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Side by Side Diff: gm/texdata.cpp

Issue 939623005: Pass Rendertarget into context (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: sampleapp Created 5 years, 10 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 // This test only works with the GPU backend. 9 // This test only works with the GPU backend.
10 10
(...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 desc.fHeight = 2 * S; 86 desc.fHeight = 2 * S;
87 GrTexture* texture = ctx->createTexture(desc, false, gTextureDat a.get(), 0); 87 GrTexture* texture = ctx->createTexture(desc, false, gTextureDat a.get(), 0);
88 88
89 if (!texture) { 89 if (!texture) {
90 return; 90 return;
91 } 91 }
92 SkAutoTUnref<GrTexture> au(texture); 92 SkAutoTUnref<GrTexture> au(texture);
93 93
94 GrContext::AutoClip acs(ctx, SkRect::MakeWH(2*S, 2*S)); 94 GrContext::AutoClip acs(ctx, SkRect::MakeWH(2*S, 2*S));
95 95
96 ctx->setRenderTarget(target);
97
98 GrPaint paint; 96 GrPaint paint;
99 paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode); 97 paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode);
100 98
101 SkMatrix vm; 99 SkMatrix vm;
102 if (i) { 100 if (i) {
103 vm.setRotate(90 * SK_Scalar1, 101 vm.setRotate(90 * SK_Scalar1,
104 S * SK_Scalar1, 102 S * SK_Scalar1,
105 S * SK_Scalar1); 103 S * SK_Scalar1);
106 } else { 104 } else {
107 vm.reset(); 105 vm.reset();
108 } 106 }
109 SkMatrix tm; 107 SkMatrix tm;
110 tm = vm; 108 tm = vm;
111 tm.postIDiv(2*S, 2*S); 109 tm.postIDiv(2*S, 2*S);
112 paint.addColorTextureProcessor(texture, tm); 110 paint.addColorTextureProcessor(texture, tm);
113 111
114 ctx->drawRect(paint, vm, SkRect::MakeWH(2*S, 2*S)); 112 ctx->drawRect(target, paint, vm, SkRect::MakeWH(2*S, 2*S));
115 113
116 // now update the lower right of the texture in first pass 114 // now update the lower right of the texture in first pass
117 // or upper right in second pass 115 // or upper right in second pass
118 offset = 0; 116 offset = 0;
119 for (int y = 0; y < S; ++y) { 117 for (int y = 0; y < S; ++y) {
120 for (int x = 0; x < S; ++x) { 118 for (int x = 0; x < S; ++x) {
121 gTextureData[offset + y * stride + x] = 119 gTextureData[offset + y * stride + x] =
122 ((x + y) % 2) ? (i ? green : red) : blue; 120 ((x + y) % 2) ? (i ? green : red) : blue;
123 } 121 }
124 } 122 }
125 texture->writePixels(S, (i ? 0 : S), S, S, 123 texture->writePixels(S, (i ? 0 : S), S, S,
126 texture->config(), gTextureData.get(), 124 texture->config(), gTextureData.get(),
127 4 * stride); 125 4 * stride);
128 ctx->drawRect(paint, vm, SkRect::MakeWH(2*S, 2*S)); 126 ctx->drawRect(target, paint, vm, SkRect::MakeWH(2*S, 2*S));
129 } 127 }
130 } else { 128 } else {
131 this->drawGpuOnlyMessage(canvas); 129 this->drawGpuOnlyMessage(canvas);
132 } 130 }
133 } 131 }
134 132
135 private: 133 private:
136 typedef GM INHERITED; 134 typedef GM INHERITED;
137 }; 135 };
138 136
139 ////////////////////////////////////////////////////////////////////////////// 137 //////////////////////////////////////////////////////////////////////////////
140 138
141 static GM* MyFactory(void*) { return new TexDataGM; } 139 static GM* MyFactory(void*) { return new TexDataGM; }
142 static GMRegistry reg(MyFactory); 140 static GMRegistry reg(MyFactory);
143 141
144 } 142 }
145 143
146 #endif 144 #endif
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