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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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435 desc.fConfig = wrapDesc.fConfig; | 435 desc.fConfig = wrapDesc.fConfig; |
436 desc.fFlags = kCheckAllocation_GrSurfaceFlag; | 436 desc.fFlags = kCheckAllocation_GrSurfaceFlag; |
437 desc.fWidth = wrapDesc.fWidth; | 437 desc.fWidth = wrapDesc.fWidth; |
438 desc.fHeight = wrapDesc.fHeight; | 438 desc.fHeight = wrapDesc.fHeight; |
439 desc.fSampleCnt = wrapDesc.fSampleCnt; | 439 desc.fSampleCnt = wrapDesc.fSampleCnt; |
440 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); | 440 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); |
441 | 441 |
442 GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget, (this, desc, idDesc)); | 442 GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget, (this, desc, idDesc)); |
443 if (wrapDesc.fStencilBits) { | 443 if (wrapDesc.fStencilBits) { |
444 GrGLStencilBuffer::IDDesc sbDesc; | 444 GrGLStencilBuffer::IDDesc sbDesc; |
445 sbDesc.fRenderbufferID = 0; | |
446 sbDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle; | |
447 GrGLStencilBuffer::Format format; | 445 GrGLStencilBuffer::Format format; |
448 format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat; | 446 format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat; |
449 format.fPacked = false; | 447 format.fPacked = false; |
450 format.fStencilBits = wrapDesc.fStencilBits; | 448 format.fStencilBits = wrapDesc.fStencilBits; |
451 format.fTotalBits = wrapDesc.fStencilBits; | 449 format.fTotalBits = wrapDesc.fStencilBits; |
452 GrGLStencilBuffer* sb = SkNEW_ARGS(GrGLStencilBuffer, | 450 GrGLStencilBuffer* sb = SkNEW_ARGS(GrGLStencilBuffer, |
453 (this, | 451 (this, |
454 sbDesc, | 452 sbDesc, |
455 desc.fWidth, | 453 desc.fWidth, |
456 desc.fHeight, | 454 desc.fHeight, |
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1121 GR_GL_RENDERBUFFER_DEPTH_SIZE, | 1119 GR_GL_RENDERBUFFER_DEPTH_SIZE, |
1122 (GrGLint*)&format->fTotalBits); | 1120 (GrGLint*)&format->fTotalBits); |
1123 format->fTotalBits += format->fStencilBits; | 1121 format->fTotalBits += format->fStencilBits; |
1124 } else { | 1122 } else { |
1125 format->fTotalBits = format->fStencilBits; | 1123 format->fTotalBits = format->fStencilBits; |
1126 } | 1124 } |
1127 } | 1125 } |
1128 } | 1126 } |
1129 } | 1127 } |
1130 | 1128 |
1131 bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, bool budget
ed, int width, | 1129 bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
int height) { |
1132 int height) { | |
1133 // All internally created RTs are also textures. We don't create | 1130 // All internally created RTs are also textures. We don't create |
1134 // SBs for a client's standalone RT (that is a RT that isn't also a texture)
. | 1131 // SBs for a client's standalone RT (that is a RT that isn't also a texture)
. |
1135 SkASSERT(rt->asTexture()); | 1132 SkASSERT(rt->asTexture()); |
1136 SkASSERT(width >= rt->width()); | 1133 SkASSERT(width >= rt->width()); |
1137 SkASSERT(height >= rt->height()); | 1134 SkASSERT(height >= rt->height()); |
1138 | 1135 |
1139 int samples = rt->numSamples(); | 1136 int samples = rt->numSamples(); |
1140 GrGLStencilBuffer::IDDesc sbDesc; | 1137 GrGLStencilBuffer::IDDesc sbDesc; |
1141 sbDesc.fRenderbufferID = 0; | |
1142 sbDesc.fLifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle | |
1143 : GrGpuResource::kUncached_LifeCycle; | |
1144 | 1138 |
1145 int stencilFmtCnt = this->glCaps().stencilFormats().count(); | 1139 int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
1146 for (int i = 0; i < stencilFmtCnt; ++i) { | 1140 for (int i = 0; i < stencilFmtCnt; ++i) { |
1147 if (!sbDesc.fRenderbufferID) { | 1141 if (!sbDesc.fRenderbufferID) { |
1148 GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); | 1142 GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); |
1149 } | 1143 } |
1150 if (!sbDesc.fRenderbufferID) { | 1144 if (!sbDesc.fRenderbufferID) { |
1151 return false; | 1145 return false; |
1152 } | 1146 } |
1153 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); | 1147 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); |
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2763 this->setVertexArrayID(gpu, 0); | 2757 this->setVertexArrayID(gpu, 0); |
2764 } | 2758 } |
2765 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2759 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2766 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2760 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2767 fDefaultVertexArrayAttribState.resize(attrCount); | 2761 fDefaultVertexArrayAttribState.resize(attrCount); |
2768 } | 2762 } |
2769 attribState = &fDefaultVertexArrayAttribState; | 2763 attribState = &fDefaultVertexArrayAttribState; |
2770 } | 2764 } |
2771 return attribState; | 2765 return attribState; |
2772 } | 2766 } |
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