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Side by Side Diff: gpu/perftests/texture_upload_perftest.cc

Issue 939553002: gpu: Render to a framebuffer object instead of an offscreen surface in gpu_perftests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Remove != 0 checks. Created 5 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <algorithm> 5 #include <algorithm>
6 #include <vector> 6 #include <vector>
7 7
8 #include "base/containers/small_map.h" 8 #include "base/containers/small_map.h"
9 #include "base/memory/ref_counted.h" 9 #include "base/memory/ref_counted.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after
89 // PerfTest to check costs of texture upload at different stages 89 // PerfTest to check costs of texture upload at different stages
90 // on different platforms. 90 // on different platforms.
91 class TextureUploadPerfTest : public testing::Test { 91 class TextureUploadPerfTest : public testing::Test {
92 public: 92 public:
93 TextureUploadPerfTest() : size_(512, 512) {} 93 TextureUploadPerfTest() : size_(512, 512) {}
94 94
95 // Overridden from testing::Test 95 // Overridden from testing::Test
96 void SetUp() override { 96 void SetUp() override {
97 // Initialize an offscreen surface and a gl context. 97 // Initialize an offscreen surface and a gl context.
98 gfx::GLSurface::InitializeOneOff(); 98 gfx::GLSurface::InitializeOneOff();
99 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size_); 99 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(4, 4));
100 gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group 100 gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group
101 surface_.get(), 101 surface_.get(),
102 gfx::PreferIntegratedGpu); 102 gfx::PreferIntegratedGpu);
103 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
104 glGenTextures(1, &color_texture_);
105 glBindTexture(GL_TEXTURE_2D, color_texture_);
106 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
107 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0,
111 GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
103 112
104 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); 113 glGenFramebuffersEXT(1, &framebuffer_object_);
114 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_);
115
116 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
117 GL_TEXTURE_2D, color_texture_, 0);
118 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
119 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
120
121 glViewport(0, 0, size_.width(), size_.height());
122
105 if (gpu_timing_.Initialize(gl_context_.get())) { 123 if (gpu_timing_.Initialize(gl_context_.get())) {
106 LOG(INFO) << "Gpu timing initialized with timer type: " 124 LOG(INFO) << "Gpu timing initialized with timer type: "
107 << gpu_timing_.GetTimerTypeName(); 125 << gpu_timing_.GetTimerTypeName();
108 gpu_timing_.CheckAndResetTimerErrors(); 126 gpu_timing_.CheckAndResetTimerErrors();
109 gpu_timing_.InvalidateTimerOffset(); 127 gpu_timing_.InvalidateTimerOffset();
110 } else { 128 } else {
111 LOG(WARNING) << "Can't initialize gpu timing"; 129 LOG(WARNING) << "Can't initialize gpu timing";
112 } 130 }
113
114 // Prepare a simple program and a vertex buffer that will be 131 // Prepare a simple program and a vertex buffer that will be
115 // used to draw a quad on the offscreen surface. 132 // used to draw a quad on the offscreen surface.
116 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); 133 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader);
117 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); 134 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
118 program_object_ = glCreateProgram(); 135 program_object_ = glCreateProgram();
119 CHECK_NE(0u, program_object_); 136 CHECK_NE(0u, program_object_);
120 137
121 glAttachShader(program_object_, vertex_shader_); 138 glAttachShader(program_object_, vertex_shader_);
122 glAttachShader(program_object_, fragment_shader_); 139 glAttachShader(program_object_, fragment_shader_);
123 glBindAttribLocation(program_object_, 0, "a_position"); 140 glBindAttribLocation(program_object_, 0, "a_position");
(...skipping 11 matching lines...) Expand all
135 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); 152 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
136 static GLfloat positions[] = { 153 static GLfloat positions[] = {
137 -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 154 -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f,
138 }; 155 };
139 glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); 156 glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW);
140 CheckNoGlError(); 157 CheckNoGlError();
141 } 158 }
142 159
143 void TearDown() override { 160 void TearDown() override {
144 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); 161 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
145 if (program_object_ != 0) { 162 glDeleteProgram(program_object_);
146 glDeleteProgram(program_object_); 163 glDeleteShader(vertex_shader_);
147 } 164 glDeleteShader(fragment_shader_);
148 if (vertex_shader_ != 0) { 165 glDeleteShader(vertex_buffer_);
149 glDeleteShader(vertex_shader_); 166
150 } 167 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
151 if (fragment_shader_ != 0) { 168 glDeleteFramebuffersEXT(1, &framebuffer_object_);
152 glDeleteShader(fragment_shader_); 169 glDeleteTextures(1, &color_texture_);
153 }
154 if (vertex_buffer_ != 0) {
155 glDeleteShader(vertex_buffer_);
156 }
157 170
158 gl_context_ = nullptr; 171 gl_context_ = nullptr;
159 surface_ = nullptr; 172 surface_ = nullptr;
160 } 173 }
161 174
162 protected: 175 protected:
163 // Upload and draw on the offscren surface. 176 // Upload and draw on the offscren surface.
164 // Return a list of pair. Each pair describe a gl operation and the wall 177 // Return a list of pair. Each pair describe a gl operation and the wall
165 // time elapsed in milliseconds. 178 // time elapsed in milliseconds.
166 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, 179 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels,
167 const GLenum format, 180 const GLenum format,
168 const GLenum type) { 181 const GLenum type) {
169 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); 182 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
183 DCHECK_NE(0u, framebuffer_object_);
184 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_);
170 185
171 MeasurementTimers total_timers(&gpu_timing_); 186 MeasurementTimers total_timers(&gpu_timing_);
172 GLuint texture_id = 0; 187 GLuint texture_id = 0;
173 188
174 MeasurementTimers tex_timers(&gpu_timing_); 189 MeasurementTimers tex_timers(&gpu_timing_);
175 glActiveTexture(GL_TEXTURE0); 190 glActiveTexture(GL_TEXTURE0);
176 glGenTextures(1, &texture_id); 191 glGenTextures(1, &texture_id);
177 glBindTexture(GL_TEXTURE_2D, texture_id); 192 glBindTexture(GL_TEXTURE_2D, texture_id);
178 193
179 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, 194 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0,
180 format, type, &pixels[0]); 195 format, type, &pixels[0]);
181 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
182 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
185 CheckNoGlError(); 200 CheckNoGlError();
186 tex_timers.Record(); 201 tex_timers.Record();
187 202
188 MeasurementTimers draw_timers(&gpu_timing_); 203 MeasurementTimers draw_timers(&gpu_timing_);
189 glUseProgram(program_object_); 204 glUseProgram(program_object_);
190 glUniform1i(sampler_location_, 0); 205 glUniform1i(sampler_location_, 0);
191 206
192 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); 207 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
(...skipping 22 matching lines...) Expand all
215 EXPECT_EQ(pixels, pixels_rendered); 230 EXPECT_EQ(pixels, pixels_rendered);
216 231
217 std::vector<Measurement> measurements; 232 std::vector<Measurement> measurements;
218 measurements.push_back(total_timers.GetAsMeasurement("total")); 233 measurements.push_back(total_timers.GetAsMeasurement("total"));
219 measurements.push_back(tex_timers.GetAsMeasurement("teximage2d")); 234 measurements.push_back(tex_timers.GetAsMeasurement("teximage2d"));
220 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); 235 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays"));
221 measurements.push_back(finish_timers.GetAsMeasurement("finish")); 236 measurements.push_back(finish_timers.GetAsMeasurement("finish"));
222 return measurements; 237 return measurements;
223 } 238 }
224 239
225 const gfx::Size size_; // for the offscreen surface and the texture 240 const gfx::Size size_; // for the fbo and the texture
226 scoped_refptr<gfx::GLContext> gl_context_; 241 scoped_refptr<gfx::GLContext> gl_context_;
227 scoped_refptr<gfx::GLSurface> surface_; 242 scoped_refptr<gfx::GLSurface> surface_;
228 GPUTiming gpu_timing_; 243 GPUTiming gpu_timing_;
229 244
245 GLuint color_texture_ = 0;
246 GLuint framebuffer_object_ = 0;
230 GLuint vertex_shader_ = 0; 247 GLuint vertex_shader_ = 0;
231 GLuint fragment_shader_ = 0; 248 GLuint fragment_shader_ = 0;
232 GLuint program_object_ = 0; 249 GLuint program_object_ = 0;
233 GLint sampler_location_ = -1; 250 GLint sampler_location_ = -1;
234 GLuint vertex_buffer_ = 0; 251 GLuint vertex_buffer_ = 0;
235 }; 252 };
236 253
237 // Perf test that generates, uploads and draws a texture on a surface repeatedly 254 // Perf test that generates, uploads and draws a texture on a surface repeatedly
238 // and prints out aggregated measurements for all the runs. 255 // and prints out aggregated measurements for all the runs.
239 TEST_F(TextureUploadPerfTest, glTexImage2d) { 256 TEST_F(TextureUploadPerfTest, glTexImage2d) {
(...skipping 13 matching lines...) Expand all
253 } 270 }
254 271
255 for (const auto& entry : aggregates) { 272 for (const auto& entry : aggregates) {
256 const auto m = entry.second.Divide(kUploadPerfTestRuns); 273 const auto m = entry.second.Divide(kUploadPerfTestRuns);
257 m.PrintResult(); 274 m.PrintResult();
258 } 275 }
259 } 276 }
260 277
261 } // namespace 278 } // namespace
262 } // namespace gpu 279 } // namespace gpu
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