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Side by Side Diff: src/gpu/gl/GrGLGpu.h

Issue 939093002: Recycle stencil buffers across render targets. (Closed) Base URL: https://skia.googlesource.com/skia.git@keychange
Patch Set: Address comments Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLGpu_DEFINED 8 #ifndef GrGLGpu_DEFINED
9 #define GrGLGpu_DEFINED 9 #define GrGLGpu_DEFINED
10 10
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115 void onResetContext(uint32_t resetBits) SK_OVERRIDE; 115 void onResetContext(uint32_t resetBits) SK_OVERRIDE;
116 116
117 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, bool budgeted, const v oid* srcData, 117 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, bool budgeted, const v oid* srcData,
118 size_t rowBytes) SK_OVERRIDE; 118 size_t rowBytes) SK_OVERRIDE;
119 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, bool budgete d, 119 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, bool budgete d,
120 const void* srcData) SK_OVERRIDE; 120 const void* srcData) SK_OVERRIDE;
121 GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE; 121 GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE;
122 GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE; 122 GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE;
123 GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE; 123 GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE;
124 GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) SK_OVERRIDE; 124 GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) SK_OVERRIDE;
125 bool createStencilBufferForRenderTarget(GrRenderTarget* rt, bool budgeted, 125 bool createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int h eight) SK_OVERRIDE;
126 int width, int height) SK_OVERRIDE;
127 bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) SK_OVERRIDE; 126 bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) SK_OVERRIDE;
128 127
129 void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color, 128 void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
130 bool canIgnoreRect) SK_OVERRIDE; 129 bool canIgnoreRect) SK_OVERRIDE;
131 130
132 void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideCli p) SK_OVERRIDE; 131 void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideCli p) SK_OVERRIDE;
133 132
134 bool onReadPixels(GrRenderTarget* target, 133 bool onReadPixels(GrRenderTarget* target,
135 int left, int top, 134 int left, int top,
136 int width, int height, 135 int width, int height,
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464 463
465 // we record what stencil format worked last time to hopefully exit early 464 // we record what stencil format worked last time to hopefully exit early
466 // from our loop that tries stencil formats and calls check fb status. 465 // from our loop that tries stencil formats and calls check fb status.
467 int fLastSuccessfulStencilFmtIdx; 466 int fLastSuccessfulStencilFmtIdx;
468 467
469 typedef GrGpu INHERITED; 468 typedef GrGpu INHERITED;
470 friend class GrGLPathRendering; // For accessing setTextureUnit. 469 friend class GrGLPathRendering; // For accessing setTextureUnit.
471 }; 470 };
472 471
473 #endif 472 #endif
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