog ::gfx::g_current_gl_context->glGetShaderInfoLogFn 2205 #define glGetShaderInfoLog ::gfx::g_current_gl_context->glGetShaderInfoLogFn
2202 #define glGetShaderiv ::gfx::g_current_gl_context->glGetShaderivFn 2206 #define glGetShaderiv ::gfx::g_current_gl_context->glGetShaderivFn
2203 #define glGetShaderPrecisionFormat \ 2207 #define glGetShaderPrecisionFormat \
2204 ::gfx::g_current_gl_context->glGetShaderPrecisionFormatFn 2208 ::gfx::g_current_gl_context->glGetShaderPrecisionFormatFn
2205 #define glGetShaderSource ::gfx::g_current_gl_context->glGetShaderSourceFn 2209 #define glGetShaderSource ::gfx::g_current_gl_context->glGetShaderSourceFn
2206 #define glGetString ::gfx::g_current_gl_context->glGetStringFn 2210 #define glGetString ::gfx::g_current_gl_context->glGetStringFn
2211 #define glGetStringi ::gfx::g_current_gl_context->glGetStringiFn
2207 #define glGetSynciv ::gfx::g_current_gl_context->glGetSyncivFn 2212 #define glGetSynciv ::gfx::g_current_gl_context->glGetSyncivFn
2208 #define glGetTexLevelParameterfv \ 2213 #define glGetTexLevelParameterfv \
2209 ::gfx::g_current_gl_context->glGetTexLevelParameterfvFn 2214 ::gfx::g_current_gl_context->glGetTexLevelParameterfvFn
2210 #define glGetTexLevelParameteriv \ 2215 #define glGetTexLevelParameteriv \
2211 ::gfx::g_current_gl_context->glGetTexLevelParameterivFn 2216 ::gfx::g_current_gl_context->glGetTexLevelParameterivFn
2212 #define glGetTexParameterfv ::gfx::g_current_gl_context->glGetTexParameterfvFn 2217 #define glGetTexParameterfv ::gfx::g_current_gl_context->glGetTexParameterfvFn
2213 #define glGetTexParameteriv ::gfx::g_current_gl_context->glGetTexParameterivFn 2218 #define glGetTexParameteriv ::gfx::g_current_gl_context->glGetTexParameterivFn
2214 #define glGetTransformFeedbackVarying \ 2219 #define glGetTransformFeedbackVarying \
2215 ::gfx::g_current_gl_context->glGetTransformFeedbackVaryingFn 2220 ::gfx::g_current_gl_context->glGetTransformFeedbackVaryingFn
2216 #define glGetTranslatedShaderSourceANGLE \ 2221 #define glGetTranslatedShaderSourceANGLE \
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2365 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn 2370 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn
2366 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn 2371 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn
2367 #define glVertexAttribIPointer \ 2372 #define glVertexAttribIPointer \
2368 ::gfx::g_current_gl_context->glVertexAttribIPointerFn 2373 ::gfx::g_current_gl_context->glVertexAttribIPointerFn
2369 #define glVertexAttribPointer \ 2374 #define glVertexAttribPointer \
2370 ::gfx::g_current_gl_context->glVertexAttribPointerFn 2375 ::gfx::g_current_gl_context->glVertexAttribPointerFn
2371 #define glViewport ::gfx::g_current_gl_context->glViewportFn 2376 #define glViewport ::gfx::g_current_gl_context->glViewportFn
2372 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn 2377 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn
2373 2378
2374 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ 2379 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_
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