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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "shell/android/native_viewport_application_loader.h" | 5 #include "shell/android/native_viewport_application_loader.h" |
| 6 | 6 |
| 7 #include "mojo/public/cpp/application/application_impl.h" | 7 #include "mojo/public/cpp/application/application_impl.h" |
| 8 #include "services/gles2/gpu_state.h" | |
| 8 #include "services/native_viewport/native_viewport_impl.h" | 9 #include "services/native_viewport/native_viewport_impl.h" |
| 9 #include "shell/android/keyboard_impl.h" | 10 #include "shell/android/keyboard_impl.h" |
| 10 | 11 |
| 11 namespace mojo { | 12 namespace mojo { |
| 12 namespace shell { | 13 namespace shell { |
| 13 | 14 |
| 14 NativeViewportApplicationLoader::NativeViewportApplicationLoader() { | 15 NativeViewportApplicationLoader::NativeViewportApplicationLoader() { |
| 15 } | 16 } |
| 16 | 17 |
| 17 NativeViewportApplicationLoader::~NativeViewportApplicationLoader() { | 18 NativeViewportApplicationLoader::~NativeViewportApplicationLoader() { |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 28 mojo::ApplicationConnection* connection) { | 29 mojo::ApplicationConnection* connection) { |
| 29 connection->AddService<NativeViewport>(this); | 30 connection->AddService<NativeViewport>(this); |
| 30 connection->AddService<Gpu>(this); | 31 connection->AddService<Gpu>(this); |
| 31 connection->AddService<Keyboard>(this); | 32 connection->AddService<Keyboard>(this); |
| 32 return true; | 33 return true; |
| 33 } | 34 } |
| 34 | 35 |
| 35 void NativeViewportApplicationLoader::Create( | 36 void NativeViewportApplicationLoader::Create( |
| 36 ApplicationConnection* connection, | 37 ApplicationConnection* connection, |
| 37 InterfaceRequest<NativeViewport> request) { | 38 InterfaceRequest<NativeViewport> request) { |
| 38 new native_viewport::NativeViewportImpl(app_.get(), false, request.Pass()); | 39 if (!gpu_state_) |
| 40 gpu_state_ = new gles2::GpuState; | |
| 41 new native_viewport::NativeViewportImpl(app_.get(), gpu_state_, | |
|
qsr
2015/03/04 10:33:18
This cuts android head.
Or to be less cryptic, th
jamesr
2015/03/04 23:00:27
Ouch! Fixed.
| |
| 42 request.Pass()); | |
| 39 } | 43 } |
| 40 | 44 |
| 41 void NativeViewportApplicationLoader::Create( | 45 void NativeViewportApplicationLoader::Create( |
| 42 ApplicationConnection* connection, | 46 ApplicationConnection* connection, |
| 43 InterfaceRequest<Keyboard> request) { | 47 InterfaceRequest<Keyboard> request) { |
| 44 new KeyboardImpl(request.Pass()); | 48 new KeyboardImpl(request.Pass()); |
| 45 } | 49 } |
| 46 | 50 |
| 47 void NativeViewportApplicationLoader::Create(ApplicationConnection* connection, | 51 void NativeViewportApplicationLoader::Create(ApplicationConnection* connection, |
| 48 InterfaceRequest<Gpu> request) { | 52 InterfaceRequest<Gpu> request) { |
| 49 if (!gpu_state_) | 53 if (!gpu_state_) |
| 50 gpu_state_ = new gles2::GpuImpl::State; | 54 gpu_state_ = new gles2::GpuState; |
| 51 new gles2::GpuImpl(request.Pass(), gpu_state_); | 55 new gles2::GpuImpl(request.Pass(), gpu_state_); |
| 52 } | 56 } |
| 53 | 57 |
| 54 } // namespace shell | 58 } // namespace shell |
| 55 } // namespace mojo | 59 } // namespace mojo |
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