Index: include/gpu/SkGr.h |
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h |
index 84b0c1c3562e3211c4c2d18c6147e2232f4d7945..7cb614dd4c5a8935fbe093e5e668abc13730fa7e 100644 |
--- a/include/gpu/SkGr.h |
+++ b/include/gpu/SkGr.h |
@@ -80,13 +80,13 @@ GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture |
// that the final paint will draw the same color at every pixel. This allows |
// an optimization where the the color filter can be applied to the SkPaint's |
// color once while converting to GrPaint and then ignored. |
-void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor, |
- bool constantColor, GrPaint* grPaint); |
+void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, |
+ GrColor paintColor, bool constantColor, GrPaint* grPaint); |
// This function is similar to skPaint2GrPaintNoShader but also converts |
// skPaint's shader to a GrFragmentProcessor if possible. |
// constantColor has the same meaning as in skPaint2GrPaintNoShader. |
-void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint, |
+void SkPaint2GrPaintShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, |
const SkMatrix& viewM, bool constantColor, GrPaint* grPaint); |
//////////////////////////////////////////////////////////////////////////////// |