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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "shell/android/native_viewport_application_loader.h" | 5 #include "shell/android/native_viewport_application_loader.h" |
| 6 | 6 |
| 7 #include "mojo/public/cpp/application/application_impl.h" | 7 #include "mojo/public/cpp/application/application_impl.h" |
| 8 #include "services/gles2/gpu_state.h" |
| 8 #include "services/native_viewport/native_viewport_impl.h" | 9 #include "services/native_viewport/native_viewport_impl.h" |
| 9 #include "shell/android/keyboard_impl.h" | 10 #include "shell/android/keyboard_impl.h" |
| 10 | 11 |
| 11 namespace mojo { | 12 namespace mojo { |
| 12 namespace shell { | 13 namespace shell { |
| 13 | 14 |
| 14 NativeViewportApplicationLoader::NativeViewportApplicationLoader() { | 15 NativeViewportApplicationLoader::NativeViewportApplicationLoader() { |
| 15 } | 16 } |
| 16 | 17 |
| 17 NativeViewportApplicationLoader::~NativeViewportApplicationLoader() { | 18 NativeViewportApplicationLoader::~NativeViewportApplicationLoader() { |
| (...skipping 15 matching lines...) Expand all Loading... |
| 33 mojo::ApplicationConnection* connection) { | 34 mojo::ApplicationConnection* connection) { |
| 34 connection->AddService<NativeViewport>(this); | 35 connection->AddService<NativeViewport>(this); |
| 35 connection->AddService<Gpu>(this); | 36 connection->AddService<Gpu>(this); |
| 36 connection->AddService<Keyboard>(this); | 37 connection->AddService<Keyboard>(this); |
| 37 return true; | 38 return true; |
| 38 } | 39 } |
| 39 | 40 |
| 40 void NativeViewportApplicationLoader::Create( | 41 void NativeViewportApplicationLoader::Create( |
| 41 ApplicationConnection* connection, | 42 ApplicationConnection* connection, |
| 42 InterfaceRequest<NativeViewport> request) { | 43 InterfaceRequest<NativeViewport> request) { |
| 43 new native_viewport::NativeViewportImpl(app_.get(), false, request.Pass()); | 44 if (!gpu_state_) |
| 45 gpu_state_ = new gles2::GpuState; |
| 46 new native_viewport::NativeViewportImpl(app_.get(), gpu_state_, |
| 47 request.Pass()); |
| 44 } | 48 } |
| 45 | 49 |
| 46 void NativeViewportApplicationLoader::Create( | 50 void NativeViewportApplicationLoader::Create( |
| 47 ApplicationConnection* connection, | 51 ApplicationConnection* connection, |
| 48 InterfaceRequest<Keyboard> request) { | 52 InterfaceRequest<Keyboard> request) { |
| 49 new KeyboardImpl(request.Pass()); | 53 new KeyboardImpl(request.Pass()); |
| 50 } | 54 } |
| 51 | 55 |
| 52 void NativeViewportApplicationLoader::Create(ApplicationConnection* connection, | 56 void NativeViewportApplicationLoader::Create(ApplicationConnection* connection, |
| 53 InterfaceRequest<Gpu> request) { | 57 InterfaceRequest<Gpu> request) { |
| 54 if (!gpu_state_) | 58 if (!gpu_state_) |
| 55 gpu_state_ = new gles2::GpuImpl::State; | 59 gpu_state_ = new gles2::GpuState; |
| 56 new gles2::GpuImpl(request.Pass(), gpu_state_); | 60 new gles2::GpuImpl(request.Pass(), gpu_state_); |
| 57 } | 61 } |
| 58 | 62 |
| 59 } // namespace shell | 63 } // namespace shell |
| 60 } // namespace mojo | 64 } // namespace mojo |
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