| Index: sky/engine/core/rendering/RenderLayer.h
|
| diff --git a/sky/engine/core/rendering/RenderLayer.h b/sky/engine/core/rendering/RenderLayer.h
|
| index 27bc06c46343abebd4d84d98b4f7ca4a83e78b5f..e363cc4c8bd15d69fd65154a06e1cd27c07e134f 100644
|
| --- a/sky/engine/core/rendering/RenderLayer.h
|
| +++ b/sky/engine/core/rendering/RenderLayer.h
|
| @@ -149,10 +149,6 @@ public:
|
| void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&) const;
|
| void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) const;
|
|
|
| - // The hitTest method looks for mouse events by walking
|
| - // layers that intersect the point from front to back.
|
| - bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&);
|
| -
|
| // Pass offsetFromRoot if known.
|
| bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& damageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0) const;
|
|
|
| @@ -243,6 +239,10 @@ public:
|
| void clipToRect(const LayerPaintingInfo&, GraphicsContext*, const ClipRect&, BorderRadiusClippingRule = IncludeSelfForBorderRadius);
|
| void restoreClip(GraphicsContext*, const LayoutRect& paintDirtyRect, const ClipRect&);
|
|
|
| + RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result,
|
| + const LayoutRect& hitTestRect, const HitTestLocation&,
|
| + const HitTestingTransformState* transformState = 0, double* zOffset = 0);
|
| +
|
| private:
|
| // TODO(ojan): Get rid of this. These are basically layer-tree-only paint phases.
|
| enum PaintLayerFlags {
|
| @@ -272,9 +272,6 @@ private:
|
|
|
| LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRenderBox(renderer())->location() : LayoutPoint(); }
|
|
|
| - RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result,
|
| - const LayoutRect& hitTestRect, const HitTestLocation&,
|
| - const HitTestingTransformState* transformState = 0, double* zOffset = 0);
|
| RenderLayer* hitTestChildren(ChildrenIteration, RenderLayer* rootLayer, const HitTestRequest&, HitTestResult&,
|
| const LayoutRect& hitTestRect, const HitTestLocation&,
|
| const HitTestingTransformState* transformState, double* zOffsetForDescendants, double* zOffset,
|
|
|