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Side by Side Diff: Source/core/paint/TextPainter.h

Issue 940373003: Rename RenderText to LayoutText (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef TextPainter_h 5 #ifndef TextPainter_h
6 #define TextPainter_h 6 #define TextPainter_h
7 7
8 #include "core/layout/line/FloatToLayoutUnit.h" 8 #include "core/layout/line/FloatToLayoutUnit.h"
9 #include "core/layout/style/LayoutStyleConstants.h" 9 #include "core/layout/style/LayoutStyleConstants.h"
10 #include "platform/fonts/TextBlob.h" 10 #include "platform/fonts/TextBlob.h"
11 #include "platform/geometry/FloatPoint.h" 11 #include "platform/geometry/FloatPoint.h"
12 #include "platform/geometry/FloatRect.h" 12 #include "platform/geometry/FloatRect.h"
13 #include "platform/graphics/Color.h" 13 #include "platform/graphics/Color.h"
14 #include "platform/transforms/AffineTransform.h" 14 #include "platform/transforms/AffineTransform.h"
15 #include "wtf/text/AtomicString.h" 15 #include "wtf/text/AtomicString.h"
16 16
17 namespace blink { 17 namespace blink {
18 18
19 class Font; 19 class Font;
20 class GraphicsContext; 20 class GraphicsContext;
21 class GraphicsContextStateSaver; 21 class GraphicsContextStateSaver;
22 class RenderCombineText; 22 class LayoutTextCombine;
23 class LayoutObject; 23 class LayoutObject;
24 class LayoutStyle; 24 class LayoutStyle;
25 class ShadowList; 25 class ShadowList;
26 class TextRun; 26 class TextRun;
27 struct TextRunPaintInfo; 27 struct TextRunPaintInfo;
28 28
29 class TextPainter { 29 class TextPainter {
30 public: 30 public:
31 struct Style; 31 struct Style;
32 32
33 TextPainter(GraphicsContext*, const Font&, const TextRun&, const FloatPoint& textOrigin, const FloatRect& textBounds, bool horizontal); 33 TextPainter(GraphicsContext*, const Font&, const TextRun&, const FloatPoint& textOrigin, const FloatRect& textBounds, bool horizontal);
34 ~TextPainter(); 34 ~TextPainter();
35 35
36 void setEmphasisMark(const AtomicString&, TextEmphasisPosition); 36 void setEmphasisMark(const AtomicString&, TextEmphasisPosition);
37 void setCombinedText(RenderCombineText* combinedText) { m_combinedText = com binedText; } 37 void setCombinedText(LayoutTextCombine* combinedText) { m_combinedText = com binedText; }
38 38
39 static void updateGraphicsContext(GraphicsContext*, const Style&, bool horiz ontal, GraphicsContextStateSaver&); 39 static void updateGraphicsContext(GraphicsContext*, const Style&, bool horiz ontal, GraphicsContextStateSaver&);
40 40
41 void paint(int startOffset, int endOffset, int length, const Style&, TextBlo bPtr* cachedTextBlob = 0); 41 void paint(int startOffset, int endOffset, int length, const Style&, TextBlo bPtr* cachedTextBlob = 0);
42 42
43 struct Style { 43 struct Style {
44 Color fillColor; 44 Color fillColor;
45 Color strokeColor; 45 Color strokeColor;
46 Color emphasisMarkColor; 46 Color emphasisMarkColor;
47 float strokeWidth; 47 float strokeWidth;
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
80 void paintEmphasisMarkForCombinedText(); 80 void paintEmphasisMarkForCombinedText();
81 81
82 GraphicsContext* m_graphicsContext; 82 GraphicsContext* m_graphicsContext;
83 const Font& m_font; 83 const Font& m_font;
84 const TextRun& m_run; 84 const TextRun& m_run;
85 FloatPoint m_textOrigin; 85 FloatPoint m_textOrigin;
86 FloatRect m_textBounds; 86 FloatRect m_textBounds;
87 bool m_horizontal; 87 bool m_horizontal;
88 AtomicString m_emphasisMark; 88 AtomicString m_emphasisMark;
89 int m_emphasisMarkOffset; 89 int m_emphasisMarkOffset;
90 RenderCombineText* m_combinedText; 90 LayoutTextCombine* m_combinedText;
91 }; 91 };
92 92
93 inline AffineTransform TextPainter::rotation(const FloatRectWillBeLayoutRect& bo xRect, RotationDirection rotationDirection) 93 inline AffineTransform TextPainter::rotation(const FloatRectWillBeLayoutRect& bo xRect, RotationDirection rotationDirection)
94 { 94 {
95 return rotationDirection == Clockwise ? AffineTransform(0, 1, -1, 0, boxRect .x() + boxRect.maxY(), boxRect.maxY() - boxRect.x()) 95 return rotationDirection == Clockwise ? AffineTransform(0, 1, -1, 0, boxRect .x() + boxRect.maxY(), boxRect.maxY() - boxRect.x())
96 : AffineTransform(0, -1, 1, 0, boxRect.x() - boxRect.maxY(), boxRect.x() + boxRect.maxY()); 96 : AffineTransform(0, -1, 1, 0, boxRect.x() - boxRect.maxY(), boxRect.x() + boxRect.maxY());
97 } 97 }
98 98
99 } // namespace blink 99 } // namespace blink
100 100
101 #endif // TextPainter_h 101 #endif // TextPainter_h
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