Index: net/base/load_state_change_coalescer.cc |
diff --git a/net/base/load_state_change_coalescer.cc b/net/base/load_state_change_coalescer.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2522b23345c079353951680ba704d88c75123735 |
--- /dev/null |
+++ b/net/base/load_state_change_coalescer.cc |
@@ -0,0 +1,42 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "net/base/load_state_change_coalescer.h" |
+ |
+#include "base/bind.h" |
+#include "base/message_loop/message_loop.h" |
+ |
+namespace net { |
+ |
+LoadStateChangeCoalescer::LoadStateChangeCoalescer( |
+ const base::Callback<void(LoadState)>& callback, |
+ const base::TimeDelta& timeout, |
+ LoadState initial_load_state) |
+ : callback_(callback), |
+ timeout_(timeout), |
+ committed_load_state_(initial_load_state), |
+ pending_load_state_(initial_load_state) { |
+} |
+ |
+void LoadStateChangeCoalescer::LoadStateChanged(LoadState load_state) { |
+ if (load_state == committed_load_state_) { |
+ pending_load_state_change_.Cancel(); |
eroman
2015/03/06 05:13:01
Personally I think a OneShotTimer would be easier
Sam McNally
2015/03/06 09:33:02
Done.
|
+ return; |
+ } |
+ pending_load_state_ = load_state; |
+ pending_load_state_change_.Reset(base::Bind( |
eroman
2015/03/06 05:13:01
Won't this mean that If the load state is continuo
Sam McNally
2015/03/06 09:33:02
If we use a maximum delay, a continuously changing
|
+ &LoadStateChangeCoalescer::SendLoadStateChanged, base::Unretained(this))); |
+ base::MessageLoop::current()->PostDelayedTask( |
+ FROM_HERE, pending_load_state_change_.callback(), timeout_); |
+} |
+ |
+LoadStateChangeCoalescer::~LoadStateChangeCoalescer() = default; |
+ |
+void LoadStateChangeCoalescer::SendLoadStateChanged() { |
+ callback_.Run(pending_load_state_); |
+ pending_load_state_change_.Cancel(); |
+ committed_load_state_ = pending_load_state_; |
+} |
+ |
+} // namespace net |