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Side by Side Diff: src/effects/SkXfermodeImageFilter.cpp

Issue 939623005: Pass Rendertarget into context (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: sampleapp Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2013 The Android Open Source Project 2 * Copyright 2013 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkXfermodeImageFilter.h" 8 #include "SkXfermodeImageFilter.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkDevice.h" 10 #include "SkDevice.h"
(...skipping 136 matching lines...) Expand 10 before | Expand all | Expand 10 after
147 GrSurfaceDesc desc; 147 GrSurfaceDesc desc;
148 desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; 148 desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
149 desc.fWidth = src.width(); 149 desc.fWidth = src.width();
150 desc.fHeight = src.height(); 150 desc.fHeight = src.height();
151 desc.fConfig = kSkia8888_GrPixelConfig; 151 desc.fConfig = kSkia8888_GrPixelConfig;
152 SkAutoTUnref<GrTexture> dst( 152 SkAutoTUnref<GrTexture> dst(
153 context->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch)); 153 context->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
154 if (!dst) { 154 if (!dst) {
155 return false; 155 return false;
156 } 156 }
157 GrContext::AutoRenderTarget art(context, dst->asRenderTarget());
158 157
159 if (!fMode || !fMode->asFragmentProcessor(&xferProcessor, backgroundTex)) { 158 if (!fMode || !fMode->asFragmentProcessor(&xferProcessor, backgroundTex)) {
160 // canFilterImageGPU() should've taken care of this 159 // canFilterImageGPU() should've taken care of this
161 SkASSERT(false); 160 SkASSERT(false);
162 return false; 161 return false;
163 } 162 }
164 163
165 SkMatrix foregroundMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(foreg roundTex); 164 SkMatrix foregroundMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(foreg roundTex);
166 foregroundMatrix.preTranslate(SkIntToScalar(backgroundOffset.fX-foregroundOf fset.fX), 165 foregroundMatrix.preTranslate(SkIntToScalar(backgroundOffset.fX-foregroundOf fset.fX),
167 SkIntToScalar(backgroundOffset.fY-foregroundOf fset.fY)); 166 SkIntToScalar(backgroundOffset.fY-foregroundOf fset.fY));
168 167
169 168
170 SkRect srcRect; 169 SkRect srcRect;
171 src.getBounds(&srcRect); 170 src.getBounds(&srcRect);
172 171
173 GrPaint paint; 172 GrPaint paint;
174 paint.addColorTextureProcessor(foregroundTex, foregroundMatrix); 173 paint.addColorTextureProcessor(foregroundTex, foregroundMatrix);
175 paint.addColorProcessor(xferProcessor)->unref(); 174 paint.addColorProcessor(xferProcessor)->unref();
176 context->drawRect(paint, SkMatrix::I(), srcRect); 175 context->drawRect(dst->asRenderTarget(), paint, SkMatrix::I(), srcRect);
177 176
178 offset->fX = backgroundOffset.fX; 177 offset->fX = backgroundOffset.fX;
179 offset->fY = backgroundOffset.fY; 178 offset->fY = backgroundOffset.fY;
180 WrapTexture(dst, src.width(), src.height(), result); 179 WrapTexture(dst, src.width(), src.height(), result);
181 return true; 180 return true;
182 } 181 }
183 182
184 #endif 183 #endif
185 184
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