| Index: include/gpu/SkGr.h
|
| diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h
|
| index 84b0c1c3562e3211c4c2d18c6147e2232f4d7945..7cb614dd4c5a8935fbe093e5e668abc13730fa7e 100644
|
| --- a/include/gpu/SkGr.h
|
| +++ b/include/gpu/SkGr.h
|
| @@ -80,13 +80,13 @@ GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
|
| // that the final paint will draw the same color at every pixel. This allows
|
| // an optimization where the the color filter can be applied to the SkPaint's
|
| // color once while converting to GrPaint and then ignored.
|
| -void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor,
|
| - bool constantColor, GrPaint* grPaint);
|
| +void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
|
| + GrColor paintColor, bool constantColor, GrPaint* grPaint);
|
|
|
| // This function is similar to skPaint2GrPaintNoShader but also converts
|
| // skPaint's shader to a GrFragmentProcessor if possible.
|
| // constantColor has the same meaning as in skPaint2GrPaintNoShader.
|
| -void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint,
|
| +void SkPaint2GrPaintShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
|
| const SkMatrix& viewM, bool constantColor, GrPaint* grPaint);
|
|
|
| ////////////////////////////////////////////////////////////////////////////////
|
|
|