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1 /* | 1 /* |
2 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 2 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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24 #include "core/dom/ContainerNode.h" | 24 #include "core/dom/ContainerNode.h" |
25 #include "core/dom/Node.h" | 25 #include "core/dom/Node.h" |
26 #include "core/dom/NodeLayoutStyle.h" | 26 #include "core/dom/NodeLayoutStyle.h" |
27 #include "core/dom/Text.h" | 27 #include "core/dom/Text.h" |
28 #include "core/editing/Editor.h" | 28 #include "core/editing/Editor.h" |
29 #include "core/frame/FrameView.h" | 29 #include "core/frame/FrameView.h" |
30 #include "core/frame/LocalFrame.h" | 30 #include "core/frame/LocalFrame.h" |
31 #include "core/html/HTMLFrameOwnerElement.h" | 31 #include "core/html/HTMLFrameOwnerElement.h" |
32 #include "core/layout/LayoutBox.h" | 32 #include "core/layout/LayoutBox.h" |
33 #include "core/layout/LayoutObject.h" | 33 #include "core/layout/LayoutObject.h" |
| 34 #include "core/layout/LayoutText.h" |
34 #include "core/layout/style/LayoutStyle.h" | 35 #include "core/layout/style/LayoutStyle.h" |
35 #include "core/rendering/RenderText.h" | |
36 #include "platform/geometry/FloatPoint.h" | 36 #include "platform/geometry/FloatPoint.h" |
37 #include "platform/geometry/FloatQuad.h" | 37 #include "platform/geometry/FloatQuad.h" |
38 #include "platform/geometry/IntSize.h" | 38 #include "platform/geometry/IntSize.h" |
39 #include "platform/text/TextBreakIterator.h" | 39 #include "platform/text/TextBreakIterator.h" |
40 | 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
43 namespace TouchAdjustment { | 43 namespace TouchAdjustment { |
44 | 44 |
45 const float zeroTolerance = 1e-6f; | 45 const float zeroTolerance = 1e-6f; |
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159 static inline void appendContextSubtargetsForNode(Node* node, SubtargetGeometryL
ist& subtargets) | 159 static inline void appendContextSubtargetsForNode(Node* node, SubtargetGeometryL
ist& subtargets) |
160 { | 160 { |
161 // This is a variant of appendBasicSubtargetsForNode that adds special subta
rgets for | 161 // This is a variant of appendBasicSubtargetsForNode that adds special subta
rgets for |
162 // selected or auto-selectable parts of text nodes. | 162 // selected or auto-selectable parts of text nodes. |
163 ASSERT(node->renderer()); | 163 ASSERT(node->renderer()); |
164 | 164 |
165 if (!node->isTextNode()) | 165 if (!node->isTextNode()) |
166 return appendBasicSubtargetsForNode(node, subtargets); | 166 return appendBasicSubtargetsForNode(node, subtargets); |
167 | 167 |
168 Text* textNode = toText(node); | 168 Text* textNode = toText(node); |
169 RenderText* textRenderer = textNode->renderer(); | 169 LayoutText* textRenderer = textNode->renderer(); |
170 | 170 |
171 if (textRenderer->frame()->editor().behavior().shouldSelectOnContextualMenuC
lick()) { | 171 if (textRenderer->frame()->editor().behavior().shouldSelectOnContextualMenuC
lick()) { |
172 // Make subtargets out of every word. | 172 // Make subtargets out of every word. |
173 String textValue = textNode->data(); | 173 String textValue = textNode->data(); |
174 TextBreakIterator* wordIterator = wordBreakIterator(textValue, 0, textVa
lue.length()); | 174 TextBreakIterator* wordIterator = wordBreakIterator(textValue, 0, textVa
lue.length()); |
175 int lastOffset = wordIterator->first(); | 175 int lastOffset = wordIterator->first(); |
176 if (lastOffset == -1) | 176 if (lastOffset == -1) |
177 return; | 177 return; |
178 int offset; | 178 int offset; |
179 while ((offset = wordIterator->next()) != -1) { | 179 while ((offset = wordIterator->next()) != -1) { |
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507 | 507 |
508 bool findBestZoomableArea(Node*& targetNode, IntRect& targetArea, const IntPoint
& touchHotspot, const IntRect& touchArea, const WillBeHeapVector<RefPtrWillBeMem
ber<Node>>& nodes) | 508 bool findBestZoomableArea(Node*& targetNode, IntRect& targetArea, const IntPoint
& touchHotspot, const IntRect& touchArea, const WillBeHeapVector<RefPtrWillBeMem
ber<Node>>& nodes) |
509 { | 509 { |
510 IntPoint targetPoint; | 510 IntPoint targetPoint; |
511 TouchAdjustment::SubtargetGeometryList subtargets; | 511 TouchAdjustment::SubtargetGeometryList subtargets; |
512 TouchAdjustment::compileZoomableSubtargets(nodes, subtargets); | 512 TouchAdjustment::compileZoomableSubtargets(nodes, subtargets); |
513 return TouchAdjustment::findNodeWithLowestDistanceMetric(targetNode, targetP
oint, targetArea, touchHotspot, touchArea, subtargets, TouchAdjustment::zoomable
IntersectionQuotient); | 513 return TouchAdjustment::findNodeWithLowestDistanceMetric(targetNode, targetP
oint, targetArea, touchHotspot, touchArea, subtargets, TouchAdjustment::zoomable
IntersectionQuotient); |
514 } | 514 } |
515 | 515 |
516 } // namespace blink | 516 } // namespace blink |
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