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Unified Diff: Source/core/rendering/RenderFieldset.cpp

Issue 939273002: Rename rendering/RenderFieldset to layout/LayoutFieldset. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/rendering/RenderFieldset.cpp
diff --git a/Source/core/rendering/RenderFieldset.cpp b/Source/core/rendering/RenderFieldset.cpp
deleted file mode 100644
index ffafb56d62ccd264f34fe4659e777ffa472394a7..0000000000000000000000000000000000000000
--- a/Source/core/rendering/RenderFieldset.cpp
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
- * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
- * (C) 1999 Antti Koivisto (koivisto@kde.org)
- * (C) 2000 Dirk Mueller (mueller@kde.org)
- * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-#include "config.h"
-#include "core/rendering/RenderFieldset.h"
-
-#include "core/CSSPropertyNames.h"
-#include "core/HTMLNames.h"
-#include "core/html/HTMLLegendElement.h"
-#include "core/layout/PaintInfo.h"
-#include "core/paint/FieldsetPainter.h"
-#include "platform/graphics/GraphicsContextStateSaver.h"
-
-using std::min;
-using std::max;
-
-namespace blink {
-
-using namespace HTMLNames;
-
-RenderFieldset::RenderFieldset(Element* element)
- : RenderBlockFlow(element)
-{
-}
-
-void RenderFieldset::computePreferredLogicalWidths()
-{
- RenderBlockFlow::computePreferredLogicalWidths();
- if (RenderBox* legend = findLegend()) {
- int legendMinWidth = legend->minPreferredLogicalWidth();
-
- Length legendMarginLeft = legend->style()->marginLeft();
- Length legendMarginRight = legend->style()->marginLeft();
-
- if (legendMarginLeft.isFixed())
- legendMinWidth += legendMarginLeft.value();
-
- if (legendMarginRight.isFixed())
- legendMinWidth += legendMarginRight.value();
-
- m_minPreferredLogicalWidth = max(m_minPreferredLogicalWidth, legendMinWidth + borderAndPaddingWidth());
- }
-}
-
-LayoutObject* RenderFieldset::layoutSpecialExcludedChild(bool relayoutChildren, SubtreeLayoutScope&)
-{
- RenderBox* legend = findLegend();
- if (legend) {
- if (relayoutChildren)
- legend->setNeedsLayoutAndFullPaintInvalidation();
- legend->layoutIfNeeded();
-
- LayoutUnit logicalLeft;
- if (style()->isLeftToRightDirection()) {
- switch (legend->style()->textAlign()) {
- case CENTER:
- logicalLeft = (logicalWidth() - logicalWidthForChild(*legend)) / 2;
- break;
- case RIGHT:
- logicalLeft = logicalWidth() - borderEnd() - paddingEnd() - logicalWidthForChild(*legend);
- break;
- default:
- logicalLeft = borderStart() + paddingStart() + marginStartForChild(*legend);
- break;
- }
- } else {
- switch (legend->style()->textAlign()) {
- case LEFT:
- logicalLeft = borderStart() + paddingStart();
- break;
- case CENTER: {
- // Make sure that the extra pixel goes to the end side in RTL (since it went to the end side
- // in LTR).
- LayoutUnit centeredWidth = logicalWidth() - logicalWidthForChild(*legend);
- logicalLeft = centeredWidth - centeredWidth / 2;
- break;
- }
- default:
- logicalLeft = logicalWidth() - borderStart() - paddingStart() - marginStartForChild(*legend) - logicalWidthForChild(*legend);
- break;
- }
- }
-
- setLogicalLeftForChild(*legend, logicalLeft);
-
- LayoutUnit fieldsetBorderBefore = borderBefore();
- LayoutUnit legendLogicalHeight = logicalHeightForChild(*legend);
-
- LayoutUnit legendLogicalTop;
- LayoutUnit collapsedLegendExtent;
- // FIXME: We need to account for the legend's margin before too.
- if (fieldsetBorderBefore > legendLogicalHeight) {
- // The <legend> is smaller than the associated fieldset before border
- // so the latter determines positioning of the <legend>. The sizing depends
- // on the legend's margins as we want to still follow the author's cues.
- // Firefox completely ignores the margins in this case which seems wrong.
- legendLogicalTop = (fieldsetBorderBefore - legendLogicalHeight) / 2;
- collapsedLegendExtent = max<LayoutUnit>(fieldsetBorderBefore, legendLogicalTop + legendLogicalHeight + marginAfterForChild(*legend));
- } else {
- collapsedLegendExtent = legendLogicalHeight + marginAfterForChild(*legend);
- }
-
- setLogicalTopForChild(*legend, legendLogicalTop);
- setLogicalHeight(paddingBefore() + collapsedLegendExtent);
- }
- return legend;
-}
-
-RenderBox* RenderFieldset::findLegend(FindLegendOption option) const
-{
- for (LayoutObject* legend = firstChild(); legend; legend = legend->nextSibling()) {
- if (option == IgnoreFloatingOrOutOfFlow && legend->isFloatingOrOutOfFlowPositioned())
- continue;
-
- if (isHTMLLegendElement(legend->node()))
- return toRenderBox(legend);
- }
- return 0;
-}
-
-void RenderFieldset::paintBoxDecorationBackground(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
-{
- FieldsetPainter(*this).paintBoxDecorationBackground(paintInfo, paintOffset);
-}
-
-void RenderFieldset::paintMask(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
-{
- FieldsetPainter(*this).paintMask(paintInfo, paintOffset);
-}
-
-} // namespace blink
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