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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #ifndef GrGpuResourcePriv_DEFINED | 9 #ifndef GrGpuResourcePriv_DEFINED |
10 #define GrGpuResourcePriv_DEFINED | 10 #define GrGpuResourcePriv_DEFINED |
11 | 11 |
12 #include "GrGpuResource.h" | 12 #include "GrGpuResource.h" |
13 | 13 |
14 /** | 14 /** |
15 * This class allows code internal to Skia privileged access to manage the cache
keys and budget | 15 * This class allows code internal to Skia privileged access to manage the cache
keys and budget |
16 * status of a GrGpuResource object. | 16 * status of a GrGpuResource object. |
17 */ | 17 */ |
18 class GrGpuResource::ResourcePriv { | 18 class GrGpuResource::ResourcePriv { |
19 public: | 19 public: |
20 /** | 20 /** |
21 * Sets a content key for the resource. If the resource was previously cache
d as scratch it will | 21 * Sets a unique key for the resource. If the resource was previously cached
as scratch it will |
22 * be converted to a content resource. Currently this may only be called onc
e per resource. It | 22 * be converted to a uniquely-keyed resource. Currently this may only be cal
led once per |
23 * fails if there is already a resource with the same content key. TODO: mak
e this supplant the | 23 * resource. It fails if there is already a resource with the same unique ke
y. TODO: make this |
24 * resource that currently is using the content key, allow resources' conten
t keys to change, | 24 * supplant the resource that currently is using the unique key, allow resou
rces' unique keys |
25 * and allow removal of a content key to convert a resource back to scratch. | 25 * to change, and allow removal of a unique key to convert a resource back t
o scratch. |
26 */ | 26 */ |
27 bool setContentKey(const GrContentKey& contentKey) { | 27 bool setUniqueKey(const GrUniqueKey& key) { |
28 return fResource->setContentKey(contentKey); | 28 return fResource->setUniqueKey(key); |
29 } | 29 } |
30 | 30 |
31 /** Removes the content key from a resource */ | 31 /** Removes the unique key from a resource */ |
32 void removeContentKey() { return fResource->removeContentKey(); } | 32 void removeUniqueKey() { return fResource->removeUniqueKey(); } |
33 | 33 |
34 /** | 34 /** |
35 * If the resource is uncached make it cached. Has no effect on resources th
at are wrapped or | 35 * If the resource is uncached make it cached. Has no effect on resources th
at are wrapped or |
36 * already cached. | 36 * already cached. |
37 */ | 37 */ |
38 void makeBudgeted() { fResource->makeBudgeted(); } | 38 void makeBudgeted() { fResource->makeBudgeted(); } |
39 | 39 |
40 /** | 40 /** |
41 * If the resource is cached make it uncached. Has no effect on resources th
at are wrapped or | 41 * If the resource is cached make it uncached. Has no effect on resources th
at are wrapped or |
42 * already uncached. Furthermore, resources with content keys cannot be made
unbudgeted. | 42 * already uncached. Furthermore, resources with unique keys cannot be made
unbudgeted. |
43 */ | 43 */ |
44 void makeUnbudgeted() { fResource->makeUnbudgeted(); } | 44 void makeUnbudgeted() { fResource->makeUnbudgeted(); } |
45 | 45 |
46 /** | 46 /** |
47 * Does the resource count against the resource budget? | 47 * Does the resource count against the resource budget? |
48 */ | 48 */ |
49 bool isBudgeted() const { | 49 bool isBudgeted() const { |
50 bool ret = GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle; | 50 bool ret = GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle; |
51 SkASSERT(ret || !fResource->getContentKey().isValid()); | 51 SkASSERT(ret || !fResource->getUniqueKey().isValid()); |
52 return ret; | 52 return ret; |
53 } | 53 } |
54 | 54 |
55 /** | 55 /** |
56 * If this resource can be used as a scratch resource this returns a valid s
cratch key. | 56 * If this resource can be used as a scratch resource this returns a valid s
cratch key. |
57 * Otherwise it returns a key for which isNullScratch is true. The resource
may currently be | 57 * Otherwise it returns a key for which isNullScratch is true. The resource
may currently be |
58 * used as a content resource rather than scratch. Check isScratch(). | 58 * used as a uniquely keyed resource rather than scratch. Check isScratch(). |
59 */ | 59 */ |
60 const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; } | 60 const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; } |
61 | 61 |
62 /** | 62 /** |
63 * If the resource has a scratch key, the key will be removed. Since scratch
keys are installed | 63 * If the resource has a scratch key, the key will be removed. Since scratch
keys are installed |
64 * at resource creation time, this means the resource will never again be us
ed as scratch. | 64 * at resource creation time, this means the resource will never again be us
ed as scratch. |
65 */ | 65 */ |
66 void removeScratchKey() const { fResource->removeScratchKey(); } | 66 void removeScratchKey() const { fResource->removeScratchKey(); } |
67 | 67 |
68 protected: | 68 protected: |
(...skipping 10 matching lines...) Expand all Loading... |
79 friend class GrGpuResource; // to construct/copy this type. | 79 friend class GrGpuResource; // to construct/copy this type. |
80 }; | 80 }; |
81 | 81 |
82 inline GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() { return Resour
cePriv(this); } | 82 inline GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() { return Resour
cePriv(this); } |
83 | 83 |
84 inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const { | 84 inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const { |
85 return ResourcePriv(const_cast<GrGpuResource*>(this)); | 85 return ResourcePriv(const_cast<GrGpuResource*>(this)); |
86 } | 86 } |
87 | 87 |
88 #endif | 88 #endif |
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