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Unified Diff: include/gpu/SkGr.h

Issue 939623005: Pass Rendertarget into context (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: sampleapp Created 5 years, 10 months ago
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Index: include/gpu/SkGr.h
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h
index 84b0c1c3562e3211c4c2d18c6147e2232f4d7945..7cb614dd4c5a8935fbe093e5e668abc13730fa7e 100644
--- a/include/gpu/SkGr.h
+++ b/include/gpu/SkGr.h
@@ -80,13 +80,13 @@ GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
// that the final paint will draw the same color at every pixel. This allows
// an optimization where the the color filter can be applied to the SkPaint's
// color once while converting to GrPaint and then ignored.
-void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor,
- bool constantColor, GrPaint* grPaint);
+void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
+ GrColor paintColor, bool constantColor, GrPaint* grPaint);
// This function is similar to skPaint2GrPaintNoShader but also converts
// skPaint's shader to a GrFragmentProcessor if possible.
// constantColor has the same meaning as in skPaint2GrPaintNoShader.
-void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint,
+void SkPaint2GrPaintShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
const SkMatrix& viewM, bool constantColor, GrPaint* grPaint);
////////////////////////////////////////////////////////////////////////////////
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